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Virtual reality (VR) is widely used for procedural medical training, yet most simulators emphasize realism while providing limited formative feedback. We examine how gamification affects performance, workload, and experiential quality in VR…

Human-Computer Interaction · Computer Science 2026-05-04 Mohammad Raihanul Bashar , Alejandro Olivares Hernandez , Yahia Zine , Anil Ufuk Batmaz

Interactive simulations allow students to discover the underlying principles of a scientific phenomenon through their own exploration. Unfortunately, students often struggle to learn effectively in these environments. Classifying students'…

Computers and Society · Computer Science 2022-07-05 Jade Maï Cock , Mirko Marras , Christian Giang , Tanja Käser

Post-merger integration states unique challenges for professionals responsible for information system integration aimed on alignment and combination diverse system architectures of merging organizations. Although the theoretical and…

Artificial Intelligence · Computer Science 2025-10-09 Ksenija Lace , Marite Kirikova

Tailoring XAI methods to individual needs is crucial for intuitive Human-AI interactions. While context and task goals are vital, factors like user personality traits could also influence method selection. Our study investigates using…

Human-Computer Interaction · Computer Science 2024-08-12 Zhaoxin Li , Sophie Yang , Shijie Wang

As the online learning landscape evolves, the need for personalization is increasingly evident. Although educational resources are burgeoning, educators face challenges selecting materials that both align with intended learning outcomes and…

Computers and Society · Computer Science 2025-12-16 Mohammadreza Molavi , Mohammad Moein , Mohammadreza Tavakoli , Abdolali Faraji , Stefan T. Mol , Gábor Kismihók

Privacy preservation is a crucial component of any real-world application. But, in applications relying on machine learning backends, privacy is challenging because models often capture more than what the model was initially trained for,…

Computation and Language · Computer Science 2021-10-05 Mimansa Jaiswal , Emily Mower Provost

In recent years, studies in different areas have used gamification to improve users' flow experience. However, due to the high variety of the conducted studies and the lack of secondary studies (e.g., systematic literature reviews) in this…

Human-Computer Interaction · Computer Science 2021-07-23 Wilk Oliveira , Olena Pastushenko , Luiz Rodrigues , Armando M. Toda , Paula T. Palomino , Juho Hamari , Seiji Isotani

Generative AI enables personalized computer science education at scale, yet questions remain about whether such personalization supports or undermines learning. This scoping review synthesizes 32 studies (2023-2025) purposively sampled from…

Artificial Intelligence · Computer Science 2025-12-25 Iman Reihanian , Yunfei Hou , Qingquan Sun

Research has established increased engagement and positive behavioral, attitudinal, and learning outcomes from educational games. Although engagement begets these benefits, there is a lack of research on how students engage with educational…

Physics Education · Physics 2017-10-13 Angela He

Personal development through self-directed learning is essential in today's fast-changing world, but many learners struggle to manage it effectively. While AI tools like large language models (LLMs) have the potential for personalized…

Human-Computer Interaction · Computer Science 2025-04-18 Jiwon Chun , Yankun Zhao , Hanlin Chen , Meng Xia

There are countless reasons cited in scientific studies to explain the difficulties in programming learning. The reasons range from the subject's complexity, the ineffective teaching and study methods, to psychological aspects such as…

Computers and Society · Computer Science 2020-06-26 Alberto Simões , Ricardo Queirós

Personalized alignment of large language models seeks to adapt responses to individual user preferences, typically via reinforcement learning. A key challenge is obtaining accurate, user-specific reward signals in open-ended scenarios.…

Computation and Language · Computer Science 2026-02-13 Pinyi Zhang , Ting-En Lin , Yuchuan Wu , Jingyang Chen , Zongqi Wang , Hua Yang , Ze Xu , Fei Huang , Kai Zhang , Yongbin Li

The digital age is changing the role of educators and pushing for a paradigm shift in the education system as a whole. Growing demand for general and specialized education inside and outside classrooms is at the heart of this rising trend.…

Computers and Society · Computer Science 2023-10-12 Tommaso Martorella , Antonio Bucchiarone

Mobile digital therapeutics for autism spectrum disorder (ASD) often target emotion recognition and evocation, which is a challenge for children with ASD. While such mobile applications often use computer vision machine learning (ML) models…

Computer Vision and Pattern Recognition · Computer Science 2023-11-23 Ali Kargarandehkordi , Matti Kaisti , Peter Washington

Since high dropout rates in online learning platforms were reported, various factors affecting learner retention have been identified, with learners' perceptions of their experiences playing a crucial role in shaping their persistence. For…

Human-Computer Interaction · Computer Science 2025-04-10 Naoko Hayashida

Motivational digital systems offer capabilities to engage and motivate end-users to foster behavioral changes towards a common goal. In general these systems use gamification principles in non-games contexts. Over the years, gamification…

Artificial Intelligence · Computer Science 2021-03-30 Antonio Bucchiarone , Antonio Cicchetti , Nelly Bencomo , Enrica Loria , Annapaola Marconi

Adaptive learning aims to provide customized educational activities (e.g., exercises) to address individual learning needs. However, manual construction and delivery of such activities is a laborious process. Thus, in this paper, we study a…

Computation and Language · Computer Science 2023-06-06 Peng Cui , Mrinmaya Sachan

In higher education, gamification offers the prospect of providing a pivotal shift from traditional asynchronous forms of engagement, to developing methods to foster greater levels of synchronous interactivity and partnership between and…

General Economics · Economics 2021-04-20 Nicholas Dacre , Vasilis Gkogkidis , Peter Jenkins

In software engineering (SE), the ability to review code and critique designs is essential for professional practice. However, these skills are rarely emphasized in formal education, and peer feedback quality and engagement can vary…

Software Engineering · Computer Science 2025-04-07 Rafal Wlodarski , Leonardo da Silva Sousa , Allison Connell Pensky

Online education platforms enable teachers to share a large number of educational resources such as questions to form exercises and quizzes for students. With large volumes of available questions, it is important to have an automated way to…

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