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Related papers: 4D Panoptic Scene Graph Generation

200 papers

With the rapid advancement and widespread adoption of VR/AR technologies, there is a growing demand for the creation of high-quality, immersive dynamic scenes. However, existing generation works predominantly concentrate on the creation of…

Computer Vision and Pattern Recognition · Computer Science 2025-08-22 Ke Xing , Hanwen Liang , Dejia Xu , Yuyang Yin , Konstantinos N. Plataniotis , Yao Zhao , Yunchao Wei

In this paper, we rethink the problem of scene reconstruction from an embodied agent's perspective: While the classic view focuses on the reconstruction accuracy, our new perspective emphasizes the underlying functions and constraints such…

Robotics · Computer Science 2021-03-31 Muzhi Han , Zeyu Zhang , Ziyuan Jiao , Xu Xie , Yixin Zhu , Song-Chun Zhu , Hangxin Liu

Articulated object perception presents significant challenges in computer vision, particularly because most existing methods ignore temporal dynamics despite the inherently dynamic nature of such objects. The use of 4D temporal data has not…

Computer Vision and Pattern Recognition · Computer Science 2025-11-10 Manuel Gomes , Bogdan Raducanu , Miguel Oliveira

Scene graph generation has emerged as an important problem in computer vision. While scene graphs provide a grounded representation of objects, their locations and relations in an image, they do so only at the granularity of proposal…

Computer Vision and Pattern Recognition · Computer Science 2021-04-30 Siddhesh Khandelwal , Mohammed Suhail , Leonid Sigal

Accurate 3D scene representation and panoptic understanding are essential for applications such as virtual reality, robotics, and autonomous driving. However, challenges persist with existing methods, including precise 2D-to-3D mapping,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-08 Shenghao Li

Panoptic Scene Graph generation (PSG) is a recently proposed task in image scene understanding that aims to segment the image and extract triplets of subjects, objects and their relations to build a scene graph. This task is particularly…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Zijian Zhou , Miaojing Shi , Holger Caesar

In this paper, we introduce \textbf{DimensionX}, a framework designed to generate photorealistic 3D and 4D scenes from just a single image with video diffusion. Our approach begins with the insight that both the spatial structure of a 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Wenqiang Sun , Shuo Chen , Fangfu Liu , Zilong Chen , Yueqi Duan , Jun Zhang , Yikai Wang

We present a unified representation for actionable spatial perception: 3D Dynamic Scene Graphs. Scene graphs are directed graphs where nodes represent entities in the scene (e.g. objects, walls, rooms), and edges represent relations (e.g.…

Robotics · Computer Science 2020-06-18 Antoni Rosinol , Arjun Gupta , Marcus Abate , Jingnan Shi , Luca Carlone

Accurately perceiving and tracking instances over time is essential for the decision-making processes of autonomous agents interacting safely in dynamic environments. With this intention, we propose Mask4Former for the challenging task of…

Computer Vision and Pattern Recognition · Computer Science 2024-04-12 Kadir Yilmaz , Jonas Schult , Alexey Nekrasov , Bastian Leibe

Dynamic 3D scene representation and novel view synthesis are crucial for enabling immersive experiences required by AR/VR and metaverse applications. It is a challenging task due to the complexity of unconstrained real-world scenes and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Zeyu Yang , Zijie Pan , Xiatian Zhu , Li Zhang , Jianfeng Feng , Yu-Gang Jiang , Philip H. S. Torr

We present SPSG, a novel approach to generate high-quality, colored 3D models of scenes from RGB-D scan observations by learning to infer unobserved scene geometry and color in a self-supervised fashion. Our self-supervised approach learns…

Computer Vision and Pattern Recognition · Computer Science 2021-04-29 Angela Dai , Yawar Siddiqui , Justus Thies , Julien Valentin , Matthias Nießner

We present Free4D, a novel tuning-free framework for 4D scene generation from a single image. Existing methods either focus on object-level generation, making scene-level generation infeasible, or rely on large-scale multi-view video…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Tianqi Liu , Zihao Huang , Zhaoxi Chen , Guangcong Wang , Shoukang Hu , Liao Shen , Huiqiang Sun , Zhiguo Cao , Wei Li , Ziwei Liu

Representing and rendering dynamic scenes has been an important but challenging task. Especially, to accurately model complex motions, high efficiency is usually hard to guarantee. To achieve real-time dynamic scene rendering while also…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Guanjun Wu , Taoran Yi , Jiemin Fang , Lingxi Xie , Xiaopeng Zhang , Wei Wei , Wenyu Liu , Qi Tian , Xinggang Wang

Scene graphs are a compact and explicit representation successfully used in a variety of 2D scene understanding tasks. This work proposes a method to incrementally build up semantic scene graphs from a 3D environment given a sequence of…

Computer Vision and Pattern Recognition · Computer Science 2021-04-01 Shun-Cheng Wu , Johanna Wald , Keisuke Tateno , Nassir Navab , Federico Tombari

3D scene generation has garnered growing attention in recent years and has made significant progress. Generating 4D cities is more challenging than 3D scenes due to the presence of structurally complex, visually diverse objects like…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Haozhe Xie , Zhaoxi Chen , Fangzhou Hong , Ziwei Liu

Recent advancements in dynamic 3D scene reconstruction have shown promising results, enabling high-fidelity 3D novel view synthesis with improved temporal consistency. Among these, 4D Gaussian Splatting (4DGS) has emerged as an appealing…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Seungjun Oh , Younggeun Lee , Hyejin Jeon , Eunbyung Park

Understanding the geometric relationships between objects in a scene is a core capability in enabling both humans and autonomous agents to navigate in new environments. A sparse, unified representation of the scene topology will allow…

Computer Vision and Pattern Recognition · Computer Science 2022-05-18 Zachary Seymour , Niluthpol Chowdhury Mithun , Han-Pang Chiu , Supun Samarasekera , Rakesh Kumar

We propose a novel solution for the task of video panoptic segmentation, that simultaneously predicts pixel-level semantic and instance segmentation and generates clip-level instance tracks. Our network, named VPS-Transformer, with a hybrid…

Computer Vision and Pattern Recognition · Computer Science 2022-10-10 Andra Petrovai , Sergiu Nedevschi

While Open Set Semantic Mapping and 3D Semantic Scene Graphs (3DSSGs) are established paradigms in robotic perception, deploying them effectively to support high-level reasoning in large-scale, real-world environments remains a significant…

Robotics · Computer Science 2026-02-04 Martin Günther , Felix Igelbrink , Oscar Lima , Lennart Niecksch , Marian Renz , Martin Atzmueller

We introduce Diff4Splat, a feed-forward method that synthesizes controllable and explicit 4D scenes from a single image. Our approach unifies the generative priors of video diffusion models with geometry and motion constraints learned from…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Panwang Pan , Chenguo Lin , Jingjing Zhao , Chenxin Li , Yuchen Lin , Haopeng Li , Honglei Yan , Kairun Wen , Yunlong Lin , Yixuan Yuan , Yadong Mu