Related papers: V-SeMo: a digital learning environment for teachin…
Recent advancements in virtual reality (VR) technology have enabled the creation of immersive learning environments that provide engineering students with hands-on, interactive experiences. This paper presents a novel framework for virtual…
Achieving human-like reasoning in deep learning models for complex tasks in unknown environments remains a critical challenge in embodied intelligence. While advanced vision-language models (VLMs) excel in static scene understanding, their…
This review presents an overview and analysis of the body of research on special relativity theory (SRT) education at the secondary and lower undergraduate level. There is currently a growing international interest in implementing SRT in…
Both the basic educational contents for students and study programs for science teachers include several topics in physics and astronomy, from the simplest ones to others as advanced as nuclear fusion to explain stellar evolution and…
This work-in-progress paper discusses the use of student-centered pedagogy to teach clinical oculomotor examination via Virtual Reality (VR). Traditional methods, such as PowerPoint slides and lab activities, are often insufficient for…
Teaching modern physics in high school is of increasingly importance as it can offer students a more realistic and updated vision of the world, and can provide an opportunity to understand the most recent scientific discoveries. In this…
We propose XVO, a semi-supervised learning method for training generalized monocular Visual Odometry (VO) models with robust off-the-self operation across diverse datasets and settings. In contrast to standard monocular VO approaches which…
Cosmology and GR remain largely inaccessible to high-school teaching due to the advanced prerequisites to master these topics. Integrating them into upper secondary teaching is a significant challenge that remains unresolved. This…
With the advent of commercially available Mixed-Reality(MR)-headsets in recent years MR-assisted learning started to play a vital role in educational research, especially related to STEM (science, technology, engineering and mathematics)…
This paper intends to introduce a game-based 3D Virtual Learning Environment (VLE) to second graders. The impetus arose from the need to make learning in mathematics more effective and interesting through multimedia. Applied in a game, the…
In earth science education, observation of field geological phenomena is very important. Due to China's huge student population, it is difficult to guarantee education fairness and teaching quality in field teaching. Specimens are…
This paper presents an immersive virtual reality environment that can be used to develop collaborative educational applications. Multiple users can collaborate within the virtual shared space and communicate with each other through voice.…
Surveying is a core component of civil engineering education, requiring students to engage in hands-on spatial measurement, instrumentation handling, and field-based decision-making. However, traditional instruction often poses logistical…
With rapid developments in consumer-level head-mounted displays and computer graphics, immersive VR has the potential to take online and remote learning closer to real-world settings. However, the effects of such digital transformations on…
Virtual Reality (VR) has repeatedly proven its effectiveness in student learning. However, despite its benefits, the student equipped with a personal headset remains isolated from the real world while immersed in a virtual space and the…
Standard pedagogy treats topics in general relativity (GR) in terms of tensor formulations in curved space-time. Although mathematically straightforward, the curved space-time approach can seem abstruse to beginning students due to the…
This review presents an overview of various kinds of models -- physical, abstract, mathematical, visual -- that can be used to present the concepts and applications of Einstein's general theory of relativity at the level of undergraduate…
Studying physics of very large scale like the solar system is difficult in real life, using telescope on clear skies over years. We are probably a world first to create four well designed gravity computer models to serve as powerful…
To recognize objects of the unseen classes, most existing Zero-Shot Learning(ZSL) methods first learn a compatible projection function between the common semantic space and the visual space based on the data of source seen classes, then…
Within the expansive domain of virtual reality (VR), 360{\deg} VR videos immerse viewers in a spherical environment, allowing them to explore and interact with the virtual world from all angles. While this video representation offers…