Related papers: 4D Panoptic Scene Graph Generation
The availability of large-scale multimodal datasets and advancements in diffusion models have significantly accelerated progress in 4D content generation. Most prior approaches rely on multiple image or video diffusion models, utilizing…
Construction sites are challenging environments for autonomous systems due to their unstructured nature and the presence of dynamic actors, such as workers and machinery. This work presents a comprehensive panoptic scene understanding…
The advancement of 4D (i.e., sequential 3D) generation opens up new possibilities for lifelike experiences in various applications, where users can explore dynamic objects or characters from any viewpoint. Meanwhile, video generative models…
Most existing 3D instance segmentation methods are derived from 3D semantic segmentation models. However, these indirect approaches suffer from certain limitations. They fail to fully leverage global and local semantic information for…
2D scene graphs provide a structural and explainable framework for scene understanding. However, current work still struggles with the lack of accurate scene graph data. To overcome this data bottleneck, we present CoPa-SG, a synthetic…
Real-time rendering of dynamic scenes with view-dependent effects remains a fundamental challenge in computer graphics. While recent advances in Gaussian Splatting have shown promising results separately handling dynamic scenes (4DGS) and…
Spatio-temporal scene-graph approaches to video-based reasoning tasks, such as video question-answering (QA), typically construct such graphs for every video frame. These approaches often ignore the fact that videos are essentially…
High-level autonomous operations depend on a robot's ability to construct a sufficiently expressive model of its environment. Traditional three-dimensional (3D) scene representations, such as point clouds and occupancy grids, provide…
Applications based on image retrieval require editing and associating in intermediate spaces that are representative of the high-level concepts like objects and their relationships rather than dense, pixel-level representations like RGB…
We propose a data-driven approach for context-aware person image generation. Specifically, we attempt to generate a person image such that the synthesized instance can blend into a complex scene. In our method, the position, scale, and…
Instruction-guided generative models, especially those using text-to-image (T2I) and text-to-video (T2V) diffusion frameworks, have advanced the field of content editing in recent years. To extend these capabilities to 4D scene, we…
Panoramic video generation aims to synthesize 360-degree immersive videos, holding significant importance in the fields of VR, world models, and spatial intelligence. Existing works fail to synthesize high-quality panoramic videos due to…
In real-world scenarios, environment changes caused by human or agent activities make it extremely challenging for robots to perform various long-term tasks. Recent works typically struggle to effectively understand and adapt to dynamic…
Learning editable high-resolution scene representations for dynamic scenes is an open problem with applications across the domains from autonomous driving to creative editing - the most successful approaches today make a trade-off between…
We introduce Consistent Instance Field, a continuous and probabilistic spatio-temporal representation for dynamic scene understanding. Unlike prior methods that rely on discrete tracking or view-dependent features, our approach disentangles…
We present GuidedSceneGen, a text-to-3D generation framework that produces metrically accurate, globally consistent, and semantically interpretable indoor scenes. Unlike prior text-driven methods that often suffer from geometric drift or…
Scene graph generation (SGG) analyzes images to extract meaningful information about objects and their relationships. In the dynamic visual world, it is crucial for AI systems to continuously detect new objects and establish their…
Reasoning about complex visual scenes involves perception of entities and their relations. Scene graphs provide a natural representation for reasoning tasks, by assigning labels to both entities (nodes) and relations (edges). Unfortunately,…
4D mesh generation has recently emerged as a powerful paradigm for recovering dynamic 3D structure from videos, but existing methods remain slow, computationally expensive, and difficult to scale to longer sequences. We introduce a…
This paper presents an effective approach for learning novel 4D embodied world models, which predict the dynamic evolution of 3D scenes over time in response to an embodied agent's actions, providing both spatial and temporal consistency.…