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With the advancement and utility of Artificial Intelligence (AI), personalising education to a global population could be a cornerstone of new educational systems in the future. This work presents the PEEKC dataset and the TrueLearn Python…

Computers and Society · Computer Science 2024-01-12 Yuxiang Qiu , Karim Djemili , Denis Elezi , Aaneel Shalman , María Pérez-Ortiz , Emine Yilmaz , John Shawe-Taylor , Sahan Bulathwela

This study explores the development of a financial management application for young people using Alan Cooper's Goal-Directed Design method. Through interviews, surveys, and usability testing, the application was designed to improve…

Human-Computer Interaction · Computer Science 2026-01-14 Phuong Lien To

Language models (LMs) are pretrained to imitate internet text, including content that would violate human preferences if generated by an LM: falsehoods, offensive comments, personally identifiable information, low-quality or buggy code, and…

Computation and Language · Computer Science 2023-06-16 Tomasz Korbak , Kejian Shi , Angelica Chen , Rasika Bhalerao , Christopher L. Buckley , Jason Phang , Samuel R. Bowman , Ethan Perez

Personalized user understanding from large-scale digital traces remains a fundamental challenge. Traditional user profiling methods rely on discriminative models and manual feature engineering to predict discrete attributes, often producing…

Information Retrieval · Computer Science 2026-05-12 Yunyi Xuan , Hao Yi , Fengling Mao , Daye Cai , Leikun Liang , Xingsheng He , Jiangnan Xie , Guoshuai Wang , Yushan Han , Wenwen Guo , Xiaoxiao Xu , Lin Qu

We study the impact of personalized content recommendations on the usage of an educational app for children. In a randomized controlled trial, we show that the introduction of personalized recommendations increases the consumption of…

General Economics · Economics 2022-12-06 Keshav Agrawal , Susan Athey , Ayush Kanodia , Emil Palikot

Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…

Human-Computer Interaction · Computer Science 2018-11-27 Heinrich Söbke , Maria Reichelt

Sustained effort is essential for realizing the benefits of intelligent tutoring systems (ITS), yet many learners disengage or underuse available practice time. We introduce engagement forecasting as a supervised prediction task based on…

Machine Learning · Computer Science 2026-05-14 Eric S. Qiu , Danielle R. Thomas , Boyuan Guo , Vincent Aleven , Conrad Borchers

User modeling is critical for many personalized web services. Many existing methods model users based on their behaviors and the labeled data of target tasks. However, these methods cannot exploit useful information in unlabeled user…

Information Retrieval · Computer Science 2020-10-06 Chuhan Wu , Fangzhao Wu , Tao Qi , Jianxun Lian , Yongfeng Huang , Xing Xie

In the article, proposed is a new e-learning information technology based on an ontology driven learning engine, which is matched with modern pedagogical technologies. With the help of proposed engine and developed question database we have…

Computers and Society · Computer Science 2017-10-18 Liskin Viacheslav , Syrota Sergiy

We propose a new online learning model for learning with preference feedback. The model is especially suited for applications like web search and recommender systems, where preference data is readily available from implicit user feedback…

Machine Learning · Computer Science 2011-11-04 Pannagadatta K. Shivaswamy , Thorsten Joachims

Highlight detection models are typically trained to identify cues that make visual content appealing or interesting for the general public, with the objective of reducing a video to such moments. However, the "interestingness" of a video…

Computer Vision and Pattern Recognition · Computer Science 2018-08-08 Ana García del Molino , Michael Gygli

Effective persuasive dialogue agents adapt their strategies to individual users, accounting for the evolution of their psychological states and intentions throughout conversations. We present a personality-aware reinforcement learning…

Human-Computer Interaction · Computer Science 2026-01-13 Donghuo Zeng , Roberto Legaspi , Kazushi Ikeda

Recent calls for pluralistic alignment of Large Language Models (LLMs) encourage adapting models to diverse user preferences. However, most prior work on personalized reward models heavily rely on additional identity information, such as…

Computation and Language · Computer Science 2025-06-09 Michael J Ryan , Omar Shaikh , Aditri Bhagirath , Daniel Frees , William Held , Diyi Yang

As everyday use cases of large language model (LLM) AI assistants have expanded, it is becoming increasingly important to personalize responses to align to different users' preferences and goals. While reinforcement learning from human…

Machine Learning · Computer Science 2026-02-06 Hyunji Nam , Yanming Wan , Mickel Liu , Peter Ahnn , Jianxun Lian , Natasha Jaques

As energy demands surge across ICT infrastructures, service providers must engage users in sustainable practices while maintaining the Quality of Experience (QoE) at acceptable levels. In this paper, we introduce such an approach,…

Emerging Technologies · Computer Science 2026-01-30 Konstantinos Varsos , Adamantia Stamou , George D. Stamoulis , Vasillios A. Siris

This paper presents an innovative pedagogical framework employing tangible interactive games to enhance artificial intelligence (AI) knowledge and literacy among elementary education students. Recognizing the growing importance of AI…

Computers and Society · Computer Science 2025-07-22 Nikolaos Sampanis

With the growing use of artificial intelligence in classrooms and online learning, it has become important to understand how students actually interact with AI tools and how such interactions match with traditional ways of learning. In this…

Applications · Statistics 2025-12-02 Prathamesh Muzumdar , Sumanth Cheemalapati

Online educational platforms are playing a primary role in mediating the success of individuals' careers. Therefore, while building overlying content recommendation services, it becomes essential to guarantee that learners are provided with…

Information Retrieval · Computer Science 2022-08-24 Mirko Marras , Ludovico Boratto , Guilherme Ramos , Gianni Fenu

Existing tools for laypeople to create personal classifiers often assume a motivated user working uninterrupted in a single, lengthy session. However, users tend to engage with social media casually, with many short sessions on an ongoing,…

Human-Computer Interaction · Computer Science 2025-06-13 Leijie Wang , Kathryn Yurechko , Pranati Dani , Quan Ze Chen , Amy X. Zhang

Personas are a valuable tool for discussing accessibility requirements in software design and development practices. However, the use of personas for accessibility-focused requirements elicitation in VR projects remains limited and is…

Human-Computer Interaction · Computer Science 2026-03-06 Yi Wang , Kexin Cheng , Xiao Liu , Chetan Arora , John Grundy , Thuong Hoang , Henry Been-Lirn Duh
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