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Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity. As such, game agents offer a valuable testbed for exploring capabilities relevant to Artificial General Intelligence. Recently, the…

Artificial Intelligence · Computer Science 2025-11-05 Sihao Hu , Tiansheng Huang , Gaowen Liu , Ramana Rao Kompella , Fatih Ilhan , Selim Furkan Tekin , Yichang Xu , Zachary Yahn , Ling Liu

Game semantics and winning strategies offer a potential conceptual bridge between semantics and proof systems of logics. We illustrate this link for hybrid logic -- an extension of modal logic that allows for explicit reference to worlds…

Logic in Computer Science · Computer Science 2022-06-02 Robert Freiman

As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language…

Artificial Intelligence · Computer Science 2014-07-22 Dongmo Zhang , Michael Thielsher

Despite the success achieved on various natural language processing tasks, word embeddings are difficult to interpret due to the dense vector representations. This paper focuses on interpreting the embeddings for various aspects, including…

Computation and Language · Computer Science 2018-09-11 Ting-Yun Chang , Ta-Chung Chi , Shang-Chi Tsai , Yun-Nung Chen

We first observe a potential weakness of continuous vector representations of symbols in neural machine translation. That is, the continuous vector representation, or a word embedding vector, of a symbol encodes multiple dimensions of…

Computation and Language · Computer Science 2016-07-05 Heeyoul Choi , Kyunghyun Cho , Yoshua Bengio

We consider probabilistic topic models and more recent word embedding techniques from a perspective of learning hidden semantic representations. Inspired by a striking similarity of the two approaches, we merge them and learn probabilistic…

Computation and Language · Computer Science 2017-11-15 Anna Potapenko , Artem Popov , Konstantin Vorontsov

One of the most important problems in machine translation (MT) evaluation is to evaluate the similarity between translation hypotheses with different surface forms from the reference, especially at the segment level. We propose to use word…

Computation and Language · Computer Science 2017-04-04 Junki Matsuo , Mamoru Komachi , Katsuhito Sudoh

This paper provides a roadmap that explores the question of how to imbue learning agents with the ability to understand and generate contextually relevant natural language in service of achieving a goal. We hypothesize that two key…

Artificial Intelligence · Computer Science 2021-03-19 Prithviraj Ammanabrolu , Mark O. Riedl

Word embedding maps words into a low-dimensional continuous embedding space by exploiting the local word collocation patterns in a small context window. On the other hand, topic modeling maps documents onto a low-dimensional topic space, by…

Computation and Language · Computer Science 2016-08-09 Shaohua Li , Tat-Seng Chua , Jun Zhu , Chunyan Miao

Multilingual (or cross-lingual) embeddings represent several languages in a unique vector space. Using a common embedding space enables for a shared semantic between words from different languages. In this paper, we propose to embed images…

Computer Vision and Pattern Recognition · Computer Science 2019-05-15 Maxime Portaz , Hicham Randrianarivo , Adrien Nivaggioli , Estelle Maudet , Christophe Servan , Sylvain Peyronnet

There has been an increasing interest in the area of emergent communication between agents which learn to play referential signalling games with realistic images. In this work, we consider the signalling game setting of Havrylov and Titov…

Machine Learning · Computer Science 2019-11-14 Daniela Mihai , Jonathon Hare

The interactive game theoretical approach to the description of perception processes is proposed. The subject is treated formally in terms of a new class of the verbalizable interactive games which are called the perception games. An…

History and Overview · Mathematics 2007-05-23 Denis V. Juriev

We present a framework that allows users to incorporate the semantics of their domain knowledge for topic model refinement while remaining model-agnostic. Our approach enables users to (1) understand the semantic space of the model, (2)…

Human-Computer Interaction · Computer Science 2019-08-02 Mennatallah El-Assady , Rebecca Kehlbeck , Christopher Collins , Daniel Keim , Oliver Deussen

Neural machine translation has achieved remarkable empirical performance over standard benchmark datasets, yet recent evidence suggests that the models can still fail easily dealing with substandard inputs such as misspelled words, To…

Computation and Language · Computer Science 2020-10-21 Haohan Wang , Peiyan Zhang , Eric P. Xing

The time at which a message is communicated is a vital piece of metadata in many real-world natural language processing tasks such as Topic Detection and Tracking (TDT). TDT systems aim to cluster a corpus of news articles by event, and in…

Computation and Language · Computer Science 2024-03-27 Hang Jiang , Doug Beeferman , Weiquan Mao , Deb Roy

Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board games, this area remains under-explored. We propose to formalise…

Artificial Intelligence · Computer Science 2021-07-05 Éric Piette , Matthew Stephenson , Dennis J. N. J. Soemers , Cameron Browne

Pitch accent detection often makes use of both acoustic and lexical features based on the fact that pitch accents tend to correlate with certain words. In this paper, we extend a pitch accent detector that involves a convolutional neural…

Computation and Language · Computer Science 2018-06-08 Sabrina Stehwien , Ngoc Thang Vu , Antje Schweitzer

Analyzing the pattern of semantic variation in long real-world texts such as books or transcripts is interesting from the stylistic, cognitive, and linguistic perspectives. It is also useful for applications such as text segmentation,…

Computation and Language · Computer Science 2023-08-10 Deven M. Mistry , Ali A. Minai

Designing effective game tutorials is crucial for a smooth learning curve for new players, especially in games with many rules and complex core mechanics. Evaluating the effectiveness of these tutorials usually requires multiple iterations…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Daniele Rege Cambrin , Gabriele Scaffidi Militone , Luca Colomba , Giovanni Malnati , Daniele Apiletti , Paolo Garza

Understanding what knowledge is implicitly encoded in deep learning models is essential for improving the interpretability of AI systems. This paper examines common methods to explain the knowledge encoded in word embeddings, which are core…

Computation and Language · Computer Science 2025-08-20 Hanna Herasimchyk , Alhassan Abdelhalim , Sören Laue , Michaela Regneri
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