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Large language models (LLMs) have showcased remarkable potential across various tasks by conditioning on prompts. However, the quality of different human-written prompts leads to substantial discrepancies in LLMs' performance, and improving…

Computation and Language · Computer Science 2024-05-17 Yihong Dong , Kangcheng Luo , Xue Jiang , Zhi Jin , Ge Li

Recent work on image content manipulation based on vision-language pre-training models has been effectively extended to text-driven 3D scene editing. However, existing schemes for 3D scene editing still exhibit certain shortcomings,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-11 Shuangkang Fang , Yufeng Wang , Yi-Hsuan Tsai , Yi Yang , Wenrui Ding , Shuchang Zhou , Ming-Hsuan Yang

Methods for making high-quality recommendations often rely on learning latent representations from interaction data. These methods, while performant, do not provide ready mechanisms for users to control the recommendation they receive. Our…

Information Retrieval · Computer Science 2023-10-18 Sheshera Mysore , Mahmood Jasim , Andrew McCallum , Hamed Zamani

Recent popular Role-Playing Games (RPGs) saw the great success of character auto-creation systems. The bone-driven face model controlled by continuous parameters (like the position of bones) and discrete parameters (like the hairstyles)…

Computer Vision and Pattern Recognition · Computer Science 2023-03-03 Rui Zhao , Wei Li , Zhipeng Hu , Lincheng Li , Zhengxia Zou , Zhenwei Shi , Changjie Fan

Character customization system is an important component in Role-Playing Games (RPGs), where players are allowed to edit the facial appearance of their in-game characters with their own preferences rather than using default templates. This…

Computer Vision and Pattern Recognition · Computer Science 2019-09-04 Tianyang Shi , Yi Yuan , Changjie Fan , Zhengxia Zou , Zhenwei Shi , Yong Liu

With the rapid development of Role-Playing Games (RPGs), players are now allowed to edit the facial appearance of their in-game characters with their preferences rather than using default templates. This paper proposes a game character…

Computer Vision and Pattern Recognition · Computer Science 2020-08-18 Tianyang Shi , Zhengxia Zou , Yi Yuan , Changjie Fan

Recent advancements in the field of natural language generation have facilitated the use of large language models to assess the quality of generated text. Although these models have shown promising results in tasks such as machine…

Artificial Intelligence · Computer Science 2024-01-23 Terry Yue Zhuo

Dialogue authoring in large games requires not only content creation but the subtlety of its delivery, which can vary from character to character. Manually authoring this dialogue can be tedious, time-consuming, or even altogether…

Computation and Language · Computer Science 2017-08-31 Stephanie M. Lukin , James O. Ryan , Marilyn A. Walker

The Instruction-Driven Game Engine (IDGE) project aims to democratize game development by enabling a large language model (LLM) to follow free-form game rules and autonomously generate game-play processes. The IDGE allows users to create…

Artificial Intelligence · Computer Science 2024-08-26 Hongqiu Wu , Yan Wang , Xingyuan Liu , Hai Zhao , Min Zhang

Every time an Interactive Storytelling (IS) system gets a player input, it is facing the world-update problem. Classical approaches to this problem consist in mapping that input to known preprogrammed actions, what can severely constrain…

Computation and Language · Computer Science 2025-04-11 Santiago Góngora , Luis Chiruzzo , Gonzalo Méndez , Pablo Gervás

Language models (LMs) can perform complex reasoning either end-to-end, with hidden latent state, or compositionally, with transparent intermediate state. Composition offers benefits for interpretability and safety, but may need workflow…

Computation and Language · Computer Science 2023-01-06 Justin Reppert , Ben Rachbach , Charlie George , Luke Stebbing , Jungwon Byun , Maggie Appleton , Andreas Stuhlmüller

While language models (LMs) offer great potential for conversational recommender systems (CRSs), the paucity of public CRS data makes fine-tuning LMs for CRSs challenging. In response, LMs as user simulators qua data generators can be used…

Computation and Language · Computer Science 2025-10-06 Moonkyung Ryu , Chih-Wei Hsu , Yinlam Chow , Mohammad Ghavamzadeh , Craig Boutilier

Conversational Recommender Systems (CRSs) aim to elicit user preferences via natural dialogue to provide suitable item recommendations. However, current CRSs often deviate from realistic human interactions by rapidly recommending items in…

Information Retrieval · Computer Science 2025-09-01 Manato Tajiri , Michimasa Inaba

Large language models (LLMs) are bringing richer dialogue and social behavior into games, but they also expose a control problem that existing game interfaces do not directly address: how should LLM characters participate in live…

Human-Computer Interaction · Computer Science 2026-04-07 Yunjia Guo , Jinghan Zhu , Siyu Wang , Haixin Qiao

There are many applications where users seek to explore the impact of the settings of several categorical variables with respect to one dependent numerical variable. For example, a computer systems analyst might want to study how the type…

Graphics · Computer Science 2020-03-03 Anjul Tyagi , Zhen Cao , Tyler Estro , Erez Zadok , Klaus Mueller

Unified multimodal understanding and generation models enable richer human-AI interaction. Yet jointly customizing a character's persona, dialogue style, and visual identity while maintaining output consistency across modalities remains…

Machine Learning · Computer Science 2026-05-12 Chao Tang , Jianzong Wu , Qingyu Shi , Ye Tian , Aixi Zhang , Hao Jiang , Jiangning Zhang , Yunhai Tong

The inability of Large Language Models (LLMs) to modulate their personality expression in response to evolving dialogue dynamics hinders their performance in complex, interactive contexts. We propose a model-agnostic framework for dynamic…

Computation and Language · Computer Science 2026-02-26 Leon Pielage , Ole Hätscher , Mitja Back , Bernhard Marschall , Benjamin Risse

Role-playing games (RPGs) provide players with a rich, interactive world to explore. Dialogue serves as the primary means of communication between developers and players, manifesting in various forms such as guides, NPC interactions, and…

Computation and Language · Computer Science 2024-07-31 Navapat Nananukul , Wichayaporn Wongkamjan

Iteratively refining and critiquing sketches are crucial steps to developing effective designs. We introduce Scones, a mixed-initiative, machine-learning-driven system that enables users to iteratively author sketches from text…

Human-Computer Interaction · Computer Science 2020-05-19 Forrest Huang , Eldon Schoop , David Ha , John Canny

In this paper, we introduce the Interpretable Cross-Examination Technique (ICE-T), a novel approach that leverages structured multi-prompt techniques with Large Language Models (LLMs) to improve classification performance over zero-shot and…

Computation and Language · Computer Science 2024-05-14 Goran Muric , Ben Delay , Steven Minton
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