Related papers: Bootstrap Percolation on the Binomial Random $k$-u…
In 2-neighborhood bootstrap percolation on a graph $G$, an infection spreads according to the following deterministic rule: infected vertices of $G$ remain infected forever and in consecutive rounds healthy vertices with at least two…
We study a new geometric bootstrap percolation model, line percolation, on the $d$-dimensional integer grid $[n]^d$. In line percolation with infection parameter $r$, infection spreads from a subset $A\subset [n]^d$ of initially infected…
Bootstrap percolation is an often used model to study the spread of diseases, rumors, and information on sparse random graphs. The percolation process demonstrates a critical value such that the graph is either almost completely affected or…
A graph $G$ percolates in the $K_{r,s}$-bootstrap process if we can add all missing edges of $G$ in some order such that each edge creates a new copy of $K_{r,s}$, where $K_{r,s}$ is the complete bipartite graph. We study…
We consider a dynamical process on a graph $G$, in which vertices are infected (randomly) at a rate which depends on the number of their neighbours that are already infected. This model includes bootstrap percolation and first-passage…
In \emph{$k$-bootstrap percolation}, we fix $p\in (0,1)$, an integer $k$, and a plane graph $G$. Initially, we infect each face of $G$ independently with probability $p$. Infected faces remain infected forever, and if a healthy (uninfected)…
Bootstrap percolation is a prominent framework for studying the spreading of activity on a graph. We begin with an initial set of active vertices. The process then proceeds in rounds, and further vertices become active as soon as they have…
Consider a $p$-random subset $A$ of initially infected vertices in the discrete cube $[L]^d$, and assume that the neighbourhood of each vertex consists of the $a_i$ nearest neighbours in the $\pm e_i$-directions for each $i \in \{1,2,\dots,…
Given a graph $G$ and assuming that some vertices of $G$ are infected, the $r$-neighbor bootstrap percolation rule makes an uninfected vertex $v$ infected if $v$ has at least $r$ infected neighbors. The $r$-percolation number, $m(G, r)$, of…
We study the activation process in undirected graphs known as bootstrap percolation: a vertex is active either if it belongs to a set of initially activated vertices or if at some point it had at least r active neighbors, for a threshold r…
In modified two-neighbour bootstrap percolation in two dimensions each site of $\mathbb Z^2$ is initially independently infected with probability $p$ and on each discrete time step one additionally infects sites with at least two…
We consider the $d$-neighbor bootstrap percolation process on the $d$-dimensional torus, with vertex set $V=\{1,\cdots,n\}^d$ and edge set $\{xy:\sum_{i=1}^d|x_i-y_i (\text{mod} \; n)|=1\}$. We determine the percolation time up to a…
Bootstrap percolation on an arbitrary graph has a random initial configuration, where each vertex is occupied with probability p, independently of each other, and a deterministic spreading rule with a fixed parameter k: if a vacant site has…
Graph bootstrap percolation is a deterministic cellular automaton which was introduced by Bollob\'as in 1968, and is defined as follows. Given a graph $H$, and a set $G \subset E(K_n)$ of initially `infected' edges, we infect, at each time…
The $r$-edge bootstrap percolation on a graph is an activation process of the edges. The process starts with some initially activated edges and then, in each round, any inactive edge whose one of endpoints is incident to at least $r$ active…
Consider a $p$-random subset $A$ of initially infected vertices in the discrete cube $[L]^3$, and assume that the neighbourhood of each vertex consists of the $a_i$ nearest neighbours in the $\pm e_i$-directions for each $i \in \{1,2,3\}$,…
Two-dimensional bootstrap percolation is a cellular automaton in which sites become 'infected' by contact with two or more already infected nearest neighbors. We consider these dynamics, which can be interpreted as a monotone version of the…
The $r$-neighbour bootstrap process is an update rule for the states of vertices in which `uninfected' vertices with at least $r$ `infected' neighbours become infected and a set of initially infected vertices is said to \emph{percolate} if…
Majority bootstrap percolation on the random graph $G_{n,p}$ is a process of spread of "activation" on a given realisation of the graph with a given number of initially active nodes. At each step those vertices which have more active…
Bootstrap percolation on a graph iteratively enlarges a set of occupied sites by adjoining points with at least $\theta$ occupied neighbors. The initially occupied set is random, given by a uniform product measure, and we say that spanning…