Related papers: CoVoMix: Advancing Zero-Shot Speech Generation for…
The advent of large language models (LLMs) has made it possible to generate natural written dialogues between two agents. However, generating human-like spoken dialogues from these written dialogues remains challenging. Spoken dialogues…
Audio is an essential part of our life, but creating it often requires expertise and is time-consuming. Research communities have made great progress over the past year advancing the performance of large scale audio generative models for a…
Recent advancements in large language models (LLMs) have led to significant progress in text-based dialogue systems. These systems can now generate high-quality responses that are accurate and coherent across a wide range of topics and…
We introduce VoiceCraft, a token infilling neural codec language model, that achieves state-of-the-art performance on both speech editing and zero-shot text-to-speech (TTS) on audiobooks, internet videos, and podcasts. VoiceCraft employs a…
Although significant progress has been made in audio-driven talking head generation, text-driven methods remain underexplored. In this work, we present OmniTalker, a unified framework that jointly generates synchronized talking audio-video…
Recent advancements in AI-driven conversational agents have exhibited immense potential of AI applications. Effective response generation is crucial to the success of these agents. While extensive research has focused on leveraging multiple…
Co-speech gesture generation has significantly advanced human-computer interaction, yet speaker movements remain constrained due to the omission of text-driven non-spontaneous gestures (e.g., bowing while talking). Existing methods face two…
This work explores the task of synthesizing speech in nonexistent human-sounding voices. We call this task "speaker generation", and present TacoSpawn, a system that performs competitively at this task. TacoSpawn is a recurrent…
Co-speech gestures, if presented in the lively form of videos, can achieve superior visual effects in human-machine interaction. While previous works mostly generate structural human skeletons, resulting in the omission of appearance…
Large-scale generative models such as GPT and DALL-E have revolutionized the research community. These models not only generate high fidelity outputs, but are also generalists which can solve tasks not explicitly taught. In contrast, speech…
The zero-shot scenario for speech generation aims at synthesizing a novel unseen voice with only one utterance of the target speaker. Although the challenges of adapting new voices in zero-shot scenario exist in both stages -- acoustic…
The goal of this work is zero-shot text-to-speech synthesis, with speaking styles and voices learnt from facial characteristics. Inspired by the natural fact that people can imagine the voice of someone when they look at his or her face, we…
Large speech generation models are evolving from single-speaker, short sentence synthesis to multi-speaker, long conversation geneartion. Current long-form speech generation models are predominately constrained to dyadic, turn-based…
Neural text-to-speech (TTS) has achieved human-like synthetic speech for single-speaker, single-language synthesis. Multilingual TTS systems are limited to resource-rich languages due to the lack of large paired text and studio-quality…
Currently, many multi-speaker speech synthesis and voice conversion systems address speaker variations with an embedding vector. Modeling it directly allows new voices outside of training data to be synthesized. GMM based approaches such as…
Co-speech gesture generation is to synthesize a gesture sequence that not only looks real but also matches with the input speech audio. Our method generates the movements of a complete upper body, including arms, hands, and the head.…
Audio-driven talking video generation has advanced significantly, but existing methods often depend on video-to-video translation techniques and traditional generative networks like GANs and they typically generate taking heads and…
The generation of co-speech gestures for digital humans is an emerging area in the field of virtual human creation. Prior research has made progress by using acoustic and semantic information as input and adopting classify method to…
In recent years, several text-to-speech systems have been proposed to synthesize natural speech in zero-shot, few-shot, and low-resource scenarios. However, these methods typically require training with data from many different speakers.…
Novel text-to-speech systems can generate entirely new voices that were not seen during training. However, it remains a difficult task to efficiently create personalized voices from a high-dimensional speaker space. In this work, we use…