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We study whether multiple large language models (LLMs) can autonomously improve each other in a negotiation game by playing, reflecting, and criticizing. We are interested in this question because if LLMs were able to improve each other, it…

Computation and Language · Computer Science 2023-05-18 Yao Fu , Hao Peng , Tushar Khot , Mirella Lapata

Tuning language models for dialogue generation has been a prevalent paradigm for building capable dialogue agents. Yet, traditional tuning narrowly views dialogue generation as resembling other language generation tasks, ignoring the role…

Computation and Language · Computer Science 2024-05-31 Jian Wang , Chak Tou Leong , Jiashuo Wang , Dongding Lin , Wenjie Li , Xiao-Yong Wei

Large language models (LLMs) have enabled conversational robots to move beyond constrained dialogue toward free-form interaction. However, without context-specific adaptation, generic LLM outputs can be ineffective or inappropriate. This…

Human-Computer Interaction · Computer Science 2026-01-21 Shiye Cao , Jiwon Moon , Yifan Xu , Anqi Liu , Chien-Ming Huang

Knowledge editing aims to efficiently update Large Language Models (LLMs) by modifying specific knowledge without retraining the entire model. Among knowledge editing approaches, in-context editing (ICE) offers a lightweight solution by…

Computation and Language · Computer Science 2025-06-03 Changyue Wang , Weihang Su , Qingyao Ai , Yujia Zhou , Yiqun Liu

Educational games can foster critical thinking, problem-solving, and motivation, yet instructors often find it difficult to design games that reliably achieve specific learning outcomes. Existing authoring environments reduce the need for…

Human-Computer Interaction · Computer Science 2026-03-05 Daijin Yang , Erica Kleinman , Casper Harteveld

ICE-Talk is an open source web-based GUI that allows the use of a TTS system with controllable parameters via a text field and a clickable 2D plot. It enables the study of latent spaces for controllable TTS. Moreover it is implemented as a…

Audio and Speech Processing · Electrical Eng. & Systems 2020-08-26 Noé Tits , Kevin El Haddad , Thierry Dutoit

Bootstrapping from pre-trained language models has been proven to be an efficient approach for building vision-language models (VLM) for tasks such as image captioning or visual question answering. However, outputs of these models rarely…

Machine Learning · Computer Science 2023-06-01 Manuel Brack , Patrick Schramowski , Björn Deiseroth , Kristian Kersting

Intelligent dialogue systems are expected as a new interface between humans and machines. Such an intelligent dialogue system should estimate the user's internal state (UIS) in dialogues and change its response appropriately according to…

Computation and Language · Computer Science 2020-12-08 Takashi Kodama , Ribeka Tanaka , Sadao Kurohashi

The emergence of Large Language Models (LLMs) such as ChatGPT and LLaMA encounter limitations in domain-specific tasks, with these models often lacking depth and accuracy in specialized areas, and exhibiting a decrease in general…

Computation and Language · Computer Science 2024-01-05 Chen Zheng , Ke Sun , Da Tang , Yukun Ma , Yuyu Zhang , Chenguang Xi , Xun Zhou

The effectiveness of collision-free trajectory planners depends on the quality and diversity of training data, especially for rare scenarios. A widely used approach to improve dataset diversity involves generating realistic synthetic…

Software Engineering · Computer Science 2026-01-30 Konstantin Poddubnyy , Igor Vozniak , Ivan Burmistrov , Nils Lipp , Davit Hovhannisyan , Christian Mueller , Philipp Slusallek

When performing reasoning tasks with user-specific requirements, such as strict output formats, large language models (LLMs) often prioritize reasoning over adherence to detailed instructions. Fine-tuning LLMs on supervised datasets to…

Computation and Language · Computer Science 2025-10-21 Yiqi Li , Yusheng Liao , Zhe Chen , Yanfeng Wang , Yu Wang

The emergence of large language models (LLMs) has opened new opportunities for creating dynamic non-player characters (NPCs) in gaming environments, enabling both functional task execution and persona-consistent dialogue generation. In this…

In scenarios where language models must incorporate new information efficiently without extensive retraining, traditional fine-tuning methods are prone to overfitting, degraded generalization, and unnatural language generation. To address…

Computation and Language · Computer Science 2025-04-01 Siyuan Qi , Bangcheng Yang , Kailin Jiang , Xiaobo Wang , Jiaqi Li , Yifan Zhong , Yaodong Yang , Zilong Zheng

Deploying language-model agents in production often requires substantial compute and human effort to tune prompts, parsers, validators, and other components of the agent pipeline. Self-evolution offers a promising alternative, but most…

Machine Learning · Computer Science 2026-05-25 Chen Ling , Pei Chen , Albert Guan , Jiaming Qu , Shayan Ali Akbar , Madhu Gopinathan , Erwin Cornejo

User simulators are essential for the scalable training and evaluation of interactive AI systems. However, existing approaches often rely on shallow user profiling, struggle to maintain persona consistency over long interactions, and are…

Computation and Language · Computer Science 2026-04-16 Zihao Liu , Hantao Zhou , Jiguo Li , Jun Xu , Jiuchong Gao , Jinghua Hao , Renqing He , Peng Wang

Conversational recommender systems (CRS) aim to capture user's current intentions and provide recommendations through real-time multi-turn conversational interactions. As a human-machine interactive system, it is essential for CRS to…

Information Retrieval · Computer Science 2022-07-05 Shuokai Li , Yongchun Zhu , Ruobing Xie , Zhenwei Tang , Zhao Zhang , Fuzhen Zhuang , Qing He , Hui Xiong

There is a high demand for high-quality Non-Player Characters (NPCs) in video games. Hand-crafting their behavior is a labor intensive and error prone engineering process with limited controls exposed to the game designers. We propose to…

Machine Learning · Computer Science 2019-06-04 Igor Borovikov , Jesse Harder , Michael Sadovsky , Ahmad Beirami

The Instruction-Driven Game Engine (IDGE) project aims to democratize game development by enabling a large language model (LLM) to follow free-form game descriptions and generate game-play processes. The IDGE allows users to create games…

Artificial Intelligence · Computer Science 2024-10-18 Hongqiu Wu , Xingyuan Liu , Yan Wang , Hai Zhao

Individualized cognitive simulation (ICS) aims to build computational models that approximate the thought processes of specific individuals. While large language models (LLMs) convincingly mimic surface-level human behavior such as…

Artificial Intelligence · Computer Science 2025-10-24 Tianyi Zhang , Xiaolin Zhou , Yunzhe Wang , Erik Cambria , David Traum , Rui Mao

Recent advancements in Large Language Models (LLMs) offer new opportunities to create natural language interfaces for Autonomous Driving Systems (ADSs), moving beyond rigid inputs. This paper addresses the challenge of mapping the…

Robotics · Computer Science 2026-01-26 Marvin Seegert , Korbinian Moller , Johannes Betz