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Related papers: Exploring Text-to-Motion Generation with Human Pre…

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Aligning language models (LMs) with preferences is an important problem in natural language generation. A key challenge is that preferences are typically provided at the sequence level while LM training and generation both occur at the…

Computation and Language · Computer Science 2025-01-09 Shentao Yang , Shujian Zhang , Congying Xia , Yihao Feng , Caiming Xiong , Mingyuan Zhou

A reliable and comprehensive evaluation metric that aligns with manual preference assessments is crucial for conversational head video synthesis methods development. Existing quantitative evaluations often fail to capture the full…

Computer Vision and Pattern Recognition · Computer Science 2023-08-03 Mohan Zhou , Yalong Bai , Wei Zhang , Ting Yao , Tiejun Zhao , Tao Mei

Data generation and labeling are usually an expensive part of learning for robotics. While active learning methods are commonly used to tackle the former problem, preference-based learning is a concept that attempts to solve the latter by…

Machine Learning · Computer Science 2018-10-11 Erdem Bıyık , Dorsa Sadigh

Learning from human feedback has gained traction in fields like robotics and natural language processing in recent years. While prior works mostly rely on human feedback in the form of comparisons, language is a preferable modality that…

Robotics · Computer Science 2024-10-10 Zhaojing Yang , Miru Jun , Jeremy Tien , Stuart J. Russell , Anca Dragan , Erdem Bıyık

Stylized motion generation is actively studied in computer graphics, especially benefiting from the rapid advances in diffusion models. The goal of this task is to produce a novel motion respecting both the motion content and the desired…

Graphics · Computer Science 2026-01-27 Lei Zhong , Yi Yang , Changjian Li

One of the challenges of aligning large models with human preferences lies in both the data requirements and the technical complexities of current approaches. Predominant methods, such as RLHF, involve multiple steps, each demanding…

Machine Learning · Computer Science 2025-03-19 Siliang Zeng , Yao Liu , Huzefa Rangwala , George Karypis , Mingyi Hong , Rasool Fakoor

This work aims to generate natural and diverse group motions of multiple humans from textual descriptions. While single-person text-to-motion generation is extensively studied, it remains challenging to synthesize motions for more than one…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Mengyi Shan , Lu Dong , Yutao Han , Yuan Yao , Tao Liu , Ifeoma Nwogu , Guo-Jun Qi , Mitch Hill

Reinforcement learning (RL) faces challenges in evaluating policy trajectories within intricate game tasks due to the difficulty in designing comprehensive and precise reward functions. This inherent difficulty curtails the broader…

Artificial Intelligence · Computer Science 2024-07-02 Zichao Shen , Tianchen Zhu , Qingyun Sun , Shiqi Gao , Jianxin Li

Preference tuning is a crucial process for aligning deep generative models with human preferences. This survey offers a thorough overview of recent advancements in preference tuning and the integration of human feedback. The paper is…

Computation and Language · Computer Science 2024-11-05 Genta Indra Winata , Hanyang Zhao , Anirban Das , Wenpin Tang , David D. Yao , Shi-Xiong Zhang , Sambit Sahu

Text-to-image generation has advanced rapidly, yet it still struggles to capture the nuanced user preferences. Existing approaches typically rely on multimodal large language models to infer user preferences, but the derived prompts or…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Zihao Wang , Yuxiang Wei , Xinpeng Zhou , Tianyu Zhang , Tao Liang , Yalong Bai , Hongzhi Zhang , Wangmeng Zuo

For a real-world decision-making problem, the reward function often needs to be engineered or learned. A popular approach is to utilize human feedback to learn a reward function for training. The most straightforward way to do so is to ask…

Machine Learning · Computer Science 2023-10-31 Xiang Ji , Huazheng Wang , Minshuo Chen , Tuo Zhao , Mengdi Wang

High-quality video-text preference data is crucial for Multimodal Large Language Models (MLLMs) alignment. However, existing preference data is very scarce. Obtaining VQA preference data for preference training is costly, and manually…

Machine Learning · Computer Science 2024-11-26 Hao Yi , Qingyang Li , Yulan Hu , Fuzheng Zhang , Di Zhang , Yong Liu

Preference-conditioned image generation seeks to adapt generative models to individual users, producing outputs that reflect personal aesthetic choices beyond the given textual prompt. Despite recent progress, existing approaches either…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Wenyi Mo , Tianyu Zhang , Yalong Bai , Ligong Han , Ying Ba , Dimitris N. Metaxas

Human motion generation is a critical task with a wide range of applications. Achieving high realism in generated motions requires naturalness, smoothness, and plausibility. Despite rapid advancements in the field, current generation…

Computer Vision and Pattern Recognition · Computer Science 2025-01-24 Haoru Wang , Wentao Zhu , Luyi Miao , Yishu Xu , Feng Gao , Qi Tian , Yizhou Wang

Reward engineering is one of the key challenges in Reinforcement Learning (RL). Preference-based RL effectively addresses this issue by learning from human feedback. However, it is both time-consuming and expensive to collect human…

Machine Learning · Computer Science 2025-02-18 Runze Liu , Chenjia Bai , Jiafei Lyu , Shengjie Sun , Yali Du , Xiu Li

Human motion generation is a significant pursuit in generative computer vision with widespread applications in film-making, video games, AR/VR, and human-robot interaction. Current methods mainly utilize either diffusion-based generative…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Canxuan Gang

Preference modelling lies at the intersection of economics, decision theory, machine learning and statistics. By understanding individuals' preferences and how they make choices, we can build products that closely match their expectations,…

Machine Learning · Computer Science 2026-05-19 Alessio Benavoli , Dario Azzimonti

Videos are more informative than images because they capture the dynamics of the scene. By representing motion in videos, we can capture dynamic activities. In this work, we introduce GPT-4 generated motion descriptions that capture…

Computer Vision and Pattern Recognition · Computer Science 2024-06-10 Chinmaya Devaraj , Cornelia Fermuller , Yiannis Aloimonos

There is growing interest in generating skeleton-based human motions from natural language descriptions. While most efforts have focused on developing better neural architectures for this task, there has been no significant work on…

Computation and Language · Computer Science 2023-09-20 Jordan Voas , Yili Wang , Qixing Huang , Raymond Mooney

Human motion generation is essential for fields such as animation, robotics, and virtual reality, requiring models that effectively capture motion dynamics from text descriptions. Existing approaches often rely on Contrastive Language-Image…

Computer Vision and Pattern Recognition · Computer Science 2025-05-19 Gabriel Maldonado , Armin Danesh Pazho , Ghazal Alinezhad Noghre , Vinit Katariya , Hamed Tabkhi