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Related papers: High-Fidelity SLAM Using Gaussian Splatting with R…

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3D Gaussian Splatting (3DGS) has recently emerged as a fast, high-quality method for novel view synthesis (NVS). However, its use of low-degree spherical harmonics limits its ability to capture spatially varying color and view-dependent…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Hoang Chuong Nguyen , Wei Mao , Jose M. Alvarez , Miaomiao Liu

While neural rendering has demonstrated impressive capabilities in 3D scene reconstruction and novel view synthesis, it heavily relies on high-quality sharp images and accurate camera poses. Numerous approaches have been proposed to train…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Lingzhe Zhao , Peng Wang , Peidong Liu

Neural implicit representations have recently shown promising progress in dense Simultaneous Localization And Mapping (SLAM). However, existing works have shortcomings in terms of reconstruction quality and real-time performance, mainly due…

Computer Vision and Pattern Recognition · Computer Science 2025-01-14 Zhen Hong , Bowen Wang , Haoran Duan , Yawen Huang , Xiong Li , Zhenyu Wen , Xiang Wu , Wei Xiang , Yefeng Zheng

In this paper, we present RKD-SLAM, a robust keyframe-based dense SLAM approach for an RGB-D camera that can robustly handle fast motion and dense loop closure, and run without time limitation in a moderate size scene. It not only can be…

Computer Vision and Pattern Recognition · Computer Science 2017-11-15 Haomin Liu , Chen Li , Guojun Chen , Guofeng Zhang , Michael Kaess , Hujun Bao

3D Gaussian Splatting (3DGS) has transformed novel-view synthesis with its fast, interpretable, and high-fidelity rendering. However, its resource requirements limit its usability. Especially on constrained devices, training performance…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Saswat Subhajyoti Mallick , Rahul Goel , Bernhard Kerbl , Francisco Vicente Carrasco , Markus Steinberger , Fernando De La Torre

We present Rad-GS, a 4D radar-camera SLAM system designed for kilometer-scale outdoor environments, utilizing 3D Gaussian as a differentiable spatial representation. Rad-GS combines the advantages of raw radar point cloud with Doppler…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Renxiang Xiao , Wei Liu , Yuanfan Zhang , Yushuai Chen , Jinming Chen , Zilu Wang , Liang Hu

Recent advancements in 3D Gaussian Splatting (3DGS) have made a significant impact on rendering and reconstruction techniques. Current research predominantly focuses on improving rendering performance and reconstruction quality using…

Computer Vision and Pattern Recognition · Computer Science 2025-09-18 Yinlong Bai , Hongxin Zhang , Sheng Zhong , Junkai Niu , Hai Li , Yijia He , Yi Zhou

Surgical simulation is essential for medical training, enabling practitioners to develop crucial skills in a risk-free environment while improving patient safety and surgical outcomes. However, conventional methods for building simulation…

Computer Vision and Pattern Recognition · Computer Science 2025-09-23 Zhenya Yang

Visual simultaneous localization and mapping (V-SLAM) is a fundamental capability for autonomous perception and navigation. However, endoscopic scenes violate the rigidity assumption due to persistent soft-tissue deformations, creating a…

Computer Vision and Pattern Recognition · Computer Science 2026-02-20 Jiwei Shan , Zeyu Cai , Yirui Li , Yongbo Chen , Lijun Han , Yun-hui Liu , Hesheng Wang , Shing Shin Cheng

In this paper, we present a method to optimize Gaussian splatting with a limited number of images while avoiding overfitting. Representing a 3D scene by combining numerous Gaussian splats has yielded outstanding visual quality. However, it…

Computer Vision and Pattern Recognition · Computer Science 2024-01-05 Jaeyoung Chung , Jeongtaek Oh , Kyoung Mu Lee

Recent advancements in 3D Gaussian Splatting (3DGS) have greatly influenced neural fields, as it enables high-fidelity rendering with impressive visual quality. However, 3DGS has difficulty accurately representing surfaces. In contrast,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Haofan Ren , Qingsong Yan , Ming Lu , Rongfeng Lu , Zunjie Zhu

3D Gaussian Splatting (3DGS) has gained significant attention for its real-time, photo-realistic rendering in novel-view synthesis and 3D modeling. However, existing methods struggle with accurately modeling in-the-wild scenes affected by…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Chuanyu Fu , Guanying Chen , Yuqi Zhang , Kunbin Yao , Yuan Xiong , Chuan Huang , Shuguang Cui , Yasuyuki Matsushita , Xiaochun Cao

Recent advances in dense 3D reconstruction have demonstrated strong capability in accurately capturing local geometry. However, extending these methods to incremental global reconstruction, as required in SLAM systems, remains challenging.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Kunyi Li , Michael Niemeyer , Sen Wang , Stefano Gasperini , Nassir Navab , Federico Tombari

3D Gaussian Splatting (GS) has emerged as a powerful representation for high-quality scene reconstruction, offering compelling rendering quality. However, the training process of GS often suffers from slow convergence due to inefficient…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Binxiao Huang , Zhengwu Liu , Ngai Wong

Gaussian Splatting (GS), a recent technique for converting discrete points into continuous spatial representations, has shown promising results in 3D scene modeling and 2D image super-resolution. In this paper, we explore its untapped…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Hongyu Li , Chaofeng Chen , Xiaoming Li , Guangming Lu

The accurate reconstruction of dynamic street scenes is critical for applications in autonomous driving, augmented reality, and virtual reality. Traditional methods relying on dense point clouds and triangular meshes struggle with moving…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Peizhen Zheng , Dongjing Jiang , Qingchong Jiao , Redouane EL Bouchtaoui , Flynnwell Jianfei Zhang

Initial applications of 3D Gaussian Splatting (3DGS) in Visual Simultaneous Localization and Mapping (VSLAM) demonstrate the generation of high-quality volumetric reconstructions from monocular video streams. However, despite these…

Robotics · Computer Science 2024-10-23 Yan Song Hu , Dayou Mao , Yuhao Chen , John Zelek

3D Gaussian splatting (3DGS) has emerged as a promising direction for SLAM due to its high-fidelity reconstruction and rapid convergence. However, 3DGS-SLAM algorithms remain impractical for mobile platforms due to their high computational…

Hardware Architecture · Computer Science 2025-12-01 Xiaotong Huang , He Zhu , Tianrui Ma , Yuxiang Xiong , Fangxin Liu , Zhezhi He , Yiming Gan , Zihan Liu , Jingwen Leng , Yu Feng , Minyi Guo

Novel view synthesis has been greatly enhanced by the development of radiance field methods. The introduction of 3D Gaussian Splatting (3DGS) has effectively addressed key challenges, such as long training times and slow rendering speeds,…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Gopi Raju Matta , Reddypalli Trisha , Kaushik Mitra

While 3D Gaussian Splatting (3DGS) enabled photorealistic mapping, its integration into SLAM has largely followed traditional camera-centric pipelines. As a result, they inherit well-known weaknesses such as high computational load, failure…

Robotics · Computer Science 2026-03-10 Jaeseok Park , Chanoh Park , Minsu Kim , Minkyoung Kim , Soohwan Kim