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Capacitated network bargaining games are popular combinatorial games that involve the structure of matchings in graphs. We show that it is always possible to stabilize unit-weight instances of this problem (that is, ensure that they admit a…

Discrete Mathematics · Computer Science 2024-09-05 Laura Sanità , Lucy Verberk

The computation of the winning set for parity objectives and for Streett objectives in graphs as well as in game graphs are central problems in computer-aided verification, with application to the verification of closed systems with strong…

Data Structures and Algorithms · Computer Science 2019-03-14 Krishnendu Chatterjee , Monika Henzinger , Veronika Loitzenbauer

This paper considers a class of noncooperative games in which the feasible decision sets of all players are coupled together by a coupled inequality constraint. Adopting the variational inequality formulation of the game, we first introduce…

Computer Science and Game Theory · Computer Science 2024-02-13 Huaqing Li , Liang Ran , Lifeng Zheng , Zhe Li , Jinhui Hu , Jun Li , Tingwen Huang

We use matrix iteration theory to characterize acceleration in smooth games. We define the spectral shape of a family of games as the set containing all eigenvalues of the Jacobians of standard gradient dynamics in the family. Shapes…

Machine Learning · Computer Science 2020-03-10 Waïss Azizian , Damien Scieur , Ioannis Mitliagkas , Simon Lacoste-Julien , Gauthier Gidel

Equilibrium finding in two-player zero-sum games with perfect recall is a well-studied topic that has led to many breakthroughs in computational game theory. This paper aims to generalize such techniques to (timeable) two-player zero-sum…

Computer Science and Game Theory · Computer Science 2026-05-05 Luca Carminati , Brian Hu Zhang , Federico Cacciamani , Junkang Li , Gabriele Farina , Nicola Gatti , Tuomas Sandholm

We study the alternating gradient descent-ascent (AltGDA) algorithm in two-player zero-sum games. Alternating methods, where players take turns to update their strategies, have long been recognized as simple and practical approaches for…

Computer Science and Game Theory · Computer Science 2026-03-03 Tianlong Nan , Shuvomoy Das Gupta , Garud Iyengar , Christian Kroer

We present practical linear and almost linear-time algorithms to compute a chain decomposition of a directed acyclic graph (DAG), $G=(V,E)$. The number of vertex-disjoint chains computed is very close to the minimum. The time complexity of…

Data Structures and Algorithms · Computer Science 2022-12-09 Giorgos Kritikakis , Ioannis G. Tollis

This paper mainly conducts further research to alleviate the issue of limit cycling behavior in training generative adversarial networks (GANs) through the proposed predictive centripetal acceleration algorithm (PCAA). Specifically, we…

Machine Learning · Statistics 2023-08-14 Li Keke , Yang Xinmin

The scheduling and schedulability analysis of real-time directed acyclic graph (DAG) task systems have received much recent attention. The DAG model can accurately represent intra-task parallelim and precedence constraints existing in many…

Operating Systems · Computer Science 2018-08-02 Zheng Dong , Cong Liu

We consider the PC-algorithm Spirtes et. al. (2000) for estimating the skeleton of a very high-dimensional acyclic directed graph (DAG) with corresponding Gaussian distribution. The PC-algorithm is computationally feasible for sparse…

Statistics Theory · Mathematics 2007-06-13 Markus Kalisch , Peter Buehlmann

This work proposes a novel distributed approach for computing a Nash equilibrium in convex games with merely monotone and restricted strongly monotone pseudo-gradients. By leveraging the idea of the centralized operator extrapolation method…

Optimization and Control · Mathematics 2025-07-18 Tatiana Tatarenko , Angelia Nedich

For a class of finite elements approximations for linear stochastic parabolic PDEs it is proved that one can accelerate the rate of convergence by Richardson extrapolation. More precisely, by taking appropriate mixtures of finite elements…

Probability · Mathematics 2022-10-11 István Gyöngy , Annie Millet

This work addresses the NP-Hard problem of acyclic directed acyclic graph (DAG) partitioning problem. The acyclic partitioning problem is defined as partitioning the vertex set of a given directed acyclic graph into disjoint and…

Data Structures and Algorithms · Computer Science 2022-07-28 M. Yusuf Özkaya , Ümit V. Çatalyürek

The problem of learning a directed acyclic graph (DAG) up to Markov equivalence is equivalent to the problem of finding a permutation of the variables that induces the sparsest graph. Without additional assumptions, this task is known to be…

Methodology · Statistics 2020-11-10 Chandler Squires , Joshua Amaniampong , Caroline Uhler

Nesterov's accelerated gradient method (NAG) is widely used in problems with machine learning background including deep learning, and is corresponding to a continuous-time differential equation. From this connection, the property of the…

Optimization and Control · Mathematics 2022-04-05 Yasong Feng , Weiguo Gao

Parity games play an important role in model checking and synthesis. In their paper, Calude et al. have shown that these games can be solved in quasi-polynomial time. We show that their algorithm can be implemented efficiently: we use their…

Logic in Computer Science · Computer Science 2018-01-30 John Fearnley , Sanjay Jain , Sven Schewe , Frank Stephan , Dominik Wojtczak

In recent work, Watanabe, Eberhart, Asada, and Hasuo have shown that parity games can be seen as string diagrams, that is, as the morphisms of a symmetric monoidal category, an algebraic structure with two different operations of…

Logic in Computer Science · Computer Science 2025-01-31 Robin Piedeleu

We consider the classic motion planning problem defined over a roadmap in which a vehicle seeks to find an optimal path from a source to a destination in presence of an attacker who can launch attacks on the vehicle over any edge of the…

Computer Science and Game Theory · Computer Science 2022-04-19 Sandeep Banik , Shaunak D. Bopardikar

Nesterov's accelerated gradient descent (AGD), an instance of the general family of "momentum methods", provably achieves faster convergence rate than gradient descent (GD) in the convex setting. However, whether these methods are superior…

Machine Learning · Computer Science 2017-11-29 Chi Jin , Praneeth Netrapalli , Michael I. Jordan

A classic result in the theory of extensive-form games asserts that the set of strategies available to any perfect-recall player is strategically equivalent to a low-dimensional convex polytope, called the sequence-form polytope. Online…

Computer Science and Game Theory · Computer Science 2024-02-20 Brian Hu Zhang , Gabriele Farina , Tuomas Sandholm
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