Learning Behavior Trees with Genetic Programming in Unpredictable Environments
Robotics
2020-11-09 v1 Artificial Intelligence
Abstract
Modern industrial applications require robots to be able to operate in unpredictable environments, and programs to be created with a minimal effort, as there may be frequent changes to the task. In this paper, we show that genetic programming can be effectively used to learn the structure of a behavior tree (BT) to solve a robotic task in an unpredictable environment. Moreover, we propose to use a simple simulator for the learning and demonstrate that the learned BTs can solve the same task in a realistic simulator, reaching convergence without the need for task specific heuristics. The learned solution is tolerant to faults, making our method appealing for real robotic applications.
Cite
@article{arxiv.2011.03252,
title = {Learning Behavior Trees with Genetic Programming in Unpredictable Environments},
author = {Matteo Iovino and Jonathan Styrud and Pietro Falco and Christian Smith},
journal= {arXiv preprint arXiv:2011.03252},
year = {2020}
}