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We study the problem of making 3D scene reconstructions interactive by asking the following question: can we predict the sounds of human hands physically interacting with a scene? First, we record a video of a human manipulating objects…

Computer Vision and Pattern Recognition · Computer Science 2025-06-12 Yiming Dou , Wonseok Oh , Yuqing Luo , Antonio Loquercio , Andrew Owens

Generating physically realistic humanoid-object interactions (HOI) is a fundamental challenge in robotics. Existing HOI generation approaches, such as diffusion-based models, often suffer from artifacts such as implausible contacts,…

Robotics · Computer Science 2025-08-21 Yuhang Lin , Yijia Xie , Jiahong Xie , Yuehao Huang , Ruoyu Wang , Jiajun Lv , Yukai Ma , Xingxing Zuo

We present a feasibility-driven teleoperation framework designed to generate humanoid multi-contact maneuvers for use in unstructured environments. Our framework is designed for motions with arbitrary contact modes and postures. The…

Robotics · Computer Science 2023-11-14 Stephen McCrory , Sylvain Bertrand , Achintya Mohan , Duncan Calvert , Jerry Pratt , Robert Griffin

Current 3D human animation methods struggle to achieve photorealism: kinematics-based approaches lack non-rigid dynamics (e.g., clothing dynamics), while methods that leverage video diffusion priors can synthesize non-rigid motion but…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Qi Sun , Can Wang , Jiaxiang Shang , Yingchun Liu , Jing Liao

In this paper, we present a complete and efficient implementation of a knowledge-sharing augmented kinesthetic teaching approach for efficient task execution in robotics. Our augmented kinesthetic teaching method integrates intuitive human…

Robotics · Computer Science 2023-12-04 Cheng Tang , Jiaming Zhong , Yue Hu

Recent development in developing humanoid robot poses new challenges to human-machine interaction communication. A major challenge is to develop robots that can behave like and interact with human in the most natural way possible. This…

Robotics · Computer Science 2014-12-03 Ong Sing Goh , Lance Fung

In dyadic interaction, predicting the listener's facial reactions is challenging as different reactions could be appropriate in response to the same speaker's behaviour. Previous approaches predominantly treated this task as an…

Computer Vision and Pattern Recognition · Computer Science 2024-11-05 Cheng Luo , Siyang Song , Weicheng Xie , Micol Spitale , Zongyuan Ge , Linlin Shen , Hatice Gunes

When we humans look at a video of human-object interaction, we can not only infer what is happening but we can even extract actionable information and imitate those interactions. On the other hand, current recognition or geometric…

Computer Vision and Pattern Recognition · Computer Science 2020-03-27 Kiana Ehsani , Shubham Tulsiani , Saurabh Gupta , Ali Farhadi , Abhinav Gupta

Natural conversations between humans often involve a large number of non-verbal nuanced expressions, displayed at key times throughout the conversation. Understanding and being able to model these complex interactions is essential for…

Computer Vision and Pattern Recognition · Computer Science 2022-07-12 Renke Wang , Ifeoma Nwogu

3D hand-object interaction data is scarce due to the hardware constraints in scaling up the data collection process. In this paper, we propose HOIDiffusion for generating realistic and diverse 3D hand-object interaction data. Our model is a…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Mengqi Zhang , Yang Fu , Zheng Ding , Sifei Liu , Zhuowen Tu , Xiaolong Wang

Robotic manipulation policies are advancing rapidly, but their direct evaluation in the real world remains costly, time-consuming, and difficult to reproduce, particularly for tasks involving deformable objects. Simulation provides a…

Action recognition is a relatively established task, where givenan input sequence of human motion, the goal is to predict its ac-tion category. This paper, on the other hand, considers a relativelynew problem, which could be thought of as…

Computer Vision and Pattern Recognition · Computer Science 2020-07-31 Chuan Guo , Xinxin Zuo , Sen Wang , Shihao Zou , Qingyao Sun , Annan Deng , Minglun Gong , Li Cheng

Generating physically feasible dynamics in a data-driven context is challenging, especially when adhering to physical priors expressed in specific equations or formulas. Existing methodologies often overlook the integration of physical…

Machine Learning · Computer Science 2026-02-16 Zihan Zhou , Xiaoxue Wang , Tianshu Yu

Current approaches for 3D human motion synthesis generate high quality animations of digital humans performing a wide variety of actions and gestures. However, a notable technological gap exists in addressing the complex dynamics of multi…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Anindita Ghosh , Rishabh Dabral , Vladislav Golyanik , Christian Theobalt , Philipp Slusallek

We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availability of a production-quality photo-realistic 3D model of…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Lingjie Liu , Weipeng Xu , Michael Zollhoefer , Hyeongwoo Kim , Florian Bernard , Marc Habermann , Wenping Wang , Christian Theobalt

Accurate facial expression imitation on human-face robots is crucial for achieving natural human-robot interaction. Most existing methods have achieved photorealistic expression imitation through mapping 2D facial landmarks to a robot's…

Robotics · Computer Science 2026-03-10 Xu Chen , Rui Gao , Che Sun , Zhehang Liu , Yuwei Wu , Shuo Yang , Yunde Jia

Despite advances in physics-based 3D motion synthesis, current methods face key limitations: reliance on pre-reconstructed 3D Gaussian Splatting (3DGS) built from dense multi-view images with time-consuming per-scene optimization; physics…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Chunji Lv , Zequn Chen , Donglin Di , Weinan Zhang , Hao Li , Wei Chen , Yinjie Lei , Changsheng Li

Recent pose-transfer methods aim to generate temporally consistent and fully controllable videos of human action where the motion from a reference video is reenacted by a new identity. We evaluate three state-of-the-art pose-transfer…

Computer Vision and Pattern Recognition · Computer Science 2025-01-28 Vaclav Knapp , Matyas Bohacek

How do humans move? Advances in reinforcement learning (RL) have produced impressive results in capturing human motion using physics-based humanoid control. However, torque-controlled humanoids fail to model key aspects of human motor…

Robotics · Computer Science 2026-03-26 Merkourios Simos , Alberto Silvio Chiappa , Alexander Mathis

Real objects that inhabit the physical world follow physical laws and thus behave plausibly during interaction with other physical objects. However, current methods that perform 3D reconstructions of real-world scenes from multi-view 2D…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Yuqiu Liu , Jialin Song , Marissa Ramirez de Chanlatte , Rochishnu Chowdhury , Rushil Paresh Desai , Wuyang Chen , Daniel Martin , Michael W. Mahoney