A Note on Bootstrap Percolation Thresholds in Plane Tilings using Regular Polygons
Abstract
In \emph{-bootstrap percolation}, we fix , an integer , and a plane graph . Initially, we infect each face of independently with probability . Infected faces remain infected forever, and if a healthy (uninfected) face has at least infected neighbors, then it becomes infected. For fixed and , the \emph{percolation threshold} is the largest such that eventually all faces become infected, with probability at least . For a large class of infinite graphs, we show that this threshold is independent of . We consider bootstrap percolation in tilings of the plane by regular polygons. A \emph{vertex type} in such a tiling is the cyclic order of the faces that meet a common vertex. First, we determine the percolation threshold for each of the Archimedean lattices. More generally, let denote the set of plane tilings by regular polygons such that if contains one instance of a vertex type, then contains infinitely many instances of that type. We show that no tiling in has threshold 4 or more. Further, the only tilings in with threshold 3 are four of the Archimedean lattices. Finally, we describe a large subclass of with threshold 2.
Keywords
Cite
@article{arxiv.1803.09056,
title = {A Note on Bootstrap Percolation Thresholds in Plane Tilings using Regular Polygons},
author = {Neal Bushaw and Daniel W. Cranston},
journal= {arXiv preprint arXiv:1803.09056},
year = {2019}
}
Comments
10 pages, 5 figures; to appear in Australasian J. Combinatorics; this version incorporates reviewer and editor feedback, and differs from the final journal version mainly in typesetting