English

Understanding Clinician Experiences with Game-Based Interventions for Autistic Children to Inform a Future Game Platform Focused on Improving Motor Skills

Human-Computer Interaction 2026-04-08 v1

Abstract

Motor challenges are prevalent among autistic children, and games are able to simultaneously produce clinically meaningful results and provide a motivating context, but many current solutions are too rigid. We conducted a two-phase qualitative study comprised of semi-structured interviews and participatory design workshops with 7 pediatric physical and 5 occupational therapists (PTs/OTs) to investigate their perspectives and experiences with game and play-based interventions. We identified 8 prominent themes describing key characteristics of current successful interventions, opportunities, and barriers to adoption in clinical practice. We present a speculative design informed by thematic analysis that addresses current challenges of rigidity in Serious Games for Health (SG4H). Our modular platform (AutMotion Studio) hosts a suite of interventions as customizable minigames, allowing community members to contribute to and employ Wizard of Oz paradigms for flexible appropriation strategies.

Keywords

Cite

@article{arxiv.2604.05249,
  title  = {Understanding Clinician Experiences with Game-Based Interventions for Autistic Children to Inform a Future Game Platform Focused on Improving Motor Skills},
  author = {Hunter M Beach and Devin Jay D San Nicolas and Carly Miller and Cathy Ly and Jared Duval},
  journal= {arXiv preprint arXiv:2604.05249},
  year   = {2026}
}

Comments

6 Pages, 5 Figures, CHI26