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Related papers: Experimental Studies of Metaverse Streaming

200 papers

Despite the proliferation of Blockchain Metaverse projects, the inclusion of physically disabled individuals in the Metaverse remains distant, with limited standards and regulations in place. However, the article proposes a concept of the…

Computers and Society · Computer Science 2023-11-16 Petar Radanliev , David De Roure , Peter Novitzky , Ivo Sluganovic

Research has found social VR to bring various benefits to users with and without disabilities. Given the success of social VR applications that support user-created worlds, it is important to consider how we can empower users in building…

Human-Computer Interaction · Computer Science 2023-05-09 Ken Jen Lee , Edith Law

With the growing demand for live video streaming, there is an increasing need for low-latency and high-quality transmission, especially with the advent of 5G networks. While 5G offers hardware-level improvements, effective software…

Networking and Internet Architecture · Computer Science 2024-09-11 Aizierjiang Aiersilan

Augmented Reality (AR) is evolving to become the next frontier in social media, merging physical and virtual reality into a living metaverse, a Social MediARverse. With this transition, we must understand how different contexts (public,…

Human-Computer Interaction · Computer Science 2025-08-25 Linda Hirsch , Florian Müller , Mari Kruse , Andreas Butz , Robin Welsch

The Metaverse is deemed the next evolution of the Internet and has received much attention recently. Metaverse applications via mobile augmented reality (MAR) require rapid and accurate object detection to mix digital data with the real…

Machine Learning · Computer Science 2023-11-08 Xinyu Zhou , Jun Zhao

Metaverse applications that incorporate Mobile Augmented Reality (MAR) provide mixed and immersive experiences by amalgamating the virtual with the physical world. Notably, due to their multi-modality such applications are demanding in…

Networking and Internet Architecture · Computer Science 2022-09-20 Zhaohui Huang , Vasilis Friderikos

Virtual Reality (VR) applications have a number of unique characteristics that set them apart from traditional video streaming. These characteristics have major implications on the design of VR rendering, adaptation, prefetching, caching,…

Performance · Computer Science 2024-12-02 Gustavo de Veciana , Sonia Fahmy , George Kesidis , Voicu Popescu

As more people meet, interact, and socialize online, Social Virtual Reality (VR) emerges as a technology that bridges the gap between traditional face-to-face and online communication. Unlike traditional screen-based applications, Social VR…

Human-Computer Interaction · Computer Science 2026-01-22 Niloofar Sayadi , Sadie Co , Diego Gomez-Zara

As the fusion of automotive industry and metaverse, vehicular metaverses establish a bridge between the physical space and virtual space, providing intelligent transportation services through the integration of various technologies, such as…

Computer Science and Game Theory · Computer Science 2023-09-15 Yue Zhong , Jinbo Wen , Junhong Zhang , Jiawen Kang , Yuna Jiang , Yang Zhang , Yanyu Cheng , Yongju Tong

The immersive nature of the metaverse presents significant challenges for wireless multi-user interactive virtual reality (VR), such as ultra-low latency, high throughput and intensive computing, which place substantial demands on the…

Information Theory · Computer Science 2024-07-31 Caolu Xu , Zhiyong Chen , Meixia Tao , Wenjun Zhang

Digital platforms frequently reproduce heteronormative norms and structural biases, limiting inclusive communication between LGBTQ+ and cisgender individuals. The Metaverse, with its affordances for identity fluidity, presence, and…

Human-Computer Interaction · Computer Science 2026-03-20 Anqi Wang , Lei Han , Jiahua Dong , Muzhi Zhou , David Yip , Yuyang Wang , Pan Hui

Real-time 3D volumetric streaming is a transformative technology that enables the seamless transmission and rendering of high-fidelity 3D models, enhancing applications in virtual reality (VR), augmented reality (AR), gaming, telepresence,…

Networking and Internet Architecture · Computer Science 2026-05-27 Seungwoo Hong , Hosun Yoon , Seong Moon , Inayat Ali

This work proposes a WebXR-based cross-platform conceptual architecture, leveraging the A-Frame and Networked-Aframe frameworks, in order to facilitate the development of an open, accessible, and interoperable metaverse. By introducing the…

Computer Vision and Pattern Recognition · Computer Science 2024-07-02 Giuseppe Macario

Metaverse is expected to create a virtual world closely connected with reality to provide users with immersive experience with the support of 5G high data rate communication technique. A huge amount of data in physical world needs to be…

Systems and Control · Electrical Eng. & Systems 2023-01-05 Peiyuan Si , Wenhan Yu , Jun Zhao , Kwok-Yan Lam , Qing Yang

Full-body avatars are suggested to be beneficial for communication in virtual environments, and consistency between users' voices and gestures is considered essential to ensure communication quality. This paper propose extending the…

Human-Computer Interaction · Computer Science 2023-09-27 Yong-Hao Hu , Kenichiro Ito , Ayumi Igarashi

Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume content. In VR, users integrate multimodal sensory information they receive, to create a unified perception of the virtual world. In this…

Human-Computer Interaction · Computer Science 2024-05-24 Daniel Martin , Sandra Malpica , Diego Gutierrez , Belen Masia , Ana Serrano

With the rapid evolution of metaverse technologies, numerous metaverse applications have arisen for various purposes and scenarios. This makes interoperability across metaverses becomes one of the fundamental technology enablers in the…

Computers and Society · Computer Science 2023-02-06 Taotao Li , Changlin Yang , Qinglin Yang , Siqi Zhou , Huawei Huang , Zibin Zheng

Mobile augmented reality (MAR) applications extended in the metaverse could provide mixed and immersive experiences by amalgamating the virtual and physical world. However, the joint consideration between MAR and metaverse seeks the…

Networking and Internet Architecture · Computer Science 2023-01-18 Zhaohui Huang , Vasilis Friderikos

In this paper, we investigate three forms of virtual reality content production and consumption. Namely, 360 stereoscopic video, the combination of a 3D environment with a video billboard for dynamic elements, and a full 3D rendered scene.…

Virtual field trips (VFTs) have proven to be valuable learning tools. Such applications are mostly based on 360{\deg} technology and are to be characterized as single-user applications in technological terms. In contrast, Social VR…

Human-Computer Interaction · Computer Science 2024-12-23 Surya Kalvakolu , Heinrich Söbke , Jannicke Baalsrud Hauge , Eckhard Kraft