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Generative Adversarial Networks (GANs) have made a dramatic leap in high-fidelity image synthesis and stylized face generation. Recently, a layer-swapping mechanism has been developed to improve the stylization performance. However, this…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Mingcong Liu , Qiang Li , Zekui Qin , Guoxin Zhang , Pengfei Wan , Wen Zheng

Environment designers in the entertainment industry create imaginative 2D and 3D scenes for games, films, and television, requiring both fine-grained control of specific details and consistent global coherence. Designers have increasingly…

Human-Computer Interaction · Computer Science 2025-09-03 Wen-Fan Wang , Ting-Ying Lee , Chien-Ting Lu , Che-Wei Hsu , Nil Ponsa Campanyà , Yu Chen , Mike Y. Chen , Bing-Yu Chen

Augmentative and alternative communication (AAC) devices are used by many people around the world who experience difficulties in communicating verbally. One AAC device which is especially useful for minimally verbal autistic children in…

Human-Computer Interaction · Computer Science 2025-07-30 Cynthia Zastudil , Christine Holyfield , Christine Kapp , Kate Hamilton , Kriti Baru , Liam Newsam , June A. Smith , Stephen MacNeil

Text-to-3D scene generation from natural language is highly desirable for digital content creation. However, existing methods are largely domain-restricted or reliant on predefined spatial relationships, limiting their capacity for…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Jun Luo , Jiaxiang Tang , Ruijie Lu , Gang Zeng

This paper offers an insightful examination of how currently top-trending AI technologies, i.e., generative artificial intelligence (Generative AI) and large language models (LLMs), are reshaping the field of video technology, including…

Computer Vision and Pattern Recognition · Computer Science 2024-04-26 Pengyuan Zhou , Lin Wang , Zhi Liu , Yanbin Hao , Pan Hui , Sasu Tarkoma , Jussi Kangasharju

With recent developments in Embodied Artificial Intelligence (EAI) research, there has been a growing demand for high-quality, large-scale interactive scene generation. While prior methods in scene synthesis have prioritized the naturalness…

Computer Vision and Pattern Recognition · Computer Science 2024-07-11 Yandan Yang , Baoxiong Jia , Peiyuan Zhi , Siyuan Huang

Our project page: https://scutyklin.github.io/SceneLCM/. Automated generation of complex, interactive indoor scenes tailored to user prompt remains a formidable challenge. While existing methods achieve indoor scene synthesis, they struggle…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Yangkai Lin , Jiabao Lei , Kui Jia

Text-to-video generation models have shown significant progress in the recent years. However, they still struggle with generating complex dynamic scenes based on compositional text prompts, such as attribute binding for multiple objects,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-06 Kaiyi Huang , Yukun Huang , Xuefei Ning , Zinan Lin , Yu Wang , Xihui Liu

In automated UI design generation, a key challenge is the lack of support for iterative processes, as most systems focus solely on end-to-end output. This stems from limited capabilities in interpreting design intent and a lack of…

Human-Computer Interaction · Computer Science 2025-10-30 Mingyue Yuan , Jieshan Chen , Yongquan Hu , Sidong Feng , Mulong Xie , Gelareh Mohammadi , Zhenchang Xing , Aaron Quigley

The rapid advancement of generative AI has revolutionized image creation, enabling high-quality synthesis from text prompts while raising critical challenges for media authenticity. We present Ai-GenBench, a novel benchmark designed to…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Lorenzo Pellegrini , Davide Cozzolino , Serafino Pandolfini , Davide Maltoni , Matteo Ferrara , Luisa Verdoliva , Marco Prati , Marco Ramilli

We present a deep generative scene modeling technique for indoor environments. Our goal is to train a generative model using a feed-forward neural network that maps a prior distribution (e.g., a normal distribution) to the distribution of…

Computer Vision and Pattern Recognition · Computer Science 2018-08-08 Zaiwei Zhang , Zhenpei Yang , Chongyang Ma , Linjie Luo , Alexander Huth , Etienne Vouga , Qixing Huang

Diffusion models are advancing autonomous driving by enabling realistic data synthesis, predictive end-to-end planning, and closed-loop simulation, with a primary focus on temporally consistent generation. However, large-scale 3D scene…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Yu Yang , Alan Liang , Jianbiao Mei , Yukai Ma , Yong Liu , Gim Hee Lee

Generative AI brings novel and impressive abilities to help people in everyday tasks. There are many AI workflows that solve real and complex problems by chaining AI outputs together with human interaction. Although there is an undeniable…

Human-Computer Interaction · Computer Science 2024-06-03 Tao Long , Katy Ilonka Gero , Lydia B. Chilton

Embodied AI (EAI) research requires high-quality, diverse 3D scenes to effectively support skill acquisition, sim-to-real transfer, and generalization. Achieving these quality standards, however, necessitates the precise replication of…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Huangyue Yu , Baoxiong Jia , Yixin Chen , Yandan Yang , Puhao Li , Rongpeng Su , Jiaxin Li , Qing Li , Wei Liang , Song-Chun Zhu , Tengyu Liu , Siyuan Huang

Large-scale video generative models can synthesize diverse and realistic visual content for dynamic world creation, but they often lack element-wise controllability, hindering their use in editing scenes and training embodied AI agents. We…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Sicheng Mo , Ziyang Leng , Leon Liu , Weizhen Wang , Honglin He , Bolei Zhou

With the rapid development of AI-generated content (AIGC), video generation has emerged as one of its most dynamic and impactful subfields. In particular, the advancement of video generation foundation models has led to growing demand for…

Generative Artificial Intelligence systems have been developed for image, code, story, and game generation with the goal of facilitating human creativity. Recent work on neural generative systems has emphasized one particular means of…

Artificial Intelligence · Computer Science 2024-06-13 Zhiyu Lin , Upol Ehsan , Rohan Agarwal , Samihan Dani , Vidushi Vashishth , Mark Riedl

Generative AI tools are becoming more prevalent in 3D modeling, enabling users to manipulate or create new models with text or images as inputs. This makes it easier for users to rapidly customize and iterate on their 3D designs and explore…

Human-Computer Interaction · Computer Science 2024-04-18 Faraz Faruqi , Yingtao Tian , Vrushank Phadnis , Varun Jampani , Stefanie Mueller

As Artificial Intelligence Generated Content (AIGC) advances, a variety of methods have been developed to generate text, images, videos, and 3D objects from single or multimodal inputs, contributing efforts to emulate human-like cognitive…

Computer Vision and Pattern Recognition · Computer Science 2024-08-21 Yiying Yang , Fukun Yin , Jiayuan Fan , Xin Chen , Wanzhang Li , Gang Yu

For visual content generation, discrepancies between user intentions and the generated content have been a longstanding problem. This discrepancy arises from two main factors. First, user intentions are inherently complex, with subtle…

Computer Vision and Pattern Recognition · Computer Science 2024-05-22 Yi Cheng , Ziwei Xu , Dongyun Lin , Harry Cheng , Yongkang Wong , Ying Sun , Joo Hwee Lim , Mohan Kankanhalli