In modern industrial collaborative robotic applications, it is desirable to create robot programs automatically, intuitively, and time-efficiently. Moreover, robots need to be controlled by reactive policies to face the unpredictability of the environment they operate in. In this paper we propose a framework that combines a method that learns Behavior Trees (BTs) from demonstration with a method that evolves them with Genetic Programming (GP) for collaborative robotic applications. The main contribution of this paper is to show that by combining the two learning methods we obtain a method that allows non-expert users to semi-automatically, time-efficiently, and interactively generate BTs. We validate the framework with a series of manipulation experiments. The BT is fully learnt in simulation and then transferred to a real collaborative robot.
@article{arxiv.2303.11026,
title = {A Framework for Learning Behavior Trees in Collaborative Robotic Applications},
author = {Matteo Iovino and Jonathan Styrud and Pietro Falco and Christian Smith},
journal= {arXiv preprint arXiv:2303.11026},
year = {2023}
}
Comments
Submitted to IEEE 19th Conference on Automation Science and Engineering (CASE) 2023