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Related papers: Real Acoustic Fields: An Audio-Visual Room Acousti…

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We study the problem of multimodal physical scene understanding, where an embodied agent needs to find fallen objects by inferring object properties, direction, and distance of an impact sound source. Previous works adopt feed-forward…

Robotics · Computer Science 2024-07-17 Jie Yin , Andrew Luo , Yilun Du , Anoop Cherian , Tim K. Marks , Jonathan Le Roux , Chuang Gan

We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an…

Sound · Computer Science 2021-09-28 Zhenyu Tang , Nicholas J. Bryan , Dingzeyu Li , Timothy R. Langlois , Dinesh Manocha

Vision research showed remarkable success in understanding our world, propelled by datasets of images and videos. Sensor data from radar, LiDAR and cameras supports research in robotics and autonomous driving for at least a decade. However,…

Robotics · Computer Science 2024-03-04 Amandine Brunetto , Sascha Hornauer , Stella X. Yu , Fabien Moutarde

We present an indoor acoustic simulation framework that supports both ultrasonic and audible signaling. The framework opens the opportunity for fast indoor acoustic data generation and positioning development. The improved…

Audio and Speech Processing · Electrical Eng. & Systems 2023-06-22 Daan Delabie , Chesney Buyle , Bert Cox , Liesbet Van der Perre , Lieven De Strycker

Room impulse response (RIR) functions capture how the surrounding physical environment transforms the sounds heard by a listener, with implications for various applications in AR, VR, and robotics. Whereas traditional methods to estimate…

Sound · Computer Science 2022-11-28 Sagnik Majumder , Changan Chen , Ziad Al-Halah , Kristen Grauman

Realistic sound propagation is essential for immersion in a virtual scene, yet physically accurate wave-based simulations remain computationally prohibitive for real-time applications. Wave coding methods address this limitation by…

Sound · Computer Science 2026-02-09 Hugo Seuté , Pranai Vasudev , Etienne Richan , Louis-Xavier Buffoni

In this paper we explore audiovisual emotion recognition under noisy acoustic conditions with a focus on speech features. We attempt to answer the following research questions: (i) How does speech emotion recognition perform on noisy data?…

Sound · Computer Science 2021-03-03 Michael Neumann , Ngoc Thang Vu

We present the Geometric-Wave Acoustic (GWA) dataset, a large-scale audio dataset of about 2 million synthetic room impulse responses (IRs) and their corresponding detailed geometric and simulation configurations. Our dataset samples…

Sound · Computer Science 2022-06-22 Zhenyu Tang , Rohith Aralikatti , Anton Ratnarajah , Dinesh Manocha

We investigate the impact of more realistic room simulation for training far-field keyword spotting systems without fine-tuning on in-domain data. To this end, we study the impact of incorporating the following factors in the room impulse…

Sound · Computer Science 2020-11-19 Eric Bezzam , Robin Scheibler , Cyril Cadoux , Thibault Gisselbrecht

Room acoustics analysis plays a central role in architectural design, audio engineering, speech intelligibility assessment, and hearing research. Despite the availability of standardized metrics such as reverberation time, clarity, and…

Audio and Speech Processing · Electrical Eng. & Systems 2026-02-16 Mandip Goswami

Room Impulse Responses (RIRs) accurately characterize acoustic properties of indoor environments and play a crucial role in applications such as speech enhancement, speech recognition, and audio rendering in augmented reality (AR) and…

Audio and Speech Processing · Electrical Eng. & Systems 2025-11-05 Chunxi Wang , Maoshen Jia , Wenyu Jin

Room acoustics measurements are used in many areas of audio research, from physical acoustics modelling and speech enhancement to virtual reality applications. This paper documents the technical specifications and choices made in the…

Audio and Speech Processing · Electrical Eng. & Systems 2021-11-24 Thomas McKenzie , Leo McCormack , Christoph Hold

Few-shot audio-visual acoustics modeling seeks to synthesize the room impulse response in arbitrary locations with few-shot observations. To sufficiently exploit the provided few-shot data for accurate acoustic modeling, we present a…

Computer Vision and Pattern Recognition · Computer Science 2024-05-24 Diwei Huang , Kunyang Lin , Peihao Chen , Qing Du , Mingkui Tan

Sim2real transfer has received increasing attention lately due to the success of learning robotic tasks in simulation end-to-end. While there has been a lot of progress in transferring vision-based navigation policies, the existing sim2real…

Sound · Computer Science 2024-09-12 Changan Chen , Jordi Ramos , Anshul Tomar , Kristen Grauman

We consider the fusion of two aerodynamic data sets originating from differing fidelity physical or computer experiments. We specifically address the fusion of: 1) noisy and in-complete fields from wind tunnel measurements and 2)…

Computational Engineering, Finance, and Science · Computer Science 2020-08-04 S. Ashwin Renganathan , Kohei Harada , Dimitri N. Mavris

While experimentation with synthetic stimuli in abstracted listening situations has a long standing and successful history in hearing research, an increased interest exists on closing the remaining gap towards real-life listening by…

The rapid proliferation of drones across various industries has introduced significant challenges related to privacy, security, and noise pollution. Current drone detection systems, primarily based on visual and radar technologies, face…

Sound · Computer Science 2025-09-08 Mia Y. Wang , Mackenzie Linn , Andrew P. Berg , Qian Zhang

Passive Acoustic Monitoring (PAM) analysis is often hindered by the intensive manual effort needed to create labelled training data. This study introduces a synthetic data framework to generate large volumes of richly labelled training data…

Sound · Computer Science 2025-07-23 Kaspar Soltero , Tadeu Siqueira , Stefanie Gutschmidt

Recent advances in deep learning have enabled the creation of natural-sounding synthesised speech. However, attackers have also utilised these tech-nologies to conduct attacks such as phishing. Numerous public datasets have been created to…

Sound · Computer Science 2024-04-30 Abdulazeez AlAli , George Theodorakopoulos

This paper investigates the viability of Wave Field Synthesis (WFS) for enhancing auditory immersion in VR-based cognitive research. While Virtual Reality (VR) offers significant advantages for studying human perception and behavior,…

Human-Computer Interaction · Computer Science 2025-07-08 Benjamin Kahl