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Dexterous manipulation is a crucial yet highly complex challenge in humanoid robotics, demanding precise, adaptable, and sample-efficient learning methods. As humanoid robots are usually designed to operate in human-centric environments and…

Robotics · Computer Science 2026-02-26 Edgar Welte , Rania Rayyes

Recent advances in deep reinforcement learning (RL) based techniques combined with training in simulation have offered a new approach to developing robust controllers for legged robots. However, the application of such approaches to real…

Robotics · Computer Science 2023-08-08 Rohan Pratap Singh , Zhaoming Xie , Pierre Gergondet , Fumio Kanehiro

The inherent difficulty and limited scalability of collecting manipulation data using multi-fingered robot hand hardware platforms have resulted in severe data scarcity, impeding research on data-driven dexterous manipulation policy…

Robotics · Computer Science 2025-11-17 Wenbin Bai , Qiyu Chen , Xiangbo Lin , Jianwen Li , Quancheng Li , Hejiang Pan , Yi Sun

This work presents REFLEX: Robotic Explanations to FaiLures and Human EXpressions, a comprehensive multimodal dataset capturing human reactions to robot failures and subsequent explanations in collaborative settings. It aims to facilitate…

Robotics · Computer Science 2025-02-21 Parag Khanna , Andreas Naoum , Elmira Yadollahi , Mårten Björkman , Christian Smith

Transferring human motion to a mobile robotic manipulator and ensuring safe physical human-robot interaction are crucial steps towards automating complex manipulation tasks in human-shared environments. In this work, we present a novel…

Robotics · Computer Science 2021-10-26 Miguel Arduengo , Ana Arduengo , Adrià Colomé , Joan Lobo-Prat , Carme Torras

\textbf{Synthetic human dynamics} aims to generate photorealistic videos of human subjects performing expressive, intention-driven motions. However, current approaches face two core challenges: (1) \emph{geometric inconsistency} and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Weiqi Li , Zehao Zhang , Liang Lin , Guangrun Wang

In recent years, quadruped robots have attracted significant attention due to their practical advantages in maneuverability, particularly when navigating rough terrain and climbing stairs. As these robots become more integrated into various…

Robotics · Computer Science 2024-09-02 Soohyun Shin , Trevor Evetts , Hunter Saylor , Hyunji Kim , Soojin Woo , Wonhwha Rhee , Seong-Woo Kim

Humanoid robots hold great promise for operating in human-centric environments, yet achieving robust whole-body coordination across the head, hands, and legs remains a major challenge. We present a system that combines a modular…

Robotics · Computer Science 2026-01-01 Haozhi Qi , Yen-Jen Wang , Toru Lin , Brent Yi , Yi Ma , Koushil Sreenath , Jitendra Malik

Humanoid robots could benefit from using their upper bodies for support contacts, enhancing their workspace, stability, and ability to perform contact-rich and pushing tasks. In this paper, we propose a unified approach that combines an…

Robotics · Computer Science 2024-10-22 Quentin Rouxel , Andrea Ferrari , Serena Ivaldi , Jean-Baptiste Mouret

Imitation learning frameworks that learn robot control policies from demonstrators' motions via hand-mounted demonstration interfaces have attracted increasing attention. However, due to differences in physical characteristics between…

Robotics · Computer Science 2026-02-18 Kei Takahashi , Hikaru Sasaki , Takamitsu Matsubara

The production of animation is a resource intensive process in game companies. Therefore, techniques to synthesize animations have been developed. However, these procedural techniques offer limited adaptability by animation artists. In…

Virtual Reality is used successfully to treat people for regular phobias. A new challenge is to develop Virtual Reality Exposure Training for social skills. Virtual actors in such systems have to show appropriate social behavior including…

Computers and Society · Computer Science 2014-04-16 Catholijn Jonker , Joost Broekens , Aske Plaat

We explore how humanoid robots can be repurposed as haptic media, extending beyond their conventional role as social, assistive, collaborative agents. To illustrate this approach, we implemented HumanoidTurk, taking a first step toward a…

Human-Computer Interaction · Computer Science 2026-01-28 DaeHo Lee , Ryo Suzuki , Jin-Hyuk Hong

Generative manipulation policies can fail catastrophically under deployment-time distribution shift, yet many failures are near-misses: the robot reaches almost-correct poses and would succeed with a small corrective motion. We propose…

Robotics · Computer Science 2026-03-05 Edgar Welte , Yitian Shi , Rosa Wolf , Maximillian Gilles , Rania Rayyes

To enable more natural face-to-face interactions, conversational agents need to adapt their behavior to their interlocutors. One key aspect of this is generation of appropriate non-verbal behavior for the agent, for example facial gestures,…

Computer Vision and Pattern Recognition · Computer Science 2020-10-26 Patrik Jonell , Taras Kucherenko , Gustav Eje Henter , Jonas Beskow

Emotion serves as an essential component in daily human interactions. Existing human motion generation frameworks do not consider the impact of emotions, which reduces naturalness and limits their application in interactive tasks, such as…

Computer Vision and Pattern Recognition · Computer Science 2025-08-11 Chen Zhu , Buzhen Huang , Zijing Wu , Binghui Zuo , Yangang Wang

Despite advances in dance generation, most methods are trained in the skeletal domain and ignore mesh-level physical constraints. As a result, motions that look plausible as joint trajectories often exhibit body self-penetration and…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Jidong Jia , Youjian Zhang , Huan Fu , Dacheng Tao

Machine perception is an important prerequisite for safe interaction and locomotion in dynamic environments. This requires not only the timely perception of surrounding geometries and distances but also the ability to react to changing…

Robotics · Computer Science 2024-10-30 Simone Müller , Dieter Kranzlmüller

This article suggests a reasoning-guided vision-language-motion diffusion framework (RG-VLMD) for generating instruction-aware co-speech gestures for humanoid robots in educational scenarios. The system integrates multi-modal affective…

Robotics · Computer Science 2026-03-20 Fuze Sun , Lingyu Li , Lekan Dai , Xinyu Fan

Motion mimicking is a foundational task in physics-based character animation. However, most existing motion mimicking methods are built upon reinforcement learning (RL) and suffer from heavy reward engineering, high variance, and slow…

Computer Vision and Pattern Recognition · Computer Science 2023-04-27 Jiawei Ren , Cunjun Yu , Siwei Chen , Xiao Ma , Liang Pan , Ziwei Liu