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This research pioneers a method for generating immersive worlds, drawing inspiration from elements of vintage adventure games like Myst and employing modern text-to-image models. We explore the intricate conversion of 2D panoramas into 3D…

Graphics · Computer Science 2023-12-01 Alexey Tikhonov , Anton Repushko

People use the Internet to learn new skills, stay connected with friends, and find new communities to engage with. Live streaming platforms like Twitch.tv, YouTube Live, and Facebook Gaming provide a place where all three of these…

Human-Computer Interaction · Computer Science 2023-02-02 Ella Kokinda , Paige Rodeghero

Virtual reality (VR) is increasingly used as a platform for social interaction, including as a means for older adults to maintain engagement. However, there has been limited research to examine the features of social VR that are most…

Human-Computer Interaction · Computer Science 2022-10-10 Tong Bill Xu , Armin Mostafavi , Benjamin Kim , Angella Lee , Walter Boot , Sara Czaja , Saleh Kalantari

Understanding user behaviors on social media has garnered significant scholarly attention, enhancing our comprehension of how virtual platforms impact society and empowering decision-makers. Simulating social media behaviors provides a…

Human-Computer Interaction · Computer Science 2025-06-18 Ziyue Lin , Yi Shan , Lin Gao , Xinghua Jia , Siming Chen

As more people flock to social media to connect with others and form virtual communities, it is important to research how members of these groups interact to understand human behavior on the Web. In response to an increase in hate speech,…

Social and Information Networks · Computer Science 2021-01-07 Pamela Bilo Thomas , Daniel Riehm , Maria Glenski , Tim Weninger

We conducted co-design workshops with 23 participants (ages 15--24) to explore how youth envision ideal remote social connection. Using Fictional Inquiry (FI) within a Harry Potter-inspired narrative, we found that youth perceive a…

Human-Computer Interaction · Computer Science 2026-01-22 JaeWon Kim , Hyunsung Cho , Fannie Liu , Alexis Hiniker

Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that…

Cryptography and Security · Computer Science 2026-05-26 Yancheng Jiang , Yan Jiang , Ruochen Zhou , Yi-Chao Chen , Xiaoyu Ji , Wenyuan Xu

Social media platforms are central to communication, yet their designs remain narrowly focused on engagement and scale. While researchers have proposed alternative visions for online spaces, these ideas are difficult to prototype within…

Human-Computer Interaction · Computer Science 2025-10-06 Yoojin Hong , Martina Di Paola , Braahmi Padmakumar , Hwi Joon Lee , Mahnoor Shafiq , Joseph Seering

VTubers, or Virtual YouTubers, are live streamers who create streaming content using animated 2D or 3D virtual avatars. In recent years, there has been a significant increase in the number of VTuber creators and viewers across the globe.…

Human-Computer Interaction · Computer Science 2024-03-01 Qian Wan , Zhicong Lu

Online platforms like Reddit, Wikipedia, and Facebook are integral to modern life, enabling content creation and sharing through posts, comments, and discussions. Despite their virtual and often anonymous nature, these platforms need rules…

Physics and Society · Physics 2024-07-18 Shambhobi Bhattacharya , Jisung Yoon , Hyejin Youn

User Experience (UX) in virtual worlds is a fast-developing discipline that requires creative design concepts to overcome the divide between physical and virtual interaction. This research investigates primary principles and techniques to…

Human-Computer Interaction · Computer Science 2025-04-22 Harish Vijayakumar

We present a comparative study of building with LEGO in three environments: the physical world, a Virtual Reality (VR) counterpart, and a VR setting enhanced with "superpowers". The study aims to understand how traditional creative hands-on…

Human-Computer Interaction · Computer Science 2025-02-10 Viktorija Paneva , Maximilian David , Jörg Müller

Often mistakenly seen as a game, the online 3D immersive virtual world Second Life (SL) is itself a huge and sophisticated simulator of an entire Earthlike world. Differently from other metaverses where physical laws are not seriously taken…

Physics Education · Physics 2015-09-22 Renato P. dos Santos

Since we cannot put stars in a laboratory, astrophysicists had to wait till the invention of computers before becoming laboratory scientists. For half a century now, we have been conducting experiments in our virtual laboratories. However,…

Astrophysics · Physics 2009-11-13 Piet Hut

In this paper, we investigate three forms of virtual reality content production and consumption. Namely, 360 stereoscopic video, the combination of a 3D environment with a video billboard for dynamic elements, and a full 3D rendered scene.…

Digital platforms shape how people communicate, deliberate, and form opinions. Studying these dynamics has become increasingly difficult due to restricted data access, ethical constraints on real-world experiments, and limitations of…

Human-Computer Interaction · Computer Science 2026-02-19 Emma Hoes , K. Jonathan Klueser , Fabrizio Gilardi

As the number and the diversity of news outlets on the Web grow, so does the opportunity for "alternative" sources of information to emerge. Using large social networks like Twitter and Facebook, misleading, false, or agenda-driven…

Many malicious actors responsible for disseminating synthetic non-consensual intimate imagery (SNCII) operate within internet forums to exchange resources, strategies, and generated content across multiple platforms.…

Computers and Society · Computer Science 2026-04-15 Bernardo B. P. Medeiros , Malvika Jadhav , Allison Lu , Tadayoshi Kohno , Vincent Bindschaedler , Kevin R. B. Butler

This research investigates how people engage with data visualizations when commenting on the social platform Reddit. There has been considerable research on collaborative sensemaking with visualizations and the personal relation of people…

Human-Computer Interaction · Computer Science 2021-03-18 Tobias Kauer , Arran Ridley , Marian Dörk , Benjamin Bach

On Reddit, individual subreddits are used to organize content and connect users. One mode of interaction is the subreddit link, which occurs when a user makes a direct reference to a subreddit in another community. Based on the ubiquity of…

Social and Information Networks · Computer Science 2022-03-22 Rachel Krohn , Tim Weninger
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