Related papers: 3D Face Tracking from 2D Video through Iterative D…
Eye-tracking is a vital technology for human-computer interaction, especially in wearable devices such as AR, VR, and XR. The realization of high-speed and high-precision eye-tracking using frame-based image sensors is constrained by their…
In recent years, audio-driven 3D facial animation has gained significant attention, particularly in applications such as virtual reality, gaming, and video conferencing. However, accurately modeling the intricate and subtle dynamics of…
Computing optical flow is a fundamental problem in computer vision. However, deep learning-based optical flow techniques do not perform well for non-rigid movements such as those found in faces, primarily due to lack of the training data…
Eye-tracking plays a crucial role in the development of virtual reality devices, neuroscience research, and psychology. Despite its significance in numerous applications, achieving an accurate, robust, and fast eye-tracking solution remains…
We present SpatialTrackerV2, a feed-forward 3D point tracking method for monocular videos. Going beyond modular pipelines built on off-the-shelf components for 3D tracking, our approach unifies the intrinsic connections between point…
In this paper, we propose a novel visual tracking framework that intelligently discovers reliable patterns from a wide range of video to resist drift error for long-term tracking tasks. First, we design a Discrete Fourier Transform (DFT)…
Most current multi-object trackers focus on short-term tracking, and are based on deep and complex systems that often cannot operate in real-time, making them impractical for video-surveillance. In this paper we present a long-term,…
Considering that scene flow estimation has the capability of the spatial domain to focus but lacks the coherence of the temporal domain, this study proposes long-term scene flow estimation (LSFE), a comprehensive task that can…
We propose FaceCom, a method for 3D facial shape completion, which delivers high-fidelity results for incomplete facial inputs of arbitrary forms. Unlike end-to-end shape completion methods based on point clouds or voxels, our approach…
Motion transfer from the driving to the source portrait remains a key challenge in the portrait animation. Current diffusion-based approaches condition only on the driving motion, which fails to capture source-to-driving correspondences and…
In this paper, we share our experience in designing a convolutional network-based face detector that could handle faces of an extremely wide range of scales. We show that faces with different scales can be modeled through a specialized set…
We propose a solution to the novel task of rendering sharp videos from new viewpoints from a single motion-blurred image of a face. Our method handles the complexity of face blur by implicitly learning the geometry and motion of faces…
Learning robust visuomotor policies that generalize across diverse objects and interaction dynamics remains a central challenge in robotic manipulation. Most existing approaches rely on direct observation-to-action mappings or compress…
Real-time face orientation recognition is a cutting-edge technology meant to track and analyze facial movements in virtual environments such as online interviews, remote meetings, and virtual classrooms. As the demand for virtual…
The deep learning-based visual tracking algorithms such as MDNet achieve high performance leveraging to the feature extraction ability of a deep neural network. However, the tracking efficiency of these trackers is not very high due to the…
Correlation filter (CF) based tracking algorithms have demonstrated favorable performance recently. Nevertheless, the top performance trackers always employ complicated optimization methods which constraint their real-time applications. How…
Recently, technologies such as face detection, facial landmark localisation and face recognition and verification have matured enough to provide effective and efficient solutions for imagery captured under arbitrary conditions (referred to…
With the increasing demands of applications in virtual reality such as 3D films, virtual Human-Machine Interactions and virtual agents, the analysis of 3D human face analysis is considered to be more and more important as a fundamental step…
Previous works have shown that face recognition with high accurate 3D data is more reliable and insensitive to pose and illumination variations. Recently, low-cost and portable 3D acquisition techniques like ToF(Time of Flight) and DoE…
Face analysis is a core part of computer vision, in which remarkable progress has been observed in the past decades. Current methods achieve recognition and tracking with invariance to fundamental modes of variation such as illumination, 3D…