Related papers: CoVoMix: Advancing Zero-Shot Speech Generation for…
Building dialogue systems requires a large corpus of annotated dialogues. Such datasets are usually created via crowdsourcing, which is expensive and time-consuming. In this paper, we propose \textsc{Dialogic}, a novel dialogue simulation…
Existing studies on talking video generation have predominantly focused on single-person monologues or isolated facial animations, limiting their applicability to realistic multi-human interactions. To bridge this gap, we introduce MIT, a…
Audio-driven human video generation has achieved remarkable success in monologue scenarios, largely driven by advancements in powerful video generation foundation models. Moving beyond monologues, authentic human communication is inherently…
Co-speech gesture video generation aims to synthesize realistic, audio-aligned videos of speakers, complete with synchronized facial expressions and body gestures. This task presents challenges due to the significant one-to-many mapping…
Prior works have demonstrated zero-shot text-to-speech by using a generative language model on audio tokens obtained via a neural audio codec. It is still challenging, however, to adapt them to low-latency scenarios. In this paper, we…
In this paper, we present ConvoGen: an innovative framework for generating synthetic conversational data using multi-agent systems. Our method leverages few-shot learning and introduces iterative sampling from a dynamically updated few-shot…
Real-time speech interaction, serving as a fundamental interface for human-machine collaboration, holds immense potential. However, current open-source models face limitations such as high costs in voice data collection, weakness in dynamic…
Embodied human communication encompasses both verbal (speech) and non-verbal information (e.g., gesture and head movements). Recent advances in machine learning have substantially improved the technologies for generating synthetic versions…
Dialogue serves as the most natural manner of human-computer interaction (HCI). Recent advancements in speech language models (SLM) have significantly enhanced speech-based conversational AI. However, these models are limited to turn-based…
Textless spoken language models (SLMs) are generative models of speech that do not rely on text supervision. Most textless SLMs learn to predict the next semantic token, a discrete representation of linguistic content, and rely on a…
The goal of this work is to reconstruct high quality speech from lip motions alone, a task also known as lip-to-speech. A key challenge of lip-to-speech systems is the one-to-many mapping caused by (1) the existence of homophenes and (2)…
Co-speech gesture generation is crucial for creating lifelike avatars and enhancing human-computer interactions by synchronizing gestures with speech. Despite recent advancements, existing methods struggle with accurately identifying the…
Given a piece of speech and its transcript text, text-based speech editing aims to generate speech that can be seamlessly inserted into the given speech by editing the transcript. Existing methods adopt a two-stage approach: synthesize the…
Creating realistic and natural-sounding synthetic speech remains a big challenge for voice identities unseen during training. As there is growing interest in synthesizing voices of new speakers, here we investigate the ability of…
Recent advances in zero-shot text-to-speech (TTS) synthesis have achieved high-quality speech generation for unseen speakers, but most systems remain unsuitable for real-time applications because of their offline design. Current streaming…
Although diffusion models in text-to-speech have become a popular choice due to their strong generative ability, the intrinsic complexity of sampling from diffusion models harms their efficiency. Alternatively, we propose VoiceFlow, an…
Despite remarkable advancements in recent voice conversion (VC) systems, enhancing speaker similarity in zero-shot scenarios remains challenging. This challenge arises from the difficulty of generalizing and adapting speaker characteristics…
In this work, we present Covo-Audio, a 7B-parameter end-to-end LALM that directly processes continuous audio inputs and generates audio outputs within a single unified architecture. Through large-scale curated pretraining and targeted…
We tackle the challenging task of generating complete 3D facial animations for two interacting, co-located participants from a mixed audio stream. While existing methods often produce disembodied "talking heads" akin to a video conference…
Recent advancements in conversational systems have significantly enhanced human-machine interactions across various domains. However, training these systems is challenging due to the scarcity of specialized dialogue data. Traditionally,…