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Gait disabilities are among the most frequent worldwide. Their treatment relies on rehabilitation therapies, in which smart walkers are being introduced to empower the user's recovery and autonomy, while reducing the clinicians effort. For…

Computer Vision and Pattern Recognition · Computer Science 2023-05-22 Carolina Gonçalves , João M. Lopes , Sara Moccia , Daniele Berardini , Lucia Migliorelli , Cristina P. Santos

Data augmentation is a crucial technique in deep learning, particularly for tasks with limited dataset diversity, such as skeleton-based datasets. This paper proposes a comprehensive data augmentation framework that integrates geometric…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Nada Aboudeshish , Dmitry Ignatov , Radu Timofte

In skeleton-based action recognition, Graph Convolutional Networks model human skeletal joints as vertices and connect them through an adjacency matrix, which can be seen as a local attention mask. However, in most existing Graph…

Computer Vision and Pattern Recognition · Computer Science 2022-07-13 Hao Xing , Darius Burschka

Dexterous multi-fingered hands can provide robots with the ability to flexibly perform a wide range of manipulation skills. However, many of the more complex behaviors are also notoriously difficult to control: Performing in-hand object…

Robotics · Computer Science 2019-09-26 Anusha Nagabandi , Kurt Konoglie , Sergey Levine , Vikash Kumar

Accurate prediction of human movements is required to enhance the efficiency of physical human-robot interaction. Behavioral differences across various users are crucial factors that limit the prediction of human motion. Although recent…

Robotics · Computer Science 2021-10-12 Hee-Seung Moon , Jiwon Seo

The ability to generate complex and realistic human body animations at scale, while following specific artistic constraints, has been a fundamental goal for the game and animation industry for decades. Popular techniques include…

Computer Vision and Pattern Recognition · Computer Science 2020-05-29 Yi Zhou , Jingwan Lu , Connelly Barnes , Jimei Yang , Sitao Xiang , Hao li

The paper addresses the following problem: given a set of man-made shapes, e.g., chairs, can we quickly rank and explore the set of shapes with respect to a given avatar pose? Answering this question requires identifying which shapes are…

Graphics · Computer Science 2014-02-25 Youyi Zheng , Julie Dorsey , Niloy Mitra

The age and stroke-associated decline in musculoskeletal strength degrades the ability to perform daily human tasks using the upper extremities. Although there are a few examples of exoskeletons, they need manual operations due to the…

Physical contact between hands and objects plays a critical role in human grasps. We show that optimizing the pose of a hand to achieve expected contact with an object can improve hand poses inferred via image-based methods. Given a hand…

Computer Vision and Pattern Recognition · Computer Science 2021-04-16 Patrick Grady , Chengcheng Tang , Christopher D. Twigg , Minh Vo , Samarth Brahmbhatt , Charles C. Kemp

Ultra-dense crowds, in which physical contact between people cannot be avoided, pose major safety concerns. Nevertheless, the underlying dynamics driving their collective behaviours remain poorly understood. Existing dense crowd models,…

Physics and Society · Physics 2026-01-12 Thomas Chatagnon , Mohcine Chraibi , Julien Pettré , Armin Seyfried , Antoine Tordeux

Grasping objects under uncertainty remains an open problem in robotics research. This uncertainty is often due to noisy or partial observations of the object pose or shape. To enable a robot to react appropriately to unforeseen effects, it…

Robotics · Computer Science 2018-09-20 Hamza Merzic , Miroslav Bogdanovic , Daniel Kappler , Ludovic Righetti , Jeannette Bohg

Despite huge progress in skeleton-based action recognition, its generalizability to different domains remains a challenging issue. In this paper, to solve the skeleton action generalization problem, we present a recover-and-resample…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Hanchao Liu , Yujiang Li , Tai-Jiang Mu , Shi-Min Hu

Human actions often involve complex interactions across several inter-related objects in the scene. However, existing approaches to fine-grained video understanding or visual relationship detection often rely on single object representation…

Computer Vision and Pattern Recognition · Computer Science 2018-03-22 Chih-Yao Ma , Asim Kadav , Iain Melvin , Zsolt Kira , Ghassan AlRegib , Hans Peter Graf

Existing digital human models approximate the human skeletal system using rigid bodies connected by rotational joints. While the simplification is considered acceptable for legs and arms, it significantly lacks fidelity to model rich torso…

Graphics · Computer Science 2023-05-10 Seunghwan Lee , Yifeng Jiang , C. Karen Liu

Existing deep models predict 2D and 3D kinematic poses from video that are approximately accurate, but contain visible errors that violate physical constraints, such as feet penetrating the ground and bodies leaning at extreme angles. In…

Computer Vision and Pattern Recognition · Computer Science 2020-07-27 Davis Rempe , Leonidas J. Guibas , Aaron Hertzmann , Bryan Russell , Ruben Villegas , Jimei Yang

Musculoskeletal robots that are based on pneumatic actuation have a variety of properties, such as compliance and back-drivability, that render them particularly appealing for human-robot collaboration. However, programming interactive and…

Robotics · Computer Science 2019-08-16 Joseph Campbell , Arne Hitzmann , Simon Stepputtis , Shuhei Ikemoto , Koh Hosoda , Heni Ben Amor

Augmenting the body with artificial limbs controlled concurrently to the natural limbs has long appeared in science fiction, but recent technological and neuroscientific advances have begun to make this vision possible. By allowing…

3D multi-person motion prediction is a challenging task that involves modeling individual behaviors and interactions between people. Despite the emergence of approaches for this task, comparing them is difficult due to the lack of…

Computer Vision and Pattern Recognition · Computer Science 2023-06-27 Xiaogang Peng , Xiao Zhou , Yikai Luo , Hao Wen , Yu Ding , Zizhao Wu

In this work, we develop an automated method to generate 3D human walking motion in simulation which is comparable to real-world human motion. At the core, our work leverages the ability of deep reinforcement learning methods to learn…

Robotics · Computer Science 2021-03-16 Visak Kumar

Human action recognition as an important application of computer vision has been studied for decades. Among various approaches, skeleton-based methods recently attract increasing attention due to their robust and superior performance.…

Computer Vision and Pattern Recognition · Computer Science 2021-02-26 Tingtian Li , Zixun Sun , Xiao Chen
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