English

Neural Mesh-Based Graphics

Computer Vision and Pattern Recognition 2023-02-21 v3

Abstract

We revisit NPBG, the popular approach to novel view synthesis that introduced the ubiquitous point feature neural rendering paradigm. We are interested in particular in data-efficient learning with fast view synthesis. We achieve this through a view-dependent mesh-based denser point descriptor rasterization, in addition to a foreground/background scene rendering split, and an improved loss. By training solely on a single scene, we outperform NPBG, which has been trained on ScanNet and then scene finetuned. We also perform competitively with respect to the state-of-the-art method SVS, which has been trained on the full dataset (DTU and Tanks and Temples) and then scene finetuned, in spite of their deeper neural renderer.

Keywords

Cite

@article{arxiv.2208.05785,
  title  = {Neural Mesh-Based Graphics},
  author = {Shubhendu Jena and Franck Multon and Adnane Boukhayma},
  journal= {arXiv preprint arXiv:2208.05785},
  year   = {2023}
}

Comments

ECCV Workshop 2022 CV4Metaverse. The source code and trained models can be obtained at https://github.com/Shubhendu-Jena/Neural-Mesh-Based-Graphics

R2 v1 2026-06-25T01:38:40.659Z