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We consider games played on the transition graph of concurrent programs running under the Total Store Order (TSO) weak memory model. Games are frequently used to model the interaction between a system and its environment, in this case…

Logic in Computer Science · Computer Science 2024-11-05 Stephan Spengler

We consider an extension of the classical Total Store Order (TSO) semantics by expanding it to turn-based 2-player safety games. During her turn, a player can select any of the communicating processes and perform its next transition. We…

Computer Science and Game Theory · Computer Science 2023-10-03 Stephan Spengler , Sanchari Sil

We consider an extension of the classical Total Store Order (TSO) semantics by expanding it to turn-based 2-player safety games. During her turn, a player can select any of the communicating processes and perform its next transition. We…

Computer Science and Game Theory · Computer Science 2025-10-01 Stephan Spengler , Sanchari Sil

We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

Computer Science and Game Theory · Computer Science 2012-07-03 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

We address the problem of checking state reachability for programs running under Total Store Order (TSO). The problem has been shown to be decidable but the cost is prohibitive, namely non-primitive recursive. We propose here to give up…

Programming Languages · Computer Science 2015-01-13 Ahmed Bouajjani , Georgel Calin , Egor Derevenetc , Roland Meyer

We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

Computer Science and Game Theory · Computer Science 2008-09-25 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

We address the problem of verifying safety properties of concurrent programs running over the Total Store Order (TSO) memory model. Known decision procedures for this model are based on complex encodings of store buffers as lossy channels.…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Parosh Aziz Abdulla , Mohamed Faouzi Atig , Ahmed Bouajjani , Tuan Phong Ngo

We examine verification of concurrent programs under the total store ordering (TSO) semantics used by the x86 architecture. In our model, threads manipulate variables over infinite domains and they can check whether variables are related…

Formal Languages and Automata Theory · Computer Science 2024-01-22 Parosh Aziz Abdulla , Mohamed Faouzi Atig , Florian Furbach , Shashwat Garg

In recent years, there has been a growing interest in games on graphs within the research community, fueled by their relevance in applications such as economics, politics, and epidemiology. This paper aims to comprehensively detail the…

Computer Science and Game Theory · Computer Science 2024-06-11 Christian Giannetti

The Total Store Order (TSO) is arguably the most widely used relaxed memory model in multiprocessor architectures, widely implemented, for example in Intel's x86 and x64 platforms. It allows processes to delay the visibility of writes…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-08-18 Raïssa Nataf , Yoram Moses

A game-theoretic model for the study of dynamic networks is analyzed. The model is motivated by communication networks that are subject to failure of nodes and where the restoration needs resources. The corresponding two-player game is…

Computer Science and Game Theory · Computer Science 2011-06-08 Sten Grüner , Frank G. Radmacher , Wolfgang Thomas

We consider two-player games over graphs and give tight bounds on the memory size of strategies ensuring safety objectives. More specifically, we show that the minimal number of memory states of a strategy ensuring a safety objective is…

Computer Science and Game Theory · Computer Science 2024-08-07 Thomas Colcombet , Nathanaël Fijalkow , Florian Horn

We consider concurrent games played on graphs. At every round of the game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

Computer Science and Game Theory · Computer Science 2008-12-18 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

We present algorithms for checking and enforcing robustness of concurrent programs against the Total Store Ordering (TSO) memory model. A program is robust if all its TSO computations correspond to computations under the Sequential…

Programming Languages · Computer Science 2012-10-30 Ahmed Bouajjani , Egor Derevenetc , Roland Meyer

In this paper we investigate lossy channel games under incomplete information, where two players operate on a finite set of unbounded FIFO channels and one player, representing a system component under consideration operates under…

Logic in Computer Science · Computer Science 2013-03-05 Rayna Dimitrova , Bernd Finkbeiner

We study two-player security games which can be viewed as sequences of nonzero-sum matrix games played by an Attacker and a Defender. The evolution of the game is based on a stochastic fictitious play process. Players do not have access to…

Computer Science and Game Theory · Computer Science 2010-03-16 Kien C. Nguyen , Tansu Alpcan , Tamer Basar

In this paper, we study turn-based quantitative multiplayer non zero-sum games played on finite graphs with both reachability and safety objectives. In this framework a player with a reachability objective aims at reaching his own goal as…

Computer Science and Game Theory · Computer Science 2012-05-23 Thomas Brihaye , Véronique Bruyère , Julie De Pril

Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…

Computational Complexity · Computer Science 2012-02-06 Nathanaël Fijalkow , Florian Horn

Partial order reductions have been successfully applied to model checking of concurrent systems and practical applications of the technique show nontrivial reduction in the size of the explored state space. We present a theory of partial…

Logic in Computer Science · Computer Science 2023-06-22 Frederik Meyer Bønneland , Peter Gjøl Jensen , Kim Guldstrand Larsen , Marco Muñiz , Jiří Srba

Temporal graphs extend ordinary graphs with discrete time that affects the availability of edges. We consider solving games played on temporal graphs where one player aims to explore the graph, i.e., visit all vertices. The complexity…

Computer Science and Game Theory · Computer Science 2025-06-16 Pete Austin , Nicolas Mazzocchi , Sougata Bose , Patrick Totzke
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