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Role-playing games (RPGs) have a considerable amount of text in video game dialogues. Quite often this text is semi-annotated by the game developers. In this paper, we extract a multilingual dataset of persuasive dialogue from several RPGs.…

Computation and Language · Computer Science 2022-07-12 Teemu Pöyhönen , Mika Hämäläinen , Khalid Alnajjar

A common approach for sequence tagging tasks based on contextual word representations is to train a machine learning classifier directly on these embedding vectors. This approach has two shortcomings. First, such methods consider single…

Applying neural network (NN) methods in games can lead to various new and exciting game dynamics not previously possible. However, they also lead to new challenges such as the lack of large, clean datasets, varying player skill levels, and…

Machine Learning · Computer Science 2021-07-06 Mathias Löwe , Jennifer Villareale , Evan Freed , Aleksanteri Sladek , Jichen Zhu , Sebastian Risi

Word embeddings are rich word representations, which in combination with deep neural networks, lead to large performance gains for many NLP tasks. However, word embeddings are represented by dense, real-valued vectors and they are therefore…

Computation and Language · Computer Science 2019-12-24 Andreas Hanselowski , Iryna Gurevych

In this paper we propose the application of feature hashing to create word embeddings for natural language processing. Feature hashing has been used successfully to create document vectors in related tasks like document classification. In…

Computation and Language · Computer Science 2017-04-18 Luis Argerich , Joaquín Torré Zaffaroni , Matías J Cano

Content creators often use music to enhance their stories, as it can be a powerful tool to convey emotion. In this paper, our goal is to help creators find music to match the emotion of their story. We focus on text-based stories that can…

Information Retrieval · Computer Science 2021-11-29 Minz Won , Justin Salamon , Nicholas J. Bryan , Gautham J. Mysore , Xavier Serra

This chapter outlines the relation between artificial intelligence (AI) / machine learning (ML) algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can generate large, in-the-wild datasets of human…

Artificial Intelligence · Computer Science 2021-05-10 Kostas Karpouzis , George Tsatiris

This article focuses on the study of Word Embedding, a feature-learning technique in Natural Language Processing that maps words or phrases to low-dimensional vectors. Beginning with the linguistic theories concerning contextual…

Computation and Language · Computer Science 2019-11-05 Xiaolei Lu , Bin Ni

The ability of machine learning models to store input information in hidden layer vector embeddings, analogous to the concept of `memory', is widely employed but not well characterized. We find that language model embeddings typically…

Computation and Language · Computer Science 2026-05-20 Benjamin L. Badger

This pilot study explores the application of language models (LMs) to model game event sequences, treating them as a customized natural language. We investigate a popular mobile game, transforming raw event data into textual sequences and…

Relation extraction is essentially a text classification problem, which can be tackled by fine-tuning a pre-trained language model (LM). However, a key challenge arises from the fact that relation extraction cannot straightforwardly be…

Computation and Language · Computer Science 2024-10-03 Frank Mtumbuka , Steven Schockaert

We propose a learning model for the task of visual storytelling. The main idea is to predict anchor word embeddings from the images and use the embeddings and the image features jointly to generate narrative sentences. We use the embeddings…

Computer Vision and Pattern Recognition · Computer Science 2020-01-15 Bowen Zhang , Hexiang Hu , Fei Sha

We present a probabilistic language model for time-stamped text data which tracks the semantic evolution of individual words over time. The model represents words and contexts by latent trajectories in an embedding space. At each moment in…

Machine Learning · Statistics 2017-07-19 Robert Bamler , Stephan Mandt

Grounding language in vision is an active field of research seeking to construct cognitively plausible word and sentence representations by incorporating perceptual knowledge from vision into text-based representations. Despite many…

Computation and Language · Computer Science 2023-11-01 Hassan Shahmohammadi , Maria Heitmeier , Elnaz Shafaei-Bajestan , Hendrik P. A. Lensch , Harald Baayen

Natural language definitions possess a recursive, self-explanatory semantic structure that can support representation learning methods able to preserve explicit conceptual relations and constraints in the latent space. This paper presents a…

Computation and Language · Computer Science 2024-02-19 Marco Valentino , Danilo S. Carvalho , André Freitas

It has been established in recent work that Large Language Models (LLMs) can be prompted to "self-play" conversational games that probe certain capabilities (general instruction following, strategic goal orientation, language understanding…

Computation and Language · Computer Science 2024-06-03 Anne Beyer , Kranti Chalamalasetti , Sherzod Hakimov , Brielen Madureira , Philipp Sadler , David Schlangen

In recent years, machine learning has been widely adopted to automate the audio mixing process. Automatic mixing systems have been applied to various audio effects such as gain-adjustment, equalization, and reverberation. These systems can…

Sound · Computer Science 2022-09-21 Satvik Venkatesh , David Moffat , Eduardo Reck Miranda

Continuous-output neural machine translation (CoNMT) replaces the discrete next-word prediction problem with an embedding prediction. The semantic structure of the target embedding space (i.e., closeness of related words) is intuitively…

Computation and Language · Computer Science 2024-04-03 Evgeniia Tokarchuk , Vlad Niculae

Developing autonomous agents that can strategize and cooperate with humans under information asymmetry is challenging without effective communication in natural language. We introduce a shared-control game, where two players collectively…

Artificial Intelligence · Computer Science 2024-06-04 Shenghui Chen , Daniel Fried , Ufuk Topcu

Game developers benefit from availability of custom game genres when doing game market analysis. This information can help them to spot opportunities in market and make them more successful in planning a new game. In this paper we find good…

Machine Learning · Computer Science 2021-05-18 Ismo Horppu , Antti Nikander , Elif Buyukcan , Jere Mäkiniemi , Amin Sorkhei , Frederick Ayala-Gómez
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