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There is increased interest in using generative AI to create 3D spaces for Virtual Reality (VR) applications. However, today's models produce artificial environments, falling short of supporting collaborative tasks that benefit from…

Artificial Intelligence · Computer Science 2024-09-24 Nels Numan , Shwetha Rajaram , Balasaravanan Thoravi Kumaravel , Nicolai Marquardt , Andrew D. Wilson

We present BlenderFusion, a generative visual compositing framework that synthesizes new scenes by recomposing objects, camera, and background. It follows a layering-editing-compositing pipeline: (i) segmenting and converting visual inputs…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Jiacheng Chen , Ramin Mehran , Xuhui Jia , Saining Xie , Sanghyun Woo

Generative design, an AI-assisted technology for optimizing design through algorithmic processes, is propelling advancements across numerous fields. As the use of immersive environments such as Augmented Reality (AR) continues to rise,…

Human-Computer Interaction · Computer Science 2025-03-28 Sora Kang , Kaiwen Yu , Xinyi Zhou , Joonhwan Lee

Visual blends combine elements from two distinct visual concepts into a single, integrated image, with the goal of conveying ideas through imaginative and often thought-provoking visuals. Communicating abstract concepts through visual…

Human-Computer Interaction · Computer Science 2025-02-25 Zhida Sun , Zhenyao Zhang , Yue Zhang , Min Lu , Dani Lischinski , Daniel Cohen-Or , Hui Huang

Indoor scene synthesis has become increasingly important with the rise of Embodied AI, which requires 3D environments that are not only visually realistic but also physically plausible and functionally diverse. While recent approaches have…

Graphics · Computer Science 2025-10-28 Yandan Yang , Baoxiong Jia , Shujie Zhang , Siyuan Huang

3D scene generation seeks to synthesize spatially structured, semantically meaningful, and photorealistic environments for applications such as immersive media, robotics, autonomous driving, and embodied AI. Early methods based on…

Computer Vision and Pattern Recognition · Computer Science 2025-05-09 Beichen Wen , Haozhe Xie , Zhaoxi Chen , Fangzhou Hong , Ziwei Liu

Generative AI is transforming image synthesis, enabling the creation of high-quality, diverse, and photorealistic visuals across industries like design, media, healthcare, and autonomous systems. Advances in techniques such as…

Computer Vision and Pattern Recognition · Computer Science 2025-01-31 Fouad Bousetouane

Generative artificial intelligence has shown promise in prompting virtual worlds into existence, yet little attention has been given to understanding how this process unfolds as social interaction. We present Social Conjurer, a framework…

Human-Computer Interaction · Computer Science 2024-10-03 Amina Kobenova , Cyan DeVeaux , Samyak Parajuli , Andrzej Banburski-Fahey , Judith Amores Fernandez , Jaron Lanier

Effective meetings are effortful, but traditional videoconferencing systems offer little support for reducing this effort across the meeting lifecycle. Generative AI (GenAI) has the potential to radically redefine meetings by augmenting…

Human-Computer Interaction · Computer Science 2024-05-30 Gun Woo Warren Park , Payod Panda , Lev Tankelevitch , Sean Rintel

With the rapid growth of the volume of research fields like computer vision and computer graphics, researchers require effective and user-friendly rendering tools to visualize results. While advanced tools like Blender offer powerful…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Vladimir Guzov , Ilya A. Petrov , Gerard Pons-Moll

Mindfulness meditation has seen increasing applications in diverse domains as an effective practice to improve mental health. However, the standardized frameworks adopted by most applications often fail to cater to users with various…

Human-Computer Interaction · Computer Science 2025-10-15 Yuyang Jiang , Binzhu Xie , Lina Xu , Xiaokang Lei , Shi Qiu , Luwen Yu , Pan Hui

Generating high-fidelity and controllable synthetic data is critical for advancing end-to-end autonomous driving, particularly for addressing the long tail of rare safety-critical scenarios. Existing occupancy-guided methods typically rely…

Robotics · Computer Science 2026-05-26 Haiming Zhang , Junfei Zhou , Feng Jiang , Jingzhong Li , Zhenglong Guo , Penglin Dai , Jifeng Dai , Yan Xie , Benjin Zhu

Human-centric generative models designed for AI-driven storytelling must bring together two core capabilities: identity consistency and precise control over human performance. While recent diffusion-based approaches have made significant…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Foivos Paraperas Papantoniou , Stefanos Zafeiriou

This paper introduces a media service model that exploits artificial intelligence (AI) video generators at the receive end. This proposal deviates from the traditional multimedia ecosystem, completely relying on in-house production, by…

Human-Computer Interaction · Computer Science 2024-02-21 Sungjun Ahn , Hyun-Jeong Yim , Youngwan Lee , Sung-Ik Park

Controllable scene synthesis aims to create interactive environments for various industrial use cases. Scene graphs provide a highly suitable interface to facilitate these applications by abstracting the scene context in a compact manner.…

Computer Vision and Pattern Recognition · Computer Science 2024-01-02 Guangyao Zhai , Evin Pınar Örnek , Shun-Cheng Wu , Yan Di , Federico Tombari , Nassir Navab , Benjamin Busam

Authoring 3D scenes is a central task for spatial computing applications. Competing visions for lowering existing barriers are (1) focus on immersive, direct manipulation of 3D content or (2) leverage AI techniques that capture real scenes…

Human-Computer Interaction · Computer Science 2025-12-29 Cyrus Vachha , Yixiao Kang , Zach Dive , Ashwat Chidambaram , Anik Gupta , Eunice Jun , Bjoern Hartmann

Generative AI promises to allow people to create high-quality personalized media. Although powerful, we identify three fundamental design problems with existing tooling through a literature review. We introduce a multimodal generative AI…

Human-Computer Interaction · Computer Science 2025-06-23 Gregory Croisdale , Emily Huang , John Joon Young Chung , Anhong Guo , Xu Wang , Austin Z. Henley , Cyrus Omar

The generation of high-quality 3D environments is crucial for industries such as gaming, virtual reality, and cinema, yet remains resource-intensive due to the reliance on manual processes. This study performs a systematic review of…

Graphics · Computer Science 2025-06-09 Miguel Silva , Alexandre Valle de Carvalho

Community consultations are integral to urban planning processes intended to incorporate diverse stakeholder perspectives. However, limited resources, visual and spoken language barriers, and uneven power dynamics frequently constrain…

Human-Computer Interaction · Computer Science 2025-09-16 Rashid Mushkani , Hugo Berard , Shin Koseki

It has been increasingly recognized that effective human-AI co-creation requires more than prompts and results, but an environment with empowering structures that facilitate exploration, planning, iteration, as well as control and…

Human-Computer Interaction · Computer Science 2025-03-07 Yining Cao , Yiyi Huang , Anh Truong , Hijung Valentina Shin , Haijun Xia
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