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Vision-Language-Action (VLA) and imitation-learning policies trained via community toolchains on low-cost hardware frequently fail when deployed outside the training environment. Existing evaluations, including the original ACT and SmolVLA…

Robotics · Computer Science 2026-05-13 Tianchonghui Fang , Yuan Zhuang , Fei Miao

Pseudo depth maps are depth map predicitions which are used as ground truth during training. In this paper we leverage pseudo depth maps in order to segment objects of classes that have never been seen during training. This renders our…

Computer Vision and Pattern Recognition · Computer Science 2023-04-13 Robin Schön , Katja Ludwig , Rainer Lienhart

This paper tackles the challenges of self-supervised monocular depth estimation in indoor scenes caused by large rotation between frames and low texture. We ease the learning process by obtaining coarse camera poses from monocular sequences…

Computer Vision and Pattern Recognition · Computer Science 2023-09-29 Chaoqiang Zhao , Matteo Poggi , Fabio Tosi , Lei Zhou , Qiyu Sun , Yang Tang , Stefano Mattoccia

Virtual Worlds (VWs) are an emerging technology used by a growing number of educational institutions around the world. It is an environment, a way of learning and an educational tool that allows different levels of online interaction. In…

Computers and Society · Computer Science 2011-11-29 Roberto Muñoz , Marta Barría , Cristian Rusu

Visual odometry (VO) is a prevalent way to deal with the relative localization problem, which is becoming increasingly mature and accurate, but it tends to be fragile under challenging environments. Comparing with classical geometry-based…

Computer Vision and Pattern Recognition · Computer Science 2020-11-30 Ke Wang , Sai Ma , Junlan Chen , Fan Ren

Despite impressive high-level video comprehension, multimodal language models struggle with spatial reasoning across time and space. While current spatial training approaches rely on real-world video data, obtaining diverse footage with…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Ellis Brown , Arijit Ray , Ranjay Krishna , Ross Girshick , Rob Fergus , Saining Xie

In this work, we propose an interactive general instruction framework SketchMeHow to guidance the common users to complete the daily tasks in real-time. In contrast to the conventional augmented reality-based instruction systems, the…

Human-Computer Interaction · Computer Science 2021-09-08 Haoran Xie , Yichen Peng , Hange Wang , Kazunori Miyata

Rotation estimation of high precision from an RGB-D object observation is a huge challenge in 6D object pose estimation, due to the difficulty of learning in the non-linear space of SO(3). In this paper, we propose a novel rotation…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Jiehong Lin , Zewei Wei , Yabin Zhang , Kui Jia

Deep metric learning (DML) is a cornerstone of many computer vision applications. It aims at learning a mapping from the input domain to an embedding space, where semantically similar objects are located nearby and dissimilar objects far…

Computer Vision and Pattern Recognition · Computer Science 2021-09-10 Artsiom Sanakoyeu , Pingchuan Ma , Vadim Tschernezki , Björn Ommer

Web 2.0 is beyond a jargon describing technological transformation: it refers to new strategies, tools and techniques that encourage and augment informed, creative and social inter(actions). When considered in an educational context, Web…

Human-Computer Interaction · Computer Science 2015-09-08 Burak Pak , Johan Verbeke

After several years of intensive technological development Virtual Observatory resources have reached a level of maturity sufficient for their routine scientific exploitation. The Virtual Observatory is starting to be used by astronomers in…

Instrumentation and Methods for Astrophysics · Physics 2009-03-04 Igor Chilingarian

Computer simulations are enabling researchers to investigate systems which are extremely difficult to handle analytically. In the particular case of General Relativity, numerical models have proved extremely valuable for investigations of…

General Relativity and Quantum Cosmology · Physics 2010-04-06 Luis Lehner

Single-view depth estimation (SVDE) plays a crucial role in scene understanding for AR applications, 3D modeling, and robotics, providing the geometry of a scene based on a single image. Recent works have shown that a successful solution…

Computer Vision and Pattern Recognition · Computer Science 2021-02-11 Mikhail Romanov , Nikolay Patatkin , Anna Vorontsova , Sergey Nikolenko , Anton Konushin , Dmitry Senyushkin

This is a report of a course on modern physics designed and taught to undergraduate science and engineering students in the Spring of 2013. The course, meant for freshmen, attempts to integrate statistical mechanics into non-classical…

Physics Education · Physics 2013-08-21 Muhammad Sabieh Anwar

Learning-based simulators show great potential for simulating particle dynamics when 3D groundtruth is available, but per-particle correspondences are not always accessible. The development of neural rendering presents a new solution to…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Jiaxu Wang , Jingkai Sun , Junhao He , Ziyi Zhang , Qiang Zhang , Mingyuan Sun , Renjing Xu

This article studies the conditions of use of a VLE (Virtual Learning Environment) by primary school teachers. It first presents a triangulated model to explore Virtual Learning Environments' adoption in primary schools. The theoretical…

Computers and Society · Computer Science 2019-10-28 Elena Codreanu , Christine Michel , Marc-Eric Bobillier-Chaumon , Olivier Vigneau

Visual Semantic Embedding (VSE) models, which map images into a rich semantic embedding space, have been a milestone in object recognition and zero-shot learning. Current approaches to VSE heavily rely on static word em-bedding techniques.…

Computer Vision and Pattern Recognition · Computer Science 2021-07-27 Yue Jiao , Jonathon Hare , Adam Prügel-Bennett

We consider the problem of visual imitation learning without human supervision (e.g. kinesthetic teaching or teleoperation), nor access to an interactive reinforcement learning (RL) training environment. We present a geometric perspective…

Robotics · Computer Science 2020-03-06 Jun Jin , Laura Petrich , Masood Dehghan , Martin Jagersand

The article is devoted to the topical issue of the cloud technologies implementation in educational process in general and when studying geography, in particular. The authors offer a selection of online services which can contribute to the…

Computers and Society · Computer Science 2019-09-12 Olga V. Bondarenko , Olena V. Pakhomova , Vladimir I. Zaselskiy

Omnidirectional Videos (or 360{\deg} videos) are widely used in Virtual Reality (VR) to facilitate immersive and interactive viewing experiences. However, the limited spatial resolution in 360{\deg} videos does not allow for each degree of…

Multimedia · Computer Science 2025-06-19 Arbind Agrahari Baniya , Tsz-Kwan Lee , Peter W. Eklund , Sunil Aryal