English
Related papers

Related papers: Generative AI for 2D Character Animation

200 papers

Generative AI is reshaping art, gaming, and most notably animation. Recent breakthroughs in foundation and diffusion models have reduced the time and cost of producing animated content. Characters are central animation components, involving…

Recently, the development of large-scale models has paved the way for various interdisciplinary research, including architecture. By using generative AI, we present a novel workflow that utilizes AI models to generate conceptual floorplans…

Computer Vision and Pattern Recognition · Computer Science 2024-04-01 Pengzhi Li , Baijuan Li , Zhiheng Li

Generative AI (GenAI) is transforming filmmaking, equipping artists with tools like text-to-image and image-to-video diffusion, neural radiance fields, avatar generation, and 3D synthesis. This paper examines the adoption of these…

The production of 2D animation follows an industry-standard workflow, encompassing four essential stages: character design, keyframe animation, in-betweening, and coloring. Our research focuses on reducing the labor costs in the above…

Computer Vision and Pattern Recognition · Computer Science 2025-01-31 Yihao Meng , Hao Ouyang , Hanlin Wang , Qiuyu Wang , Wen Wang , Ka Leong Cheng , Zhiheng Liu , Yujun Shen , Huamin Qu

Drawing supports learning by externalizing mental models, but providing timely feedback at scale remains challenging. We present Draw2Learn, a system that explores how AI can act as a supportive teammate during drawing-based learning. The…

Human-Computer Interaction · Computer Science 2026-02-03 Yuqi Hang

Character design in games involves interdisciplinary collaborations, typically between designers who create the narrative content, and illustrators who realize the design vision. However, traditional workflows face challenges in…

Human-Computer Interaction · Computer Science 2025-08-19 Long Ling , Xinyi Chen , Ruoyu Wen , Toby Jia-Jun Li , Ray LC

Recent generative AI advances present new possibilities for supporting visual art creation, but how such promise might assist novice artists during early-stage processes requires investigation. How novices adopt or resist these tools can…

Human-Computer Interaction · Computer Science 2025-10-01 Cindy Peng , Alice Qian , Linghao Jin , Jieneng Chen , Evans Xu Han , Paul Pu Liang , Hong Shen , Haiyi Zhu , Jane Hsieh

Generative AI assistants have been widely used in front-end programming. However, besides code writing, developers often encounter the need to generate animation effects. As novices in creative design without the assistance of professional…

Human-Computer Interaction · Computer Science 2025-06-30 Tianrun Qiu , Yuxin Ma

Traditional visualisation designers often start with sketches before implementation. With generative AI, these sketches can be turned into AI-generated visualisations using specific prompts. However, guiding AI to create compelling visuals…

Human-Computer Interaction · Computer Science 2024-09-04 Aron E. Owen , Jonathan C. Roberts

For the last decades, the concern of producing convincing facial animation has garnered great interest, that has only been accelerating with the recent explosion of 3D content in both entertainment and professional activities. The use of…

Graphics · Computer Science 2020-10-13 Eloïse Berson , Catherine Soladié , Nicolas Stoiber

Cartoons are an important part of our entertainment culture. Though drawing a cartoon is not for everyone, creating it using an arrangement of basic geometric primitives that approximates that character is a fairly frequent technique in…

Computer Vision and Pattern Recognition · Computer Science 2022-11-07 Simanta Deb Turja , Mohammad Imrul Jubair , Md. Shafiur Rahman , Md. Hasib Al Zadid , Mohtasim Hossain Shovon , Md. Faraz Kabir Khan

Traditional Celluloid (Cel) Animation production pipeline encompasses multiple essential steps, including storyboarding, layout design, keyframe animation, inbetweening, and colorization, which demand substantial manual effort, technical…

People often create art by following an artistic workflow involving multiple stages that inform the overall design. If an artist wishes to modify an earlier decision, significant work may be required to propagate this new decision forward…

Computer Vision and Pattern Recognition · Computer Science 2020-07-15 Hung-Yu Tseng , Matthew Fisher , Jingwan Lu , Yijun Li , Vladimir Kim , Ming-Hsuan Yang

In the game development process, creating character animations is a vital step that involves several stages. Typically for 2D games, illustrators begin by designing the main character image, which serves as the foundation for all subsequent…

Graphics · Computer Science 2025-03-18 Cheng-An Hsieh , Jing Zhang , Ava Yan

As designers become familiar with Generative AI, a new concept is emerging: Agentic AI. While generative AI produces output in response to prompts, agentic AI systems promise to perform mundane tasks autonomously, potentially freeing…

Human-Computer Interaction · Computer Science 2025-09-26 Samangi Wadinambiarachchi , Jenny Waycott , Yvonne Rogers , Greg Wadley

This research presents Spiritus, an AI-assisted creation tool designed to streamline 2D character animation creation while enhancing creative flexibility. By integrating natural language processing and diffusion models, users can…

Human-Computer Interaction · Computer Science 2025-03-13 Qirui Sun , Yunyi Ni , Teli Yuan , Jingjing Zhang , Fan Yang , Zhihao Yao , Haipeng Mi

Animating 3D characters using motion capture data requires basic expertise and manual labor. To support the creativity of animation design and make it easier for common users, we present a sketch-based interface DualMotion, with rough…

Graphics · Computer Science 2023-04-19 Yichen Peng , Chunqi Zhao , Haoran Xie , Tsukasa Fukusato , Kazunori Miyata , Takeo Igarashi

Creating 2D animations is a complex, iterative process requiring continuous adjustments to movement, timing, and coordination of multiple elements within a scene. To support designers of varying levels of experience with animation design…

Human-Computer Interaction · Computer Science 2025-08-14 Tiffany Tseng , Ruijia Cheng , Jeffrey Nichols

We present a novel framework to advance generative artificial intelligence (AI) applications in the realm of printed art products, specifically addressing large-format products that require high-resolution artworks. The framework consists…

Computer Vision and Pattern Recognition · Computer Science 2024-05-29 Noah Pursell , Anindya Maiti

This report introduces Make-A-Character 2, an advanced system for generating high-quality 3D characters from single portrait photographs, ideal for game development and digital human applications. Make-A-Character 2 builds upon its…

Computer Vision and Pattern Recognition · Computer Science 2025-01-16 Lin Liu , Yutong Wang , Jiahao Chen , Jianfang Li , Tangli Xue , Longlong Li , Jianqiang Ren , Liefeng Bo
‹ Prev 1 2 3 10 Next ›