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The rapid growth of immersive technologies in educational areas has increased research interest in analyzing the specific behavioral patterns of learners in immersive learning environments. Considering the fact that research on the…

Human-Computer Interaction · Computer Science 2024-05-07 Yu Liu , Kang Yue , Yue Liu

Recently, multimodal prompting, which introduces learnable missing-aware prompts for all missing modality cases, has exhibited impressive performance. However, it encounters two critical issues: 1) The number of prompts grows exponentially…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Jaehyuk Jang , Yooseung Wang , Changick Kim

The development and enhancement of methods for evaluating software accessibility is a relevant challenge in modern software engineering, as ensuring equal access to digital services is a key factor in improving their efficiency and…

Software Engineering · Computer Science 2025-09-30 Mykola Kuz , Ivan Yaremiy , Hanna Yaremii , Mykola Pikuliak , Ihor Lazarovych , Mykola Kozlenko , Denys Vekeryk

This paper proposes a more comprehensive evaluation methodology to measure the usability and user experience qualities of accessible synchronous computer-mediated communication applications. The methodology goes beyond current practices by…

Human-Computer Interaction · Computer Science 2011-02-17 Fernando G. Lobo , Marielba Zacarias , Paulo A. Condado , Teresa Romão , Rui Godinho , Manuel Moreno

Of late, mobile technology has introduced new, novel environment that can be capitalized to further enrich the teaching and learning process in classrooms. Taking cognizance of this promising setting, a study was undertaken to investigate…

Computers and Society · Computer Science 2012-04-10 Hafizul Fahri Hanafi , Khairulanuar Samsudin

The study examines the problem of using augmented and virtual reality in the process of blended learning in general secondary education. The study analyzes the meaning of the concept of "blended learning". The conceptual principles of…

Computers and Society · Computer Science 2022-01-19 Valentyna Kovalenko , Maiia Marienko , Alisa Sukhikh

The growing interest in accessible software reflects in computing educators' and education researchers' efforts to include accessibility in core computing education. We integrated accessibility in a junior/senior-level Android app…

Computers and Society · Computer Science 2023-03-07 Jaskaran Singh Bhatia , Parthasarathy P D , Snigdha Tiwari , Dhruv Nagpal , Swaroop Joshi

Student diversity, like academic background, learning styles, career and life goals, ethnicity, age, social and emotional characteristics, course load and work schedule, offers unique opportunities in education, like learning new skills,…

Computers and Society · Computer Science 2022-05-02 Alex Doboli , Simona Doboli , Ryan Duke , Sangjin Hong , Wendy Tang

A good amount of research has explored the use of wearables for educational or learning purposes. We have now reached a point when much literature can be found on that topic, but few attempts have been made to make sense of that literature…

Human-Computer Interaction · Computer Science 2024-02-22 Sharon Lynn Chu , Brittany M. Garcia , Neha Rani

A core aspect of human intelligence is the ability to learn new tasks quickly and switch between them flexibly. Here, we describe a modular continual reinforcement learning paradigm inspired by these abilities. We first introduce a visual…

Machine Learning · Computer Science 2017-12-13 Kevin T. Feigelis , Blue Sheffer , Daniel L. K. Yamins

Accessibility--the process of designing for people with disabilities (PWD)--is an important but under-explored challenge in the visualization research community. Without careful attention, and if PWD are not included as equal participants…

Computers and Society · Computer Science 2019-09-12 Alan Lundgard , Crystal Lee , Arvind Satyanarayan

The muti-modal or multi-sensorial perception of nature is presented in this article as part of research devoted to inclusive tools developed in the framework of User Centered Design. This proposal shows that it is possible to work in a…

Computers and Society · Computer Science 2024-02-02 Johanna Casado , Beatriz García , Natasha Maria Monserrat Bertaina Lucero

Course syllabi are often the first and sometimes only structured artifact that explains how a class will run: deadlines, grading rules, safety procedures, and how to request disability accommodations. For blind and low-vision (BLV) students…

Human-Computer Interaction · Computer Science 2025-11-12 Chadani Acharya

Traditionally rooted in the domain of Human-Computer Interaction (HCI), usability has been primarily associated with the technological performance of a system's user interface. However, as learning technologies continue to advance, a…

Human-Computer Interaction · Computer Science 2025-02-05 Jie Lu , Matthew Schmidt , Jinnie Shin

Adaptive learning refers to educational technologies that track learners' learning progress and adapt the instructional process based on individual learners' learning performance. It is increasingly recognized as critical for developing an…

Computation and Language · Computer Science 2026-05-18 Jie Gao , Yongan Yu , Junzhu Su , Yiran Lin , Adam K. Dube , Jackie Chi Kit Cheung

Although CS programs are booming, introductory courses like CS1 still adopt a one-size-fits-all formats that can exacerbate cognitive load and discourage learners with autism, ADHD, dyslexia and other neurological conditions. These call for…

Computers and Society · Computer Science 2025-11-26 Wendy Wong , Yuchao Jiang , Yuekang Li

Background: Traditional Learning Management Systems (LMS) usually offer a one-size-fits-all solution that cannot be customized to meet specific learner needs. To address this issue, adaptive learning mechanisms are integrated either by…

Computers and Society · Computer Science 2025-12-23 Sebastian Kucharski , Iris Braun , Gregor Damnik , Matthias Wählisch

Multimodal learning has demonstrated remarkable performance improvements over unimodal architectures. However, multimodal learning methods often exhibit deteriorated performances if one or more modalities are missing. This may be attributed…

Online tools provide unique access to research students' study habits and problem-solving behavior. In MOOCs, this online data can be used to inform instructors and to provide automatic guidance to students. However, these techniques may…

Computers and Society · Computer Science 2019-04-17 Adithya Sheshadri , Niki Gitinabard , Collin F. Lynch , Tiffany Barnes , Sarah Heckman

Online education platforms have experienced explosive growth over the past decade, generating massive volumes of user-generated content in the form of reviews, ratings, and behavioral logs. These heterogeneous signals provide unprecedented…

Graphics · Computer Science 2026-04-14 Arman Bekov , Azamat Nurgali