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Conferences are a key place for training and education. Attendees learn about the state of the art of their field, about relevant methods, and acquire networking skills that can support their work. In the world that was changed by the…

Human-Computer Interaction · Computer Science 2023-06-28 Andrew L. Kun , Orit Shaer

People with disabilities often face discrimination and lack of access in all areas of society. While improving the affordability and appropriateness of assistive technologies can pave the way for easier participation and independence,…

Computers and Society · Computer Science 2024-03-20 Katharina Schmermbeck , Oliver Ott , Lennart Ralfs , Robert Weidner

This work introduces the design, implementation, and validation of a virtual reality (VR) experience aimed at promoting the inclusion of individuals with dyslexia in university settings. Unlike traditional awareness methods, this immersive…

Human-Computer Interaction · Computer Science 2025-02-24 José Manuel Alcalde-Llergo , Pilar Aparicio-Martínez , Andrea Zingoni , Sara Pinzi , Enrique Yeguas-Bolívar

In this position paper, we aim to spark more discussions surrounding the use of empathy as the intended outcome of many studies on immersive virtual reality experiences. As a construct, empathy has many significant flaws that may lead to…

Human-Computer Interaction · Computer Science 2021-09-10 Ken Jen Lee , Edith Law

Augmented, virtual and mixed reality technologies offer new ways of interacting with digital media. However, such technologies are not well explored for people with different ranges of abilities beyond a few specific navigation and gaming…

Human-Computer Interaction · Computer Science 2021-01-11 Pradipta Biswas , Pilar Orero , Manohar Swaminathan , Kavita Krishnaswamy , Peter Robinson

This study explores the use of virtual reality (VR) as an innovative tool to enhance awareness, acceptance, and understanding of accessibility for persons with vision loss (VL). Through a VR-based workshop developed in collaboration with…

Human-Computer Interaction · Computer Science 2024-11-27 F. S. Ricci , C. K. Ukegbu , A. Krassner , S. Hazarika , J. White , M. Porfiri , J. R. Rizzo

Virtual Reality has become a significant element of education throughout the years. To understand the quality and advantages of these techniques, it is important to understand how they were developed and evaluated. Since COVID-19, the…

Human-Computer Interaction · Computer Science 2022-03-30 Fozlur Rahman , Marium Sana Mim , Feekra Baset Baishakhi , Mahmudul Hasan , Md. Kishor Morol

The rapid evolution of social Virtual Reality (VR) platforms has significantly enhanced the way users interact and socialize in digital spaces, offering immersive experiences that closely mimic real-world interactions [1]. However, this…

Human-Computer Interaction · Computer Science 2024-05-10 Niloofar Sayadi , Diego Gómez-Zará

Distance education has expanded significantly over the last decade, but the natural sciences have lagged in the implementation of this instructional mode. The abrupt onset of the COVID-19 pandemic left educational institutions scrambling to…

Physics Education · Physics 2021-05-05 Daniel J. O'Brien

Research has found social VR to bring various benefits to users with and without disabilities. Given the success of social VR applications that support user-created worlds, it is important to consider how we can empower users in building…

Human-Computer Interaction · Computer Science 2023-05-09 Ken Jen Lee , Edith Law

The impact of COVID-19 on students has been enormous, with an increase in worries about fiscal and physical health, a rapid shift to online learning, and increased isolation. In addition to these changes, students with disabilities/health…

Effectively using immersive multi-user environments for digital applications (via virtual, augmented and mixed reality technologies) beckons the future of healthcare delivery in the metaverse. We aimed to evaluate the feasibility and…

Human-Computer Interaction · Computer Science 2024-12-09 Tohid Zarei , Michelle Emery , Dimitrios Saredakis , Gun A. Lee , Ben Stubbs , Ancret Szpak , Tobias Loetscher

Access to content and services online is increasingly important for everyone, including people with disabilities. National commitments, including the Americans with Disabilities Act, and international resolutions, including the United…

Computers and Society · Computer Science 2020-07-08 Shaun Kane , Richard Ladner , Clayton Lewis

This paper summarizes current notes about a new mixed-reality paradigm that we named as "pervasive virtuality". This paradigm has emerged recently in industry and academia through different initiatives. In this paper we intend to explore…

Human-Computer Interaction · Computer Science 2016-05-27 Luis Valente , Bruno Feijo , Alexandre Ribeiro Silva , Esteban Clua

As social VR applications grow in popularity, blind and low vision users encounter continued accessibility barriers. Yet social VR, which enables multiple people to engage in the same virtual space, presents a unique opportunity to allow…

Human-Computer Interaction · Computer Science 2024-10-30 Jazmin Collins , Crescentia Jung , Yeonju Jang , Danielle Montour , Andrea Stevenson Won , Shiri Azenkot

The research content hosted by arXiv is not fully accessible to everyone due to disabilities and other barriers. This matters because a significant proportion of people have reading and visual disabilities, it is important to our community…

Distance education had existed for a long time, then it has undergone a renaissance with the advent of computers and the Internet. Distance education relied on physically delivered material and assessments to students, who work offline at…

Computers and Society · Computer Science 2022-08-29 Monther Aldwairi

Computer science education has evolved extensively; however, systemic barriers still prevent students with visual impairments from fully participating. While existing research has developed specialized programming tools and assistive…

Human-Computer Interaction · Computer Science 2025-08-08 Vaanee Tripathi , Aalok Thakkar

The use of virtual teams by organisations has grown tremendously as a strategic response to COVID-19. However, the concept of virtual teams is not something new, with many businesses over the past three decades gradually incorporating…

Computers and Society · Computer Science 2020-11-17 Mark Frost , Sophia Xiaoxia Duan

The emergence of the metaverse is being widely viewed as a revolutionary technology owing to a myriad of factors, particularly the potential to increase the accessibility of learning for students with disabilities. However, not much is yet…

Computers and Society · Computer Science 2023-05-31 Reza Hadi Mogavi , Jennifer Hoffman , Chao Deng , Yiwei Du , Ehsan-Ul Haq , Pan Hui