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This study explores the role of gamification in enhancing academic library services in India by surveying library leaders across various institutions. Using game-like elements in non-game contexts, gamification can boost user engagement and…

Computers and Society · Computer Science 2025-08-05 Subaveerapandiyan A , Pragya Lohia , Dattatraya Kalbande , Naved Ahmad , Kailash Chand Sharma

Individuals with Autism Spectrum Conditions (ASC) have marked difficulties using verbal and non-verbal communication for social interaction. The running ASC-Inclusion project aims to help children with ASC by allowing them to learn how…

Human-Computer Interaction · Computer Science 2016-08-11 Björn Schuller , Erik Marchi , Simon Baron-Cohen , Helen O'Reilly , Delia Pigat , Peter Robinson , Ian Daves

This chapter reports an empirical teaching experience integrating newsgame creation-serious games addressing current events and contributing to public debate-into an introductory game design course for engineering students. From 2010 to…

Computers and Society · Computer Science 2026-01-13 Damien Djaouti , Julian Alvarez

Today, Machine Learning (ML) is of a great importance to society due to the availability of huge data and high computational resources. This ultimately led to the introduction of ML concepts at multiple levels of education including K-12…

Human-Computer Interaction · Computer Science 2021-07-14 Shruti Priya , Shubhankar Bhadra , Sridhar Chimalakonda

Before the computer age, games were played in the physical world where players would have to interact with real objects and each other, triggering a series of emotions. Nowadays, the computer games have become one of the most popular forms…

Human-Computer Interaction · Computer Science 2013-10-09 Vasco Pereira Torres

This paper is a collaborative piece between two worlds of expertise in the field of data visualization: accessibility and bias. In particular, the rise of generative models playing a role in accessibility is a worrying trend for data…

Human-Computer Interaction · Computer Science 2025-08-19 Frank Elavsky , Cindy Xiong Bearfield

As artificial intelligence (AI) becomes increasingly central to various fields, there is a growing need to equip K-12 students with AI literacy skills that extend beyond computer science. This paper explores the integration of a…

Artificial Intelligence · Computer Science 2024-12-24 Hanqi Li , Ruiwei Xiao , Hsuan Nieu , Ying-Jui Tseng , Guanze Liao

We argue that there is a need for Accessibility to be represented in several important domains: - Capitalize on the new capabilities AI provides - Support for open source development of AI, which can allow disabled and disability focused…

Computers and Society · Computer Science 2025-03-20 Jennifer Mankoff , Janice Light , James Coughlan , Christian Vogler , Abraham Glasser , Gregg Vanderheiden , Laura Rice

Autistic children often face challenges in social interaction and communication, impacting their social connectivity, especially with their parents. Despite the effectiveness of game-based interactive therapy in improving motor skills,…

Human-Computer Interaction · Computer Science 2025-03-31 Yuqi Hu , Yujie Peng , Jennifer Gohumpu , Caijun Zhuang , Lushomo Malambo , Cuina Zhao

In today's education systems, there is a deep concern about the importance of teaching code and computer programming in schools. Moving digital learning from a simple use of tools to understanding the processes of the internal functioning…

Computers and Society · Computer Science 2017-05-25 Mokhtar Ben Henda

Programming education is becoming important as demands on computer literacy and coding skills are growing. Despite the increasing popularity of interactive online learning systems, many programming courses in schools have not changed their…

Computers and Society · Computer Science 2020-01-23 Ryo Suzuki , Jun Kato , Koji Yatani

Wearable technologies have traditionally been used to measure and monitor vital human signs for well-being and healthcare applications. However, there is a growing interest in using and deploying these technologies to facilitate teaching…

Human-Computer Interaction · Computer Science 2022-12-26 Sara Khosravi , Stuart G. Bailey , Hadi Parvizi , Rami Ghannam

The rapid adoption of generative AI in software development has impacted the industry, yet its effects on developers with visual impairments remain largely unexplored. To address this gap, we used an Activity Theory framework to examine how…

Human-Computer Interaction · Computer Science 2025-03-24 Claudia Flores-Saviaga , Benjamin V. Hanrahan , Kashif Imteyaz , Steven Clarke , Saiph Savage

Contributing to OSS projects can help students to enhance their skills and expand their professional networks. However, novice contributors often feel discouraged due to various barriers. Gamification techniques hold the potential to foster…

Software Engineering · Computer Science 2024-07-08 Italo Santos , Katia Romero Felizardo , Marco A. Gerosa , Igor Steinmacher

The Internet of Things (IoT) has many applications in our daily lives. One aspect in particular is how the IoT is making a substantial impact on education and learning; as we move into the 'Smart Educational' era. This article explores how…

Computers and Society · Computer Science 2022-07-07 Idris Skloul Ibrahim , Benjamin Kenwright

Play is a central aspect of childhood development, with games as a vital tool to promote it. However, neurodivergent children, especially those in neurodiverse environments, are underserved by HCI games research. Most existing work takes on…

Human-Computer Interaction · Computer Science 2024-04-18 Patricia Piedade , Isabel Neto , Ana Pires , Rui Prada , Hugo Nicolau

Game development is a highly technical practice that traditionally requires programming skills. This serves as a barrier to entry for would-be developers or those hoping to use games as part of their creative expression. While there have…

Human-Computer Interaction · Computer Science 2024-10-03 Megan Sumner , Vardan Saini , Matthew Guzdial

There is an increasing worldwide demand for people educated into science and technology. Unfortunately, girls and underprivileged students are often underrepresented in Science, Technology, Engineering and Mathematics (STEM) education…

Computers and Society · Computer Science 2016-08-12 Francis wyffels , Willem Van de Steene , Jelle Roets , Maria-Cristina Ciocci , Juan Pablo Carbajal

This paper examines the integration of STEAM (Science, Technology, Engineering, Arts, and Mathematics) into education, emphasizing the inclusion of the Arts to foster creativity alongside traditional STEM skills. STEAM encourages…

Physics Education · Physics 2024-08-29 Iván Sánchez Milara , Marta Cortés Orduña

In this paper, the authors propose a software metric called Class Activeness Metric which helps to determine the level of accessibility of the members of a class when it is instantiated as objects. Object interactions need to be straight…

Software Engineering · Computer Science 2012-09-24 Sachin Lakra , Deepak Kumar Sharma , Jugnesh Kumar , Ramesh Chandra Verma , T V Prasad
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