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This paper reviews an experiment in human-computer interaction, where interaction takes place when humans attempt to teach a computer to play a strategy board game. We show that while individually learned models can be shown to improve the…

Artificial Intelligence · Computer Science 2009-11-06 Dimitris Kalles , Ilias Fykouras

In recent decades, computer science (CS) has undergone remarkable growth and diversification. Creating attractive, social, or hands-on games has already been identified as a possible approach to get teenagers and young adults interested in…

Human-Computer Interaction · Computer Science 2024-07-29 Michael Holly , Lisa Habich , Maria Seiser , Florian Glawogger , Kevin Innerebner , Sandra Kupsa , Philipp Einwallner , Johanna Pirker

Children with autism spectrum disorder (ASD) experience challenges in grasping social-emotional cues, which can result in difficulties in recognizing emotions and understanding and responding to social interactions. Social-emotional…

Human-Computer Interaction · Computer Science 2024-04-25 Yue Lyu , Pengcheng An , Huan Zhang , Keiko Katsuragawa , Jian Zhao

The emergence of the metaverse is being widely viewed as a revolutionary technology owing to a myriad of factors, particularly the potential to increase the accessibility of learning for students with disabilities. However, not much is yet…

Computers and Society · Computer Science 2023-05-31 Reza Hadi Mogavi , Jennifer Hoffman , Chao Deng , Yiwei Du , Ehsan-Ul Haq , Pan Hui

The proliferation of mobile applications (apps) has made it crucial to ensure their accessibility for users with disabilities. However, there is a lack of research on the real-world challenges developers face in implementing mobile…

Software Engineering · Computer Science 2024-09-17 Amila Indika , Christopher Lee , Haochen Wang , Justin Lisoway , Anthony Peruma , Rick Kazman

University teachers often feel the need to try innovative learning technologies such as Learning Games to motivate the new generation of students. However, the typically limited resources of universities coupled with the high cost of…

Computers and Society · Computer Science 2013-07-30 Iza Marfisi-Schottman , Jean-Marc Labat , Thibault Carron

Motor challenges are prevalent among autistic children, and games are able to simultaneously produce clinically meaningful results and provide a motivating context, but many current solutions are too rigid. We conducted a two-phase…

Human-Computer Interaction · Computer Science 2026-04-08 Hunter M Beach , Devin Jay D San Nicolas , Carly Miller , Cathy Ly , Jared Duval

This study seeks to identify the potential role of AI-driven assistive technologies in enhancing access to libraries for persons with varying degrees of challenges. Traditional libraries pose a problem to many users with vision and…

Digital Libraries · Computer Science 2024-11-12 Snehasish Paul Shivali Chauhan

This article explores the value and measurable effects of hard and soft skills in academia when teaching and developing abilities for the game industry. As we discuss, each individuals engagement with the subject directly impacts their…

Graphics · Computer Science 2022-05-18 Benjamin Kenwright

Computer Science (CS) has experienced significant growth and diversification in recent decades. However, there is a lack of diversity in CS learning approaches. Traditional teaching methods and hands-on learning dominate this field, with…

Human-Computer Interaction · Computer Science 2024-07-18 Michael Holly , Lisa Habich , Johanna Pirker

Nowadays, software is pervasive in our everyday lives. Its sustainability and environmental impact have become major factors to be considered in the development of software systems. Millennials-the newer generation of university…

Software Engineering · Computer Science 2017-03-06 Damiano Torre , Giuseppe Procaccianti , Davide Fucci , Sonja Lutovac , Giuseppe Scanniello

Although generative artificial intelligence (AI) is not new, recent technological breakthroughs have transformed its capabilities across many domains. These changes necessitate new attention from educators and specialized training within…

Human-Computer Interaction · Computer Science 2025-10-27 Maria J. Molina , Amy McGovern , Jhayron S. Perez-Carrasquilla , Xiaowen Li , Robin L. Tanamachi

Recent breakthroughs in Generative AI (GenAI) are reshaping educational landscapes, presenting challenges and opportunities. While all contexts present unique challenges, rural schools are historically under-resourced, facing persistent…

Human-Computer Interaction · Computer Science 2026-04-07 Shira Michel , Benjamin Taylor , Sabrina Parra Díaz , Joseph B. Wiggins , Ed Finn , Mahsan Nourani

Augmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is challenging to enable access to it non-visually due to the mix…

Human-Computer Interaction · Computer Science 2020-10-14 Jaylin Herskovitz , Jason Wu , Samuel White , Amy Pavel , Gabriel Reyes , Anhong Guo , Jeffrey P. Bigham

This paper introduces our gamification of a part of our software design curriculum. Based on typical design principles a motivating learning game is developed to train students in software design. We use Bloom's taxonomy to determine…

Human-Computer Interaction · Computer Science 2014-01-22 Dave R. Stikkolorum , Michel R. V. Chaudron , Oswald de Bruin

Raising awareness among young people, and especially students, on the relevance of behavior change for achieving energy savings is increasingly being considered as a key enabler towards long-term and cost-effective energy efficiency…

Computers and Society · Computer Science 2019-09-04 Federica Paganelli , Georgios Mylonas , Giovanni Cuffaro , Ilaria Nesi

Our study investigates the relationship between accessibility symbols and emerging technologies in supporting disability disclosure. We conducted twenty three remote design creation sessions with semi structured interviews to examine…

Human-Computer Interaction · Computer Science 2026-04-10 Karen Joy , Chris Dodge , Harsh Chavda , Alyssa Sheehan

Robotics sets have been successfully used in elementary and secondary schools in conformance with the 'learning through play' philosophy fostered by LEGO Education, while utilizing the Constructionism didactic approach. Learners discover…

Robotics · Computer Science 2024-02-28 Pavel Petrovič , Fedir Agarshev

Artificial intelligence (AI) literacy is a rapidly growing research area and a critical addition to K-12 education. However, support for designing tools and curriculum to teach K-12 AI literacy is still limited. There is a need for…

Computers and Society · Computer Science 2020-09-23 Xiaofei Zhou , Jessica Van Brummelen , Phoebe Lin

Emphasizing problem formulation in AI literacy activities with children is vital, yet we lack empirical studies on their structure and affordances. We propose that participatory design involving teachable machines facilitates problem…

Human-Computer Interaction · Computer Science 2024-03-01 Utkarsh Dwivedi , Salma Elsayed-Ali , Elizabeth Bonsignore , Hernisa Kacorri