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We present a new system (NPBG++) for the novel view synthesis (NVS) task that achieves high rendering realism with low scene fitting time. Our method efficiently leverages the multiview observations and the point cloud of a static scene to…

Computer Vision and Pattern Recognition · Computer Science 2022-03-28 Ruslan Rakhimov , Andrei-Timotei Ardelean , Victor Lempitsky , Evgeny Burnaev

Current point-based approaches encounter limitations in scalability and rendering quality when using large 3D point cloud maps because using them directly for novel view synthesis (NVS) leads to degraded visualizations. We identify the…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Mohammad Altillawi , Fengyi Shen , Liudi Yang , Sai Manoj Prakhya , Ziyuan Liu

Point-based representations have recently gained popularity in novel view synthesis, for their unique advantages, e.g., intuitive geometric representation, simple manipulation, and faster convergence. However, based on our observation,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Qingtian Zhu , Zizhuang Wei , Zhongtian Zheng , Yifan Zhan , Zhuyu Yao , Jiawang Zhang , Kejian Wu , Yinqiang Zheng

We address the task of view synthesis, generating novel views of a scene given a set of images as input. In many recent works such as NeRF (Mildenhall et al., 2020), the scene geometry is parameterized using neural implicit representations…

Computer Vision and Pattern Recognition · Computer Science 2023-03-08 Yiming Zuo , Jia Deng

There has recently been great interest in neural rendering methods. Some approaches use 3D geometry reconstructed with Multi-View Stereo (MVS) but cannot recover from the errors of this process, while others directly learn a volumetric…

Computer Vision and Pattern Recognition · Computer Science 2021-09-09 Georgios Kopanas , Julien Philip , Thomas Leimkühler , George Drettakis

We present a new point-based approach for modeling the appearance of real scenes. The approach uses a raw point cloud as the geometric representation of a scene, and augments each point with a learnable neural descriptor that encodes local…

Computer Vision and Pattern Recognition · Computer Science 2020-04-07 Kara-Ali Aliev , Artem Sevastopolsky , Maria Kolos , Dmitry Ulyanov , Victor Lempitsky

We propose a differentiable rendering algorithm for efficient novel view synthesis. By departing from volume-based representations in favor of a learned point representation, we improve on existing methods more than an order of magnitude in…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Qiang Zhang , Seung-Hwan Baek , Szymon Rusinkiewicz , Felix Heide

We propose a new method for realistic real-time novel-view synthesis (NVS) of large scenes. Existing neural rendering methods generate realistic results, but primarily work for small scale scenes (<50 square meters) and have difficulty at…

Computer Vision and Pattern Recognition · Computer Science 2023-11-10 Jeffrey Yunfan Liu , Yun Chen , Ze Yang , Jingkang Wang , Sivabalan Manivasagam , Raquel Urtasun

Novel view synthesis is a long-standing problem in machine learning and computer vision. Significant progress has recently been made in developing neural scene representations and rendering techniques that synthesize photorealistic images…

Computer Vision and Pattern Recognition · Computer Science 2021-10-28 Alexander W. Bergman , Petr Kellnhofer , Gordon Wetzstein

Despite the recent success of Neural Radiance Field (NeRF), it is still challenging to render large-scale driving scenes with long trajectories, particularly when the rendering quality and efficiency are in high demand. Existing methods for…

Computer Vision and Pattern Recognition · Computer Science 2023-11-29 Zhuopeng Li , Chenming Wu , Liangjun Zhang , Jianke Zhu

Existing state-of-the-art novel view synthesis methods rely on either fairly accurate 3D geometry estimation or sampling of the entire space for neural volumetric rendering, which limit the overall efficiency. In order to improve the…

Computer Vision and Pattern Recognition · Computer Science 2022-04-08 Yuemei Zhou , Tao Yu , Zerong Zheng , Ying Fu , Yebin Liu

Synthesizing photo-realistic images and videos is at the heart of computer graphics and has been the focus of decades of research. Traditionally, synthetic images of a scene are generated using rendering algorithms such as rasterization or…

Neural rendering is a new image and video generation method based on deep learning. It combines the deep learning model with the physical knowledge of computer graphics, to obtain a controllable and realistic scene model, and realize the…

Graphics · Computer Science 2024-02-02 Xinkai Yan , Jieting Xu , Yuchi Huo , Hujun Bao

We present a method that synthesizes novel views of complex scenes by interpolating a sparse set of nearby views. The core of our method is a network architecture that includes a multilayer perceptron and a ray transformer that estimates…

Computer Vision and Pattern Recognition · Computer Science 2021-04-08 Qianqian Wang , Zhicheng Wang , Kyle Genova , Pratul Srinivasan , Howard Zhou , Jonathan T. Barron , Ricardo Martin-Brualla , Noah Snavely , Thomas Funkhouser

Novel view synthesis (NVS) in dynamic scenes faces persistent challenges in memory consumption, model complexity, training efficiency, and rendering quality. Offline methods offer high fidelity but suffer from high memory usage and limited…

Computer Vision and Pattern Recognition · Computer Science 2025-07-22 Zhenhuan Liu , Shuai Liu , Zhiwei Ning , Jie Yang , Yifan Zuo , Yuming Fang , Wei Liu

Efficient rendering of photo-realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing photo-realistic images from hand-crafted scene representations. However, the…

We present a method for reconstructing high-quality meshes of large unbounded real-world scenes suitable for photorealistic novel view synthesis. We first optimize a hybrid neural volume-surface scene representation designed to have…

Computer Vision and Pattern Recognition · Computer Science 2023-05-17 Lior Yariv , Peter Hedman , Christian Reiser , Dor Verbin , Pratul P. Srinivasan , Richard Szeliski , Jonathan T. Barron , Ben Mildenhall

3D Gaussian splatting (3DGS) is an innovative rendering technique that surpasses the neural radiance field (NeRF) in both rendering speed and visual quality by leveraging an explicit 3D scene representation. Existing 3DGS approaches require…

Computer Vision and Pattern Recognition · Computer Science 2025-06-13 Lintao Xiang , Hongpei Zheng , Yating Huang , Qijun Yang , Hujun Yin

Although 3D Gaussian Splatting (3D-GS) achieves efficient rendering for novel view synthesis, extending it to dynamic scenes still results in substantial memory overhead from replicating Gaussians across frames. To address this challenge,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Chun-Tin Wu , Jun-Cheng Chen

Scene view synthesis, which generates novel views from limited perspectives, is increasingly vital for applications like virtual reality, augmented reality, and robotics. Unlike object-based tasks, such as generating 360{\deg} views of a…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Xiaofeng Jin , Yan Fang , Matteo Frosi , Jianfei Ge , Jiangjian Xiao , Matteo Matteucci
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