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It is now possible to estimate 3D human pose from monocular images with off-the-shelf 3D pose estimators. However, many practical applications require fine-grained absolute pose information for which multi-view cues and camera calibration…
To enable machines to understand the way humans interact with the physical world in daily life, 3D interaction signals should be captured in natural settings, allowing people to engage with multiple objects in a range of sequential and…
The advancement of computer vision and machine learning has made datasets a crucial element for further research and applications. However, the creation and development of robots with advanced recognition capabilities are hindered by the…
Advances in generative models and sequence learning have greatly promoted research in dance motion generation, yet current methods still suffer from coarse semantic control and poor coherence in long sequences. In this work, we present…
Datasets advance research by posing challenging new problems and providing standardized methods of algorithm comparison. High-quality datasets exist for many important problems in robotics and computer vision, including egomotion estimation…
We present Dance2Music-GAN (D2M-GAN), a novel adversarial multi-modal framework that generates complex musical samples conditioned on dance videos. Our proposed framework takes dance video frames and human body motions as input, and learns…
The emergence of diffusion models has greatly propelled the progress in image and video generation. Recently, some efforts have been made in controllable video generation, including text-to-video generation and video motion control, among…
Dense 3D reconstruction and ego-motion estimation are key challenges in autonomous driving and robotics. Compared to the complex, multi-modal systems deployed today, multi-camera systems provide a simpler, low-cost alternative. However,…
We propose a novel scheme for human action recognition in videos, using a 3-dimensional Convolutional Neural Network (3D CNN) based classifier. Traditionally in deep learning based human activity recognition approaches, either a few random…
In this paper, we investigate the generation of new video backgrounds given a human foreground video, a camera pose, and a reference scene image. This task presents three key challenges. First, the generated background should precisely…
Tracking a crowd in 3D using multiple RGB cameras is a challenging task. Most previous multi-camera tracking algorithms are designed for offline setting and have high computational complexity. Robust real-time multi-camera 3D tracking is…
Dance Dance Revolution (DDR) is a popular rhythm-based video game. Players perform steps on a dance platform in synchronization with music as directed by on-screen step charts. While many step charts are available in standardized packs,…
We show, for the first time, that neural networks trained only on synthetic data achieve state-of-the-art accuracy on the problem of 3D human pose and shape (HPS) estimation from real images. Previous synthetic datasets have been small,…
Video is a rich and scalable source of 3D/4D visual observations, and camera control is a key capability for video generation models to produce geometrically meaningful content. Existing approaches typically learn a mapping from camera…
Dance video is one of the important types of narrative videos with semantic rich content. This paper proposes a new meta model, Dance Video Content Model (DVCM) to represent the expressive semantics of the dance videos at multiple…
Current 3D human animation methods struggle to achieve photorealism: kinematics-based approaches lack non-rigid dynamics (e.g., clothing dynamics), while methods that leverage video diffusion priors can synthesize non-rigid motion but…
Dance requires skillful composition of complex movements that follow rhythmic, tonal and timbral features of music. Formally, generating dance conditioned on a piece of music can be expressed as a problem of modelling a high-dimensional…
We tackle the challenging task of generating complete 3D facial animations for two interacting, co-located participants from a mixed audio stream. While existing methods often produce disembodied "talking heads" akin to a video conference…
Human pose estimation is a critical task in computer vision and sports biomechanics, with applications spanning sports science, rehabilitation, and biomechanical research. While significant progress has been made in monocular 3D pose…
Recent advances in 4D generation mainly focus on generating 4D content by distilling pre-trained text or single-view image-conditioned models. It is inconvenient for them to take advantage of various off-the-shelf 3D assets with multi-view…