Related papers: Virtual Psychedelia
This paper presents a novel approach to procedural generation of urban maps for First Person Shooter (FPS) games. A multi-agent evolutionary system is employed to place streets, buildings and other items inside the Unity3D game engine,…
Iterated function systems (IFS) provide a powerful method for constructing fractals and modeling complex structures. This paper develops the notion of a dynamical system of IFS to study how an initial IFS evolves over time. We construct a…
Studies combining psychotherapy with psychedelic drugs (PsiDs) have demonstrated positive outcomes that are often associated with PsiDs' ability to induce 'mystical-type' experiences (MTEs) - i.e., subjective experiences whose…
As computer simulations progress to increasingly complex, non-linear, and three-dimensional systems and phenomena, intuitive and immediate visualization of their results is becoming crucial. While Virtual Reality (VR) and Natural User…
This preliminary paper presents initial explorations in rendering Iterated Function System (IFS) fractals using a differentiable rendering pipeline. Differentiable rendering is a recent innovation at the intersection of computer graphics…
We provide an overview of iterated function systems (IFS), where randomly chosen state-to-state maps are applied iteratively to a state. We aim to summarize the state of art and, where possible, identify fundamental challenges and…
We investigate the use of iterated function system (IFS) models for data analysis. An IFS is a discrete dynamical system in which each time step corresponds to the application of one of a finite collection of maps. The maps, which represent…
A widespread adoption of Virtual, Augmented, and Mixed Reality (VR/AR/MR), collectively referred to as Extended Reality (XR), has become a tangible possibility to revolutionize educational and training scenarios by offering immersive,…
This article presents an immersed virtual element method for solving a class of interface problems that combines the advantages of both body-fitted mesh methods and unfitted mesh methods. A background body-fitted mesh is generated…
We present a web application for the procedural generation of perturbations of 3D models. We generate the perturbations by generating vertex shaders that change the positions of vertices that make up the 3D model. The vertex shaders are…
Virtual reality simulation has become a popular approach for training and assessing medical students. It offers diverse scenarios, realistic visuals, and quantitative performance metrics for objective evaluation. However, creating these…
Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of…
We consider the design of distributed algorithms that govern the manner in which agents contribute to a social sensing platform. Specifically, we are interested in situations where fairness among the agents contributing to the platform is…
In this work, we present an automated workflow to bring human figures, one of the most frequently appearing entities on pictorial maps, to the third dimension. Our workflow is based on training data and neural networks for single-view 3D…
There is a growing demand for the accessible creation of high-quality 3D avatars that are animatable and customizable. Although 3D morphable models provide intuitive control for editing and animation, and robustness for single-view face…
Three-dimensional scene generation holds significant potential in gaming, film, and virtual reality. However, most existing methods adopt a single-step generation process, making it difficult to balance scene complexity with minimal user…
Iterated function systems (IFS) can be a surprisingly useful tool for studying structure in data. Here we present results stemming from a 2013 computational study by the author using IFS. The results include fractal patterns that reveal…
Articulated objects are fundamental for robotics, simulation of physics, and interactive virtual environments. However, reconstructing them from visual input remains challenging, as it requires jointly inferring both part geometry and…
Transforming static images into interactive experiences remains a challenging task in computer vision. Tackling this challenge holds the potential to elevate mobile user experiences, notably through interactive and AR/VR applications.…
Creating formal models of interactive systems has wide reaching benefits, not only for verifying low-level correctness, but also as a tool for ensuring user interfaces behave logically and consistently. Despite this, tools for designing…