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In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the…

Artificial Intelligence · Computer Science 2024-12-03 Mingyu Yang , Junyou Li , Zhongbin Fang , Sheng Chen , Yangbin Yu , Qiang Fu , Wei Yang , Deheng Ye

Pun generation seeks to creatively modify linguistic elements in text to produce humour or evoke double meanings. It also aims to preserve coherence and contextual appropriateness, making it useful in creative writing and entertainment…

Computation and Language · Computer Science 2025-10-06 Yuchen Su , Yonghua Zhu , Ruofan Wang , Zijian Huang , Diana Benavides-Prado , Michael Witbrock

We present a new concept called Game Mechanic Alignment theory as a way to organize game mechanics through the lens of systemic rewards and agential motivations. By disentangling player and systemic influences, mechanics may be better…

Artificial Intelligence · Computer Science 2021-08-12 Michael Cerny Green , Ahmed Khalifa , Philip Bontrager , Rodrigo Canaan , Julian Togelius

This paper presents the second ChatGPT4PCG competition at the 2024 IEEE Conference on Games. In this edition of the competition, we follow the first edition, but make several improvements and changes. We introduce a new evaluation metric…

Although simulation represents a major advance in the understanding of problems in complex systems, the field currently does not has standards in place that would guide the reporting of the data underlying each model, the process for model…

Chaotic Dynamics · Physics 2011-12-26 Elias Carvalho , Luciano Andrade , Ricardo Chaim , Ricardo Pietrobon

This year the International Conference on Natural Language Generation (INLG) will feature an award for the paper with the best evaluation. The purpose of this award is to provide an incentive for NLG researchers to pay more attention to the…

Computation and Language · Computer Science 2023-03-30 Emiel van Miltenburg

Retrieval-Augmented Generation (RAG) has recently gained traction in natural language processing. Numerous studies and real-world applications are leveraging its ability to enhance generative models through external information retrieval.…

Computation and Language · Computer Science 2025-02-17 Hao Yu , Aoran Gan , Kai Zhang , Shiwei Tong , Qi Liu , Zhaofeng Liu

We present practical approaches of using deep learning to create and enhance level maps and textures for video games -- desktop, mobile, and web. We aim to present new possibilities for game developers and level artists. The task of…

Computer Vision and Pattern Recognition · Computer Science 2021-07-16 Piotr Migdał , Bartłomiej Olechno , Błażej Podgórski

In image generation, generative models can be evaluated naturally by visually inspecting model outputs. However, this is not always the case for graph generative models (GGMs), making their evaluation challenging. Currently, the standard…

Machine Learning · Computer Science 2022-04-29 Rylee Thompson , Boris Knyazev , Elahe Ghalebi , Jungtaek Kim , Graham W. Taylor

Procedural content generation (PCG) has become an increasingly popular technique in game development, allowing developers to generate dynamic, replayable, and scalable environments with reduced manual effort. In this study, a novel method…

Artificial Intelligence · Computer Science 2025-10-20 Miraç Buğra Özkan

General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI) competition framework was created and released with the…

Artificial Intelligence · Computer Science 2019-02-25 Diego Perez-Liebana , Jialin Liu , Ahmed Khalifa , Raluca D. Gaina , Julian Togelius , Simon M. Lucas

The balancing process for game levels in competitive two-player contexts involves a lot of manual work and testing, particularly for non-symmetrical game levels. In this work, we frame game balancing as a procedural content generation task…

Machine Learning · Computer Science 2025-03-25 Florian Rupp , Manuel Eberhardinger , Kai Eckert

Neural controllable text generation is an important area gaining attention due to its plethora of applications. Although there is a large body of prior work in controllable text generation, there is no unifying theme. In this work, we…

Computation and Language · Computer Science 2020-11-03 Shrimai Prabhumoye , Alan W Black , Ruslan Salakhutdinov

Natural language generation systems (NLG) map non-linguistic representations into strings of words through a number of steps using intermediate representations of various levels of abstraction. Template based systems, by contrast, tend to…

Computation and Language · Computer Science 2007-05-23 Emanuele Pianta , Lucia M. Tovena

This paper provides a comprehensive review of the current methods and metrics used to evaluate the performance of Large Language Models (LLMs) in code generation tasks. With the rapid growth in demand for automated software development,…

Software Engineering · Computer Science 2025-03-05 Liguo Chen , Qi Guo , Hongrui Jia , Zhengran Zeng , Xin Wang , Yijiang Xu , Jian Wu , Yidong Wang , Qing Gao , Jindong Wang , Wei Ye , Shikun Zhang

As a novel and fast-changing field, the video game industry does not have a fixed and well-defined vocabulary. In particular, game genres are of interest: No two experts seem to agree on what they are and how they relate to each other. We…

Human-Computer Interaction · Computer Science 2023-03-14 Nicolas Grelier , Stéphane Kaufmann

While text-to-video diffusion models have advanced significantly, creating coherent long-form content remains unreliable due to stochastic sampling artifacts. This necessitates generating multiple candidates, yet verifying them creates a…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Daewon Yoon , Hyeongseok Lee , Wonsik Shin , Sangyu Han , Nojun Kwak

The advancement of Large Language Model (LLM)-powered agents has enabled automated task processing through reasoning and tool invocation capabilities. However, existing frameworks often operate under the idealized assumption that tool…

Artificial Intelligence · Computer Science 2026-03-06 Zhipeng Chen , Zhongrui Zhang , Chao Zhang , Yifan Xu , Lan Yang , Jun Liu , Ke Li , Yi-Zhe Song

Recent advancements in Retrieval-Augmented Generation (RAG) have revolutionized natural language processing by integrating Large Language Models (LLMs) with external information retrieval, enabling accurate, up-to-date, and verifiable text…

Computation and Language · Computer Science 2025-04-22 Aoran Gan , Hao Yu , Kai Zhang , Qi Liu , Wenyu Yan , Zhenya Huang , Shiwei Tong , Guoping Hu

Deep reinforcement learning (RL) has shown impressive results in a variety of domains, learning directly from high-dimensional sensory streams. However, when neural networks are trained in a fixed environment, such as a single level in a…

Machine Learning · Computer Science 2018-11-30 Niels Justesen , Ruben Rodriguez Torrado , Philip Bontrager , Ahmed Khalifa , Julian Togelius , Sebastian Risi