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In this work, we present some recommendations on the evaluation of state-of-the-art generative models for constrained generation tasks. The progress on generative models has been rapid in recent years. These large-scale models have had…

Human-Computer Interaction · Computer Science 2022-12-02 Vikas Raunak , Matt Post , Arul Menezes

Procedural Content Generation for 3D game levels faces challenges in balancing spatial coherence, navigational functionality, and adaptable gameplay progression across multi-floor environments. This paper introduces a novel framework for…

Artificial Intelligence · Computer Science 2025-08-27 Kaijie Xu , Clark Verbrugge

Generative AI systems produce a range of risks. To ensure the safety of generative AI systems, these risks must be evaluated. In this paper, we make two main contributions toward establishing such evaluations. First, we propose a…

The machine learning community has mainly relied on real data to benchmark algorithms as it provides compelling evidence of model applicability. Evaluation on synthetic datasets can be a powerful tool to provide a better understanding of a…

Machine Learning · Computer Science 2022-11-01 Florence Regol , Anja Kroon , Mark Coates

We present an approach to generate novel computer game levels that blend different game concepts in an unsupervised fashion. Our primary contribution is an analogical reasoning process to construct blends between level design models learned…

Artificial Intelligence · Computer Science 2016-03-10 Matthew Guzdial , Mark Riedl

Recent advances in large language models have enabled the development of viable generative retrieval systems. Instead of a traditional document ranking, generative retrieval systems often directly return a grounded generated text as a…

Serious Games (SGs) have experienced a tremendous outburst these last years. Video game companies have been producing fun, user-friendly SGs, but their educational value has yet to be proven. Meanwhile, cognition research scientist have…

Machine Learning · Computer Science 2009-11-24 Iza Marfisi-Schottman , Aymen Sghaier , Sébastien George , Franck Tarpin-Bernard , Patrick Prévôt

Although current state-of-the-art language models have achieved impressive results in numerous natural language processing tasks, still they could not solve the problem of producing repetitive, dull and sometimes inconsistent text in…

Computation and Language · Computer Science 2021-08-10 An Nguyen

It has recently been shown that reinforcement learning can be used to train generators capable of producing high-quality game levels, with quality defined in terms of some user-specified heuristic. To ensure that these generators' output is…

Machine Learning · Computer Science 2021-05-10 Sam Earle , Maria Edwards , Ahmed Khalifa , Philip Bontrager , Julian Togelius

Maps are a very important component of strategy games, and a time-consuming task if done by hand. Maps generated by traditional PCG techniques such as Perlin noise or tile-based PCG techniques look unnatural and unappealing, thus not…

Machine Learning · Computer Science 2023-01-10 Vasco Nunes , João Dias , Pedro A. Santos

The procedural generation of levels and content in video games is a challenging AI problem. Often such generation relies on an intelligent way of evaluating the content being generated so that constraints are satisfied and/or objectives…

Artificial Intelligence · Computer Science 2019-04-22 Ahmed Khalifa , Michael Cerny Green , Gabriella Barros , Julian Togelius

Recent advances in neural network-based generative modeling have reignited the hopes in having computer systems capable of seamlessly conversing with humans and able to understand natural language. Neural architectures have been employed to…

Computation and Language · Computer Science 2020-08-03 Cristina Garbacea , Qiaozhu Mei

Peer grading has emerged as a scalable solution for assessment in large and online classrooms, offering both logistical efficiency and pedagogical value. However, designing effective peer-grading systems remains challenging due to…

Computers and Society · Computer Science 2025-12-02 Uchswas Paul , Ananya Mantravadi , Jash Shah , Shail Shah , Sri Vaishnavi Mylavarapu , M Parvez Rashid , Edward Gehringer

Rerunning a metric-based evaluation should be more straightforward, and results should be closer, than in a human-based evaluation, especially where code and model checkpoints are made available by the original authors. As this report of…

Computation and Language · Computer Science 2024-05-14 Michela Lorandi , Anya Belz

This resource paper addresses the challenge of evaluating Information Retrieval (IR) systems in the era of autoregressive Large Language Models (LLMs). Traditional methods relying on passage-level judgments are no longer effective due to…

Information Retrieval · Computer Science 2024-05-24 Laura Dietz

Large Language Models (LLMs) augmented with Retrieval-Augmented Generation (RAG) techniques are revolutionizing applications across multiple domains, such as healthcare, finance, and customer service. Despite their potential, evaluating RAG…

We introduce Phasic Policy Gradient (PPG), a reinforcement learning framework which modifies traditional on-policy actor-critic methods by separating policy and value function training into distinct phases. In prior methods, one must choose…

Machine Learning · Computer Science 2020-09-10 Karl Cobbe , Jacob Hilton , Oleg Klimov , John Schulman

Research on generative systems in music has seen considerable attention and growth in recent years. A variety of attempts have been made to systematically evaluate such systems. We present an interdisciplinary review of the common…

Sound · Computer Science 2025-09-23 Alexander Lerch , Claire Arthur , Nick Bryan-Kinns , Corey Ford , Qianyi Sun , Ashvala Vinay

Generative models for level generation have shown great potential in game production. However, they often provide limited control over the generation, and the validity of the generated levels is unreliable. Despite this fact, only a few…

Natural Language Processing and Generation systems have recently shown the potential to complement and streamline the costly and time-consuming job of professional fact-checkers. In this work, we lift several constraints of current…

Computation and Language · Computer Science 2025-10-30 Daniel Russo , Stefano Menini , Jacopo Staiano , Marco Guerini