Related papers: Moodle Usability Assessment Methodology using the …
The design productivity gap requires more efficient design methods. Software systems have faced the same challenge and seem to have mastered it with the introduction of more abstract design methods. The UML has become the standard for…
Usability is a key factor in the effectiveness of recommender systems. However, the analysis of user interfaces is a time-consuming process that requires expertise. Recent advances in multimodal large language models (LLMs) offer promising…
Deaf and Hard-of-Hearing (DHH) learners face unique challenges in video-based learning due to the complex interplay between visual and auditory information in videos. Traditional approaches to making video content accessible primarily focus…
Coding forms a key part of computer science education in universities. As part of this education, Integrated Development Environments (IDEs) are essential tools for coding. However, it is currently unknown how the design of an IDE's…
In a contemporary world, people become dependent on electronic devices. Technologies help to clarification and structure life in many ways to meet the need of the children oriented requirements. The children suffering from disabilities…
Multimodal recommendation systems are increasingly popular for their potential to improve performance by integrating diverse data types. However, the actual benefits of this integration remain unclear, raising questions about when and how…
Computer science education has evolved extensively; however, systemic barriers still prevent students with visual impairments from fully participating. While existing research has developed specialized programming tools and assistive…
Mixture-of-Experts (MoE) presents a naturally compatible and scalable framework for multimodal learning, demonstrating strong adaptability across diverse modalities and tasks. Despite its growing success, a comprehensive and systematic…
There is great promise in creating effective technology experiences during situationally-induced impairments and disabilities through the combination of universal design and adaptive interfaces. We believe this combination is a powerful…
Learning management systems (LMS) like Moodle are increasingly used to support university teaching. As Moodle courses become more complex, incorporating diverse interactive elements, it is important to understand how students navigate…
Metaverse learning environments allow for a seamless and intuitive transition between activities compared to Virtual Reality (VR) learning environments, due to their interconnected design. The design of VR scenes is important for creating…
Traditional multimodal methods often assume static modality quality, which limits their adaptability in dynamic real-world scenarios. Thus, dynamical multimodal methods are proposed to assess modality quality and adjust their contribution…
The design of a building requires an architect to balance a wide range of constraints: aesthetic, geometric, usability, lighting, safety, etc. At the same time, there are often a multiplicity of diverse designs that can meet these…
Adaptive learning aims to stimulate and meet the needs of individual learners, which requires sophisticated system-level coordination of diverse tasks, including modeling learning resources, estimating student states, and making…
Analysis of seven optimization techniques grouped under three categories (hardware, back-end, and front-end) is done to study the reduction in average user response time for Modular Object Oriented Dynamic Learning Environment (Moodle), a…
Educational videos are widely used across various instructional models in higher education to support flexible and self-paced learning. However, student engagement with these videos varies significantly depending on how they are designed.…
With the proliferation of various gaming technology, services, game styles, and platforms, multi-dimensional aesthetic assessment of the gaming contents is becoming more and more important for the gaming industry. Depending on the diverse…
Understanding and enhancing student engagement through digital platforms is critical in higher education. This study introduces a methodology for quantifying engagement across an entire module using virtual learning environment (VLE)…
Usability is often defined as the ability of a system to carry out specific tasks by specific users in a specific context. Usability evaluation involves testing the system for its expected usability. Usability testing is performed in…
The scientific and methodological background of creation and development of the university cloud-based learning and research environment is substantiated. The conceptual and terminology body of the cloud-based environment investigation is…