English
Related papers

Related papers: Comparison between Behavior Trees and Finite State…

200 papers

Behavior Trees (BTs) provide a structured and reactive framework for decision-making, commonly used to switch between sub-controllers based on environmental conditions. Reinforcement Learning (RL), on the other hand, can learn near-optimal…

Artificial Intelligence · Computer Science 2026-02-12 Finn Rietz , Mart Kartašev , Petter Ögren , Johannes A. Stork

In this paper, we show how a planning algorithm can be used to automatically create and update a Behavior Tree (BT), controlling a robot in a dynamic environment. The planning part of the algorithm is based on the idea of back chaining.…

Robotics · Computer Science 2020-07-16 Michele Colledanchise , Diogo Almeida , Petter Ögren

Behavior Driven Development (NORTH, 2006) is a specification technique that is growing in acceptance in the Agile methods communities. BDD allows to securely verify that all functional requirements were treated properly by source code, by…

Software Engineering · Computer Science 2010-05-28 Rogerio Atem de Carvalho , Rodrigo Soares Manhães , Fernando Luis de Carvalho e Silva

Heterogeneous Robot Teams can provide a wide range of capabilities and therefore significant benefits when handling a mission. However, they also require new approaches to capability and mission definition that are not only suitable to…

Robotics · Computer Science 2024-02-06 Georg Heppner , Nils Berg , David Oberacker , Niklas Spielbauer , Arne Roennau , Rüdiger Dillmann

Industrial robots can solve very complex tasks in controlled environments, but modern applications require robots able to operate in unpredictable surroundings as well. An increasingly popular reactive policy architecture in robotics is…

Robotics · Computer Science 2021-03-17 Jonathan Styrud , Matteo Iovino , Mikael Norrlöf , Mårten Björkman , Christian Smith

Fast changing tasks in unpredictable, collaborative environments are typical for medium-small companies, where robotised applications are increasing. Thus, robot programs should be generated in short time with small effort, and the robot…

Robotics · Computer Science 2022-03-18 Oscar Gustavsson , Matteo Iovino , Jonathan Styrud , Christian Smith

The ability to learn new tasks and quickly adapt to different variations or dimensions is an important attribute in agile robotics. In our previous work, we have explored Behavior Trees and Motion Generators (BTMGs) as a robot arm policy…

Robotics · Computer Science 2023-09-15 Faseeh Ahmad , Matthias Mayr , Volker Krueger

The discovery of Behavior Trees (BTs) impacted the field of Artificial Intelligence (AI) in games, by providing flexible and natural representation of non-player characters (NPCs) logic, manageable by game-designers. Nevertheless, increased…

Artificial Intelligence · Computer Science 2021-11-25 Andrzej Kozik , Tomasz Machalewski , Mariusz Marek , Adrian Ochmann

Behavior trees (BTs) are a popular method for modeling NPC and enemy AI behavior and have been widely used in commercial games. In this work, rather than use BTs to model game playing agents, we use them for modeling game design agents,…

Artificial Intelligence · Computer Science 2021-10-11 Anurag Sarkar , Seth Cooper

Modern industrial applications require robots to be able to operate in unpredictable environments, and programs to be created with a minimal effort, as there may be frequent changes to the task. In this paper, we show that genetic…

Robotics · Computer Science 2020-11-09 Matteo Iovino , Jonathan Styrud , Pietro Falco , Christian Smith

In this paper, we enable automated property verification of deliberative components in robot control architectures. We focus on formalizing the execution context of Behavior Trees (BTs) to provide a scalable, yet formally grounded,…

We introduce a novel framework for automatic behavior tree (BT) construction in heterogeneous multi-robot systems, designed to address the challenges of adaptability and robustness in dynamic environments. Traditional robots are limited by…

Robotics · Computer Science 2025-10-14 Chaoran Wang , Jingyuan Sun , Yanhui Zhang , Mingyu Zhang , Changju Wu

With the rising demand for flexible manufacturing, robots are increasingly expected to operate in dynamic environments where local -- such as slight offsets or size differences in workpieces -- are common. We propose to address the problem…

Robotics · Computer Science 2025-03-11 Marco Iannotta , Johannes A. Stork , Erik Schaffernicht , Todor Stoyanov

Many manipulation tasks pose a challenge since they depend on non-visual environmental information that can only be determined after sustained physical interaction has already begun. This is particularly relevant for effort-sensitive,…

Robotics · Computer Science 2025-03-11 Jacques Cloete , Wolfgang Merkt , Ioannis Havoutis

With consideration to behavior trees and their relevance to planning and control, within and without game development, the distinction between stateful and stateless models is discussed; a three-valued logic bridging traditional control…

Artificial Intelligence · Computer Science 2020-11-10 Thibaud de Souza

Robots executing tasks following human instructions in domestic or industrial environments essentially require both adaptability and reliability. Behavior Tree (BT) emerges as an appropriate control architecture for these scenarios due to…

Artificial Intelligence · Computer Science 2024-06-28 Xinglin Chen , Yishuai Cai , Yunxin Mao , Minglong Li , Wenjing Yang , Weixia Xu , Ji Wang

Robotic systems for manipulation tasks are increasingly expected to be easy to configure for new tasks or unpredictable environments, while keeping a transparent policy that is readable and verifiable by humans. We propose the method…

Robotics · Computer Science 2024-09-23 Jonathan Styrud , Matteo Iovino , Mikael Norrlöf , Mårten Björkman , Christian Smith

Multi-robot teams offer possibilities of improved performance and fault tolerance, compared to single robot solutions. In this paper, we show how to realize those possibilities when starting from a single robot system controlled by a…

Robotics · Computer Science 2015-02-11 Michele Colledanchise , Alejandro Marzinotto , Dimos V. Dimarogonas , Petter Ögren

We introduce an approach for understanding control policies represented as recurrent neural networks. Recent work has approached this problem by transforming such recurrent policy networks into finite-state machines (FSM) and then analyzing…

Machine Learning · Computer Science 2021-07-13 Mohamad H. Danesh , Anurag Koul , Alan Fern , Saeed Khorram

Cyber-physical production systems increasingly involve collaborative robotic missions, requiring more demand for robust and safe missions. Industries rely on risk assessments to identify potential failures and implement measures to mitigate…

Robotics · Computer Science 2025-06-17 Razan Ghzouli , Atieh Hanna , Endre Erös , Rebekka Wohlrab