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Related papers: Experimental Studies of Metaverse Streaming

200 papers

We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. Hence,…

Graphics · Computer Science 2022-10-12 Yu Wei Tan , Louiz Kim-Chan , Anthony Halim , Anand Bhojan

The Metaverse has emerged to extend our lifestyle beyond physical limitations. As essential components in the Metaverse, digital twins (DTs) are the real-time digital replicas of physical items. Multi-access edge computing (MEC) provides…

Systems and Control · Electrical Eng. & Systems 2023-09-18 Jiadong Yu , Ahmad Alhilal , Pan Hui , Danny H. K. Tsang

A 360 virtual reality (VR) video, recording a scene of interest in every direction, provides VR users with immersive viewing experience. However, transmission of a 360 VR video which is of a much larger size than a traditional video to…

Information Theory · Computer Science 2019-01-09 Kaixuan Long , Chencheng Ye , Ying Cui , Zhi Liu

The rapid evolution of modern manufacturing systems is driven by the integration of emerging metaverse technologies such as artificial intelligence (AI), digital twin (DT) with different forms of extended reality (XR) like virtual reality…

Systems and Control · Electrical Eng. & Systems 2026-01-06 Hui Yang , Faisal Aqlan , Richard Zhao

Virtual Reality (VR) offers a unique collaborative experience, with parallel views playing a pivotal role in Collaborative Virtual Environments by supporting the transfer and delivery of items. Sharing and manipulating partners' views…

Human-Computer Interaction · Computer Science 2025-03-10 Xian Wang , Luyao Shen , Lei Chen , Mingming Fan , Lik-Hang Lee

Metaverse, the core of the next-generation Internet, is a computer-generated holographic digital environment that simultaneously combines spatio-temporal, immersive, real-time, sustainable, interoperable, and data-sensitive characteristics.…

Cryptography and Security · Computer Science 2024-02-22 Chuan Chen , Yuecheng Li , Zhenpeng Wu , Chengyuan Mai , Youming Liu , Yanming Hu , Zibin Zheng , Jiawen Kang

Metaverse is considered to be the evolution of the next-generation networks, providing users with experience sharing at the intersection between physical and digital. Augmented reality (AR) is one of the primary supporting technologies in…

Social and Information Networks · Computer Science 2022-12-05 Jie Feng , Jun Zhao

In this paper, we design an exclusive Metaverse network traffic classifier, named Discern-XR, to help Internet service providers (ISP) and router manufacturers enhance the quality of Metaverse services. Leveraging segmented learning, the…

Artificial Intelligence · Computer Science 2024-11-11 Yoga Suhas Kuruba Manjunath , Austin Wissborn , Mathew Szymanowski , Mushu Li , Lian Zhao , Xiao-Ping Zhang

Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile…

Human-Computer Interaction · Computer Science 2018-09-25 Tiffany Leung , Farhana Zulkernine , Haruna Isah

This paper discusses challenges and opportunities of considering the Metaverse as an Information-Centric Network (ICN). The Web today essentially represents a data-centric application layer: data named by URLs is manipulated with REST…

Networking and Internet Architecture · Computer Science 2023-09-19 Dirk Kutscher , Jeff Burke , Giuseppe Fioccola , Paulo Mendes

The contributions of this paper are: (1) a taxonomy of the "Realities" (Virtual, Augmented, Mixed, Mediated, etc.), and (2) some new kinds of "reality" that come from nature itself, i.e. that expand our notion beyond synthetic realities to…

Human-Computer Interaction · Computer Science 2018-04-24 Steve Mann , Tom Furness , Yu Yuan , Jay Iorio , Zixin Wang

While the integration of IoT devices in virtual spaces is becoming increasingly common, technical barriers to controlling custom devices in multi-user Virtual Reality (VR) environments remain high, particularly limiting new applications in…

Human-Computer Interaction · Computer Science 2025-01-28 Ryutaro Kurai , Hikari Yanagawa , Yuichi Hiroi , Takefumi Hiraki

Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), digital twin, Metaverse and other related digital technologies have attracted much attention in recent years. These new emerging technologies are changing the world…

Artificial Intelligence · Computer Science 2023-05-18 Hao Lan Zhang , Yun Xue , Yifan Lu , Sanghyuk Lee

The metaverse offers immersive and adaptive learning environments for neurodivergent students to thrive and reach their full potential. In this paper, we propose a generic framework that leverages metaverse services as an evolution beyond…

Computers and Society · Computer Science 2025-09-22 Rachid Hamadi , Abdelmounaam Rezgui , Ali Darejeh

Metaverse has become a buzzword recently. Mobile augmented reality (MAR) is a promising approach to providing users with an immersive experience in the Metaverse. However, due to limitations of bandwidth, latency and computational…

Social and Information Networks · Computer Science 2023-03-13 Xinyu Zhou , Yang Li , Jun Zhao

As the next-generation Internet paradigm, Web 3.0 encapsulates the expectations of user-centric immersion and interaction experiences in a decentralized manner. Metaverse, a virtual world interacting with the physical world, is becoming one…

Networking and Internet Architecture · Computer Science 2023-03-16 Yi-Jing Liu , Hongyang Du , Dusit Niyato , Gang Feng , Jiawen Kang , Zehui Xiong

Metaverse learning environments allow for a seamless and intuitive transition between activities compared to Virtual Reality (VR) learning environments, due to their interconnected design. The design of VR scenes is important for creating…

Human-Computer Interaction · Computer Science 2023-11-23 Rahatara Ferdousi , Mohammed Faisal , Fedwa Laamarti , Chunsheng Yang , Abdulmotaleb El Saddik

In-person human interaction relies on our spatial perception of each other and our surroundings. Current remote communication tools partially address each of these aspects. Video calls convey real user representations but without spatial…

Human-Computer Interaction · Computer Science 2023-09-06 Rishi Vanukuru , Suibi Che-Chuan Weng , Krithik Ranjan , Torin Hopkins , Amy Banic , Mark D. Gross , Ellen Yi-Luen Do

Recent advances in emerging technologies such as artificial intelligence and extended reality have pushed the Metaverse, a virtual, shared space, into reality. In Metaverse, users can customize virtual avatars to experience a different…

Signal Processing · Electrical Eng. & Systems 2022-11-24 Jiacheng Wang , Hongyang Du , Xiaolong Yang , Dusit Niyato , Jiawen Kang , Shiwen Mao

We propose to build realistic virtual worlds, called 360RVW, for large urban environments directly from 360{\deg} videos. We provide an interface for interactive exploration, where users can freely navigate via their own avatars. 360{\deg}…

Multimedia · Computer Science 2025-10-14 Mizuki Takenawa , Naoki Sugimoto , Leslie Wöhler , Satoshi Ikehata , Kiyoharu Aizawa