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Related papers: Meta-Objects: Interactive and Multisensory Virtual…

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In the field of Virtual Reality (VR) and Augmented Reality (AR) technologies have made huge progress during the last years and also reached the field of education. The virtuality continuum, ranging from pure virtuality on one side to the…

Physics Education · Physics 2017-09-06 M. P. Strzys , S. Kapp , M. Thees , P. Lukowicz , P. Knierim , A. Schmidt , J. Kuhn

With the development of VR technology, especially the emergence of the metaverse concept, the integration of visual and tactile perception has become an expected experience in human-machine interaction. Therefore, achieving spatial-temporal…

Robotics · Computer Science 2024-01-01 Fuqiang Zhao , Kehan Zhang , Qian Liu , Zhuoyi Lyu

We propose an online tracking algorithm that performs the object detection and data association under a common framework, capable of linking objects after a long time span. This is realized by preserving a large spatio-temporal memory to…

Computer Vision and Pattern Recognition · Computer Science 2022-04-01 Jiarui Cai , Mingze Xu , Wei Li , Yuanjun Xiong , Wei Xia , Zhuowen Tu , Stefano Soatto

Humans have consciousness as the ability to perceive events and objects: a mental model of the world developed from the most impoverished of visual stimuli, enabling humans to make rapid decisions and take actions. Although spatial and…

Artificial Intelligence · Computer Science 2018-11-06 Lisheng Wu , Minne Li , Jun Wang

This paper introduces Teachable Reality, an augmented reality (AR) prototyping tool for creating interactive tangible AR applications with arbitrary everyday objects. Teachable Reality leverages vision-based interactive machine teaching…

Human-Computer Interaction · Computer Science 2023-02-23 Kyzyl Monteiro , Ritik Vatsal , Neil Chulpongsatorn , Aman Parnami , Ryo Suzuki

Socially interactive agents are gaining prominence in domains like healthcare, education, and service contexts, particularly virtual agents due to their inherent scalability. To facilitate authentic interactions, these systems require…

Human-Computer Interaction · Computer Science 2025-01-22 Oliver Chojnowski , Alexander Eberhard , Michael Schiffmann , Ana Müller , Anja Richert

Building embodied intelligent agents that can interact with 3D indoor environments has received increasing research attention in recent years. While most works focus on single-object or agent-object visual functionality and affordances, our…

Computer Vision and Pattern Recognition · Computer Science 2022-04-05 Qi Li , Kaichun Mo , Yanchao Yang , Hang Zhao , Leonidas Guibas

Adaptive control for real-time manipulation requires quick estimation and prediction of object properties. While robot learning in this area primarily focuses on using vision, many tasks cannot rely on vision due to object occlusion. Here,…

Robotics · Computer Science 2021-10-12 Ahalya Prabhakar , Stanislas Furrer , Lorenzo Panchetti , Maxence Perret , Aude Billard

This article introduces Follow-Me AI, a concept designed to enhance user interactions with smart environments, optimize energy use, and provide better control over data captured by these environments. Through AI agents that accompany users,…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-04-24 Alaa Saleh , Praveen Kumar Donta , Roberto Morabito , Naser Hossein Motlagh , Lauri Lovén

What is after presence? Spatial presence, the sense of "being there", is becoming less of a primary objective and more of a baseline expectation of virtual reality. More than six decades after its invention, VR is shifting from a technical…

Human-Computer Interaction · Computer Science 2025-12-05 E. Ch'ng

Humans leverage multiple sensor modalities when interacting with objects and discovering their intrinsic properties. Using the visual modality alone is insufficient for deriving intuition behind object properties (e.g., which of two boxes…

Robotics · Computer Science 2023-07-07 Gyan Tatiya , Jonathan Francis , Jivko Sinapov

During the COVID-19 pandemic, most countries have experienced some form of remote education through video conferencing software platforms. However, these software platforms fail to reduce immersion and replicate the classroom experience.…

Human-Computer Interaction · Computer Science 2023-02-08 Yuyang Wang , Lik-Hang Lee , Tristan Braud , Pan Hui

This paper proposes the concept of "live-action virtual reality games" as a new genre of digital games based on an innovative combination of live-action, mixed-reality, context-awareness, and interaction paradigms that comprise tangible…

Human-Computer Interaction · Computer Science 2016-05-26 Luis Valente , Esteban Clua , Alexandre Ribeiro Silva , Bruno Feijó

Interaction with the physical environment and different users is essential to foster a collaborative experience. For this, we propose an interaction based on a central point represented by an Augmented Reality marker in which several users…

Human-Computer Interaction · Computer Science 2023-01-09 Bianca Marques , Rui Nóbrega , Carmen Morgado

We present PhyShare, a new haptic user interface based on actuated robots. Virtual reality has recently been gaining wide adoption, and an effective haptic feedback in these scenarios can strongly support user's sensory in bridging virtual…

Human-Computer Interaction · Computer Science 2017-08-15 Zhenyi He , Fengyuan Zhu , Ken Perlin

The research aims to expand tactile feedback beyond vibrations to various modes of stimuli, such as indentation, vibration, among others. By incorporating soft material into the design of a novel tactile actuator, we can achieve…

Human-Computer Interaction · Computer Science 2024-11-11 Heeju Mun , Seunggyeom Jung , Seung Mo Jeong , David Santiago Diaz Cortes , Ki-Uk Kyung

What constitutes an object? This has been a long-standing question in computer vision. Towards this goal, numerous learning-free and learning-based approaches have been developed to score objectness. However, they generally do not scale…

Computer Vision and Pattern Recognition · Computer Science 2022-07-20 Muhammad Maaz , Hanoona Rasheed , Salman Khan , Fahad Shahbaz Khan , Rao Muhammad Anwer , Ming-Hsuan Yang

Metaverse has recently attracted much attention from both academia and industry. Virtual services, ranging from virtual driver training to online route optimization for smart goods delivery, are emerging in the Metaverse. To make the human…

Computer Science and Game Theory · Computer Science 2022-03-15 Yue Han , Dusit Niyato , Cyril Leung , Dong In Kim , Kun Zhu , Shaohan Feng , Sherman Xuemin Shen , Chunyan Miao

Interaction in virtual reality (VR) environments is essential to achieve a pleasant and immersive experience. Most of the currently existing VR applications, lack of robust object grasping and manipulation, which are the cornerstone of…

Photo-realistic avatar is a modern term referring to the digital asset that represents a human in computer graphic advanced systems such as video games and simulation tools. These avatars utilize the advances in graphic technologies in both…

Human-Computer Interaction · Computer Science 2024-06-27 Aitor Toichoa Eyam , Jose L. Martinez Lastra