Related papers: Learning Generalizable Human Motion Generator with…
Gestures that accompany speech are an essential part of natural and efficient embodied human communication. The automatic generation of such co-speech gestures is a long-standing problem in computer animation and is considered an enabling…
We present a method for generating training data for reinforcement learning with verifiable rewards to improve small open-weights language models on mathematical tasks. Existing data generation approaches rely on open-loop pipelines and…
We consider problems of making sequences of decisions to accomplish tasks, interacting via the medium of language. These problems are often tackled with reinforcement learning approaches. We find that these models do not generalize well…
We revisit human motion synthesis, a task useful in various real world applications, in this paper. Whereas a number of methods have been developed previously for this task, they are often limited in two aspects: focusing on the poses while…
Generating natural human motion from a story has the potential to transform the landscape of animation, gaming, and film industries. A new and challenging task, Story-to-Motion, arises when characters are required to move to various…
Controlled text generation tasks such as unsupervised text style transfer have increasingly adopted the use of Reinforcement Learning (RL). A major challenge in applying RL to such tasks is the sparse reward, which is available only after…
Human motion generation aims to produce plausible human motion sequences according to various conditional inputs, such as text or audio. Despite the feasibility of existing methods in generating motion based on short prompts and simple…
Text-to-video generation has advanced rapidly in visual fidelity, whereas standard methods still have limited ability to control the subject composition of generated scenes. Prior work shows that adding localized text control signals, such…
Our research presents a novel motion generation framework designed to produce whole-body motion sequences conditioned on multiple modalities simultaneously, specifically text and audio inputs. Leveraging Vector Quantized Variational…
Recent works have sought to enhance the controllability and precision of text-driven motion generation. Some approaches leverage large language models (LLMs) to produce more detailed texts, while others incorporate global 3D coordinate…
Reinforcement learning (RL) has garnered increasing attention in text-to-image (T2I) generation. However, most existing RL approaches are tailored to either diffusion models or autoregressive models, overlooking an important alternative:…
Text-to-motion generation, which translates textual descriptions into human motions, has been challenging in accurately capturing detailed user-imagined motions from simple text inputs. This paper introduces StickMotion, an efficient…
3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent…
This paper presents a systematic survey on recent development of neural text generation models. Specifically, we start from recurrent neural network language models with the traditional maximum likelihood estimation training scheme and…
We address the challenging problem of fine-grained text-driven human motion generation. Existing works generate imprecise motions that fail to accurately capture relationships specified in text due to: (1) lack of effective text parsing for…
Diverse human motion generation is an increasingly important task, having various applications in computer vision, human-computer interaction and animation. While text-to-motion synthesis using diffusion models has shown success in…
Rapid progress in deep reinforcement learning has made it increasingly feasible to train controllers for high-dimensional humanoid bodies. However, methods that use pure reinforcement learning with simple reward functions tend to produce…
Considering a collection of RDF triples, the RDF-to-text generation task aims to generate a text description. Most previous methods solve this task using a sequence-to-sequence model or using a graph-based model to encode RDF triples and to…
Mapping natural language instructions to programs that computers can process is a fundamental challenge. Existing approaches focus on likelihood-based training or using reinforcement learning to fine-tune models based on a single reward. In…
Generating human motion guided by conditions such as textual descriptions is challenging due to the need for datasets with pairs of high-quality motion and their corresponding conditions. The difficulty increases when aiming for finer…