Related papers: HashPoint: Accelerated Point Searching and Samplin…
Differentiable volumetric rendering-based methods made significant progress in novel view synthesis. On one hand, innovative methods have replaced the Neural Radiance Fields (NeRF) network with locally parameterized structures, enabling…
We present a differentiable volume rendering solution that provides differentiability of all continuous parameters of the volume rendering process. This differentiable renderer is used to steer the parameters towards a setting with an…
We study ray reordering as a tool for increasing the performance of existing GPU ray tracing implementations. We focus on ray reordering that is fully agnostic to the particular trace kernel. We summarize the existing methods for computing…
High-resolution representations (HR) are essential for dense prediction tasks such as segmentation, detection, and pose estimation. Learning HR representations is typically ignored in previous Neural Architecture Search (NAS) methods that…
Seam carving is a state-of-the-art content-aware image resizing technique that effectively preserves the salient areas of an image. However, when applied to video retargeting, not only is it time intensive, but it also creates highly…
We describe an approach to learning rich representations for images, that enables simple and effective predictors in a range of vision tasks involving spatially structured maps. Our key idea is to map small image elements to feature…
Rendering volumetric scattering media, including clouds, fog, smoke, and other complex materials, is crucial for realism in computer graphics. Traditional path tracing, while unbiased, requires many long path samples to converge in scenes…
Rendering high-fidelity images from sparse point clouds is still challenging. Existing learning-based approaches suffer from either hole artifacts, missing details, or expensive computations. In this paper, we propose a novel framework to…
Recent work on Neural Radiance Fields (NeRF) showed how neural networks can be used to encode complex 3D environments that can be rendered photorealistically from novel viewpoints. Rendering these images is very computationally demanding…
We revisit NPBG, the popular approach to novel view synthesis that introduced the ubiquitous point feature neural rendering paradigm. We are interested in particular in data-efficient learning with fast view synthesis. We achieve this…
Adaptive Mesh Refinement (AMR) is becoming a prevalent data representation for scientific visualization. Resulting from large fluid mechanics simulations, the data is usually cell centric, imposing a number of challenges for high quality…
This paper introduces ROI-Packing, an efficient image compression method tailored specifically for machine vision. By prioritizing regions of interest (ROI) critical to end-task accuracy and packing them efficiently while discarding less…
Path planning plays a crucial role in various autonomy applications, and RRT* is one of the leading solutions in this field. In this paper, we propose the utilization of vertex-based networks to enhance the sampling process of RRT*, leading…
Recent years we have witnessed rapid development in NeRF-based image rendering due to its high quality. However, point clouds rendering is somehow less explored. Compared to NeRF-based rendering which suffers from dense spatial sampling,…
Visual data, such as an image or a sequence of video frames, is often naturally represented as a point set. In this paper, we consider the fundamental problem of finding a nearest set from a collection of sets, to a query set. This problem…
3D Gaussian splatting (3DGS) is a popular radiance field method, with many application-specific extensions. Most variants rely on the same core algorithm: depth-sorting of Gaussian splats then rasterizing in primitive order. This ensures…
Improving the image resolution and acquisition speed of magnetic resonance imaging (MRI) is a challenging problem. There are mainly two strategies dealing with the speed-resolution trade-off: (1) $k$-space undersampling with high-resolution…
Trajectory simplification is a problem encountered in areas like Robot programming by demonstration, CAD/CAM, computer vision, and in GPS-based applications like traffic analysis. This problem entails reduction of the points in a given…
Deferred neural rendering (DNR) is an emerging computer graphics pipeline designed for high-fidelity rendering and robotic perception. However, DNR heavily relies on datasets composed of numerous ray-traced images and demands substantial…
3D Gaussian Splatting (3DGS) has recently unlocked real-time, high-fidelity novel view synthesis by representing scenes using explicit 3D primitives. However, traditional methods often require millions of Gaussians to capture complex…