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We are teachers who have benefited from the Open Source Physics (Brown, 2012; Christian, 2010; Esquembre, 2012) community's work and we would like to share some of the computer models and lesson packages that we have designed and…

Virtual reality (VR) offers immersive visualization and intuitive interaction. We leverage VR to enable any biomedical professional to deploy a deep learning (DL) model for image classification. While DL models can be powerful tools for…

Machine Learning · Computer Science 2022-06-22 Kevin C. VanHorn , Meyer Zinn , Murat Can Cobanoglu

The article dwells upon the Earth remote sensing data as one of the basic directions of Geo-Information Science, a unique source of information on processes and phenomena occurring in almost all spheres of the Earth geographic shell…

Computers and Society · Computer Science 2019-09-12 Ihor Kholoshyn , Iryna Varfolomyeyeva , Olena Hanchuk , Olga Bondarenko , Andrey Pikilnyak

This paper presents the initial stages in the development of a deep learning classifier for generalised Resident Space Object (RSO) characterisation that combines high-fidelity simulated light curves with transfer learning to improve the…

Spatial perception aims to estimate camera motion and scene structure from visual observations, a problem traditionally addressed through geometric modeling and physical consistency constraints. Recent learning-based methods have…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Haichao Zhu , Zhaorui Yang , Qian Zhang

Deep Learning based techniques have been adopted with precision to solve a lot of standard computer vision problems, some of which are image classification, object detection and segmentation. Despite the widespread success of these…

Computer Vision and Pattern Recognition · Computer Science 2016-11-21 Vikram Mohanty , Shubh Agrawal , Shaswat Datta , Arna Ghosh , Vishnu Dutt Sharma , Debashish Chakravarty

Implementation of a STEAM Makerspace to dynamize the teaching and learning processes of mathematics (with emphasis on geometry) of second-year students in the upper secondary level.

History and Overview · Mathematics 2018-09-25 Luis Adrián Martínez Pérez

Despite learning-based visual odometry (VO) has shown impressive results in recent years, the pretrained networks may easily collapse in unseen environments. The large domain gap between training and testing data makes them difficult to…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Shunkai Li , Xin Wu , Yingdian Cao , Hongbin Zha

Systems consisting of spheres rolling on elastic membranes have been used to introduce a core conceptual idea of General Relativity (GR): how curvature guides the movement of matter. However, such schemes cannot accurately represent…

General Relativity and Quantum Cosmology · Physics 2023-12-12 Shengkai Li , Hussain N. Gynai , Steven Tarr , Emily Alicea-Muñoz , Pablo Laguna , Gongjie Li , Daniel I. Goldman

Vision-and-Language Navigation (VLN) has long been constrained by the limited diversity and scalability of simulator-curated datasets, which fail to capture the complexity of real-world environments. To overcome this limitation, we…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Mingfei Han , Haihong Hao , Liang Ma , Kamila Zhumakhanova , Ekaterina Radionova , Jingyi Zhang , Xiaojun Chang , Xiaodan Liang , Ivan Laptev

Geodesic distance serves as a reliable means of measuring distance in nonlinear spaces, and such nonlinear manifolds are prevalent in the current multimodal learning. In these scenarios, some samples may exhibit high similarity, yet they…

Computer Vision and Pattern Recognition · Computer Science 2025-05-19 Shibin Mei , Hang Wang , Bingbing Ni

This paper presents the V-Lab, a VR application development framework for educational scenarios mainly involving scientific processes executed in laboratory environments such as chemistry and biology laboratories. This work is an extension…

Virtual field trips (VFTs) have proven to be valuable learning tools. Such applications are mostly based on 360{\deg} technology and are to be characterized as single-user applications in technological terms. In contrast, Social VR…

Human-Computer Interaction · Computer Science 2024-12-23 Surya Kalvakolu , Heinrich Söbke , Jannicke Baalsrud Hauge , Eckhard Kraft

Event-based motion deblurring has shown promising results by exploiting low-latency events. However, current approaches are limited in their practical usage, as they assume the same spatial resolution of inputs and specific blurriness…

Computer Vision and Pattern Recognition · Computer Science 2023-08-14 Xiang Zhang , Lei Yu , Wen Yang , Jianzhuang Liu , Gui-Song Xia

We aim to bridge the gap between typical human and machine-learning environments by extending the standard framework of few-shot learning to an online, continual setting. In this setting, episodes do not have separate training and testing…

Machine Learning · Computer Science 2021-04-26 Mengye Ren , Michael L. Iuzzolino , Michael C. Mozer , Richard S. Zemel

M-learning (mobile learning) can take various forms. We are interested in contextualized M-learning, i.e. the training related to the situation physically or logically localized. Contextualization and pervasivity are important aspects of…

Human-Computer Interaction · Computer Science 2010-01-06 Bertrand David , Chuantao Yin , René Chalon

We describe a way to introduce physics high school students with no background in programming to computational problem-solving experiences. Our approach builds on the great strides made by the Modeling Instruction reform curriculum. This…

Video Diffusion Models (VDMs) have emerged as powerful generative tools, capable of synthesizing high-quality spatiotemporal content. Yet, their potential goes far beyond mere video generation. We argue that the training dynamics of VDMs,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-11 Pablo Acuaviva , Aram Davtyan , Mariam Hassan , Sebastian Stapf , Ahmad Rahimi , Alexandre Alahi , Paolo Favaro

The article clarifies the concept of "virtual information educational environment" (VIEE) and examines the researchers' views on its meaning exposed in the scientific literature. The article determines the didactic potential of the virtual…

Computers and Society · Computer Science 2020-02-19 Olga Bondarenko , Olena Pakhomova , Wlodzimierz Lewoniewski

In this paper we explore using self-supervised correspondence for improving the generalization performance and sample efficiency of visuomotor policy learning. Prior work has primarily used approaches such as autoencoding, pose-based…

Robotics · Computer Science 2019-09-17 Peter Florence , Lucas Manuelli , Russ Tedrake