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Recent advancements in virtual reality (VR) technology have enabled the creation of immersive learning environments that provide engineering students with hands-on, interactive experiences. This paper presents a novel framework for virtual…

Human-Computer Interaction · Computer Science 2026-03-30 Rafael Padilla , Özgür Keleş

Achieving human-like reasoning in deep learning models for complex tasks in unknown environments remains a critical challenge in embodied intelligence. While advanced vision-language models (VLMs) excel in static scene understanding, their…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Jinzhou Tang , Jusheng zhang , Sidi Liu , Waikit Xiu , Qinhan Lv , Xiying Li

This review presents an overview and analysis of the body of research on special relativity theory (SRT) education at the secondary and lower undergraduate level. There is currently a growing international interest in implementing SRT in…

Physics Education · Physics 2021-07-21 Paul Alstein , Kim Krijtenburg-Lewerissa , Wouter R. van Joolingen

Both the basic educational contents for students and study programs for science teachers include several topics in physics and astronomy, from the simplest ones to others as advanced as nuclear fusion to explain stellar evolution and…

Physics Education · Physics 2008-07-03 Maria Iglesias , Cynthia Quinteros , Alejandro Gangui

This work-in-progress paper discusses the use of student-centered pedagogy to teach clinical oculomotor examination via Virtual Reality (VR). Traditional methods, such as PowerPoint slides and lab activities, are often insufficient for…

Computational Engineering, Finance, and Science · Computer Science 2024-05-28 Austin Finlayson , Rui Wu , Chia-Cheng Lin , Brian Sylcott

Teaching modern physics in high school is of increasingly importance as it can offer students a more realistic and updated vision of the world, and can provide an opportunity to understand the most recent scientific discoveries. In this…

Physics Education · Physics 2021-01-29 Adriana Postiglione , Ilaria De Angelis

We propose XVO, a semi-supervised learning method for training generalized monocular Visual Odometry (VO) models with robust off-the-self operation across diverse datasets and settings. In contrast to standard monocular VO approaches which…

Computer Vision and Pattern Recognition · Computer Science 2023-10-10 Lei Lai , Zhongkai Shangguan , Jimuyang Zhang , Eshed Ohn-Bar

Cosmology and GR remain largely inaccessible to high-school teaching due to the advanced prerequisites to master these topics. Integrating them into upper secondary teaching is a significant challenge that remains unresolved. This…

Physics Education · Physics 2025-06-19 Alice Gasparini , Andreas Mueller , Florian Stern , Laura Weiss

With the advent of commercially available Mixed-Reality(MR)-headsets in recent years MR-assisted learning started to play a vital role in educational research, especially related to STEM (science, technology, engineering and mathematics)…

Physics Education · Physics 2021-09-08 Dörte Sonntag , Oliver Bodensiek

This paper intends to introduce a game-based 3D Virtual Learning Environment (VLE) to second graders. The impetus arose from the need to make learning in mathematics more effective and interesting through multimedia. Applied in a game, the…

Computers and Society · Computer Science 2012-03-12 Jean Maitem , Rosmina Joy Cabauatan , Lorena Rabago , Bartolome Tanguilig

In earth science education, observation of field geological phenomena is very important. Due to China's huge student population, it is difficult to guarantee education fairness and teaching quality in field teaching. Specimens are…

Digital Libraries · Computer Science 2020-04-14 Xuejia Sang , Linfu Xue , Xiaopeng Leng , Xiaoshun Li , Jianping Zhou

This paper presents an immersive virtual reality environment that can be used to develop collaborative educational applications. Multiple users can collaborate within the virtual shared space and communicate with each other through voice.…

Human-Computer Interaction · Computer Science 2020-10-14 Milan Dolezal , Jiri Chmelik , Fotis Liarokapis

Surveying is a core component of civil engineering education, requiring students to engage in hands-on spatial measurement, instrumentation handling, and field-based decision-making. However, traditional instruction often poses logistical…

Human-Computer Interaction · Computer Science 2025-08-01 Daniel Udekwe , Dimitrios Bolkas , Eren Erman Ozguven , Ren Moses , Qianwen Guo

With rapid developments in consumer-level head-mounted displays and computer graphics, immersive VR has the potential to take online and remote learning closer to real-world settings. However, the effects of such digital transformations on…

Human-Computer Interaction · Computer Science 2021-05-10 Hong Gao , Efe Bozkir , Lisa Hasenbein , Jens-Uwe Hahn , Richard Göllner , Enkelejda Kasneci

Virtual Reality (VR) has repeatedly proven its effectiveness in student learning. However, despite its benefits, the student equipped with a personal headset remains isolated from the real world while immersed in a virtual space and the…

Graphics · Computer Science 2024-01-31 Iuliia Zhurakovskaia , Jeanne Vezien , Patrick Bourdot

Standard pedagogy treats topics in general relativity (GR) in terms of tensor formulations in curved space-time. Although mathematically straightforward, the curved space-time approach can seem abstruse to beginning students due to the…

General Relativity and Quantum Cosmology · Physics 2007-05-23 H. E. Puthoff

This review presents an overview of various kinds of models -- physical, abstract, mathematical, visual -- that can be used to present the concepts and applications of Einstein's general theory of relativity at the level of undergraduate…

General Relativity and Quantum Cosmology · Physics 2019-01-01 Markus Pössel

Studying physics of very large scale like the solar system is difficult in real life, using telescope on clear skies over years. We are probably a world first to create four well designed gravity computer models to serve as powerful…

Physics Education · Physics 2013-03-04 Loo Kang Wee , Giam Hwee Goh , Charles Chew

To recognize objects of the unseen classes, most existing Zero-Shot Learning(ZSL) methods first learn a compatible projection function between the common semantic space and the visual space based on the data of source seen classes, then…

Computer Vision and Pattern Recognition · Computer Science 2020-01-07 Ziyu Wan , Dongdong Chen , Yan Li , Xingguang Yan , Junge Zhang , Yizhou Yu , Jing Liao

Within the expansive domain of virtual reality (VR), 360{\deg} VR videos immerse viewers in a spherical environment, allowing them to explore and interact with the virtual world from all angles. While this video representation offers…