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Awareness of cybersecurity topics, e.g., related to secure coding guidelines, enables software developers to write secure code. This awareness is vital in industrial environments for the products and services in critical infrastructures. In…

Software Engineering · Computer Science 2021-02-23 Tiago Espinha Gasiba , Ulrike Lechner , Maria Pinto-Albuquerque

Digital inequality remains a significant barrier for many older adults, limiting their ability to navigate online spaces securely and confidently while increasing their susceptibility to cyber threats. In response, we propose a novel…

Computers and Society · Computer Science 2025-03-10 Jacob Camilleri , Ashley Sheil , Michelle O'Keeffe , Moya Cronin , Melanie Gruben , Hazel Murray

Cybersecurity is an important topic which is often viewed as one that is inaccessible due to steep learning curves and a perceived requirement of needing specialist knowledge. With a constantly changing threat landscape, practical solutions…

Cryptography and Security · Computer Science 2026-02-25 Ryan Shah , Manuel Maarek , Shenando Stals , Lynne Baillie , Sheung Chi Chan , Robert Stewart , Hans-Wolfgang Loidl , Olga Chatzifoti

With the rising number of cyberattacks, such as ransomware attacks and cyber espionage, educating non-cybersecurity professionals to recognize threats has become more important than ever before. However, traditional training methods, such…

Cryptography and Security · Computer Science 2023-05-08 Christopher Scherb , Luc Bryan Heitz , Frank Grimberg , Hermann Grieder , Marcel Maurer

Awareness of cybersecurity topics facilitates software developers to produce secure code. This awareness is especially important in industrial environments for the products and services in critical infrastructures. In this work, we address…

Software Engineering · Computer Science 2021-02-11 Tiago Espinha Gasiba , Ulrike Lechner , Maria Pinto-Albuquerque

Serious games are increasingly being used in cybersecurity education to engage and educate users. Several studies with cybersecurity serious games have shown that they are successful in educating users and the users also find them both fun…

Human-Computer Interaction · Computer Science 2023-07-19 Gokul Jayakrishnan , Vijayanand Banahatti , Sachin Lodha

Adversary thinking is an essential skill for cybersecurity experts, enabling them to understand cyber attacks and set up effective defenses. While this skill is commonly exercised by Capture the Flag games and hands-on activities, we…

Computers and Society · Computer Science 2018-04-11 Valdemar Švábenský , Jan Vykopal , Milan Cermak , Martin Laštovička

Over the last years, the number of cyber-attacks on industrial control systems has been steadily increasing. Among several factors, proper software development plays a vital role in keeping these systems secure. To achieve secure software,…

Software Engineering · Computer Science 2021-02-23 Tiago Espinha Gasiba , Ulrike Lechner , Maria Pinto-Albuquerque , Anmoal Porwal

Gamification and Serious Games are progressively being used over a host of fields, particularly to support education. Such games provide a new way to engage students with content and can complement more traditional approaches to learning.…

Cryptography and Security · Computer Science 2021-07-12 Alice Jaffray , Conor Finn , Jason R. C. Nurse

Due to the prevalence of online services in modern society, such as internet banking and social media, it is important for users to have an understanding of basic security measures in order to keep themselves safe online. However, users…

Human-Computer Interaction · Computer Science 2019-07-24 Sam Scholefield , Lynsay A. Shepherd

Advances in technology, a growing pool of sensitive data, and heightened global tensions has increased the demand for skilled cybersecurity professionals. Despite the recent increase in attention given to cybersecurity education,…

Cryptography and Security · Computer Science 2025-02-11 Dylan Huitema , Albert Wong

In modernity, we continually receive increasingly intricate technologies that allow us to increase our lives convenience and efficiency. Our technology, particularly technology available over the internet, is advancing at unprecedented…

Cryptography and Security · Computer Science 2023-11-29 Sean Loesch , Ryan Hrastich , Jordan Herbert , Ben Drangstveit , Jacob Weber , Mounika Vanamala

We demonstrate that game-theoretic calculations serve as a useful tool for assisting cyber wargaming teams in identifying useful strategies. We note a significant similarity between formulating cyber wargaming strategies and the methodology…

Cryptography and Security · Computer Science 2018-10-01 Edward Colbert , Alexander Kott , Lawrence Knachel

Cyber literacy merits serious research attention because it addresses a confluence of specialization and generalization; cybersecurity is often conceived of as approachable only by a technological intelligentsia, yet its interdependent…

Computers and Society · Computer Science 2015-05-22 Saboor Zahir , John Pak , Jatinder Singh , Jeffrey Pawlick , Quanyan Zhu

This paper describes the design process for the cybersecurity serious game 'PeriHack'. Publicly released under a CC (BY-NC-SA) license, PeriHack is a board and card game for two players or teams that simulates the struggle between a red…

Cryptography and Security · Computer Science 2022-08-02 Roberto Dillon , Arushi

Serious games are gaining popularity as effective teaching and learning tools, providing engaging, interactive, and practical experiences for students. Gamified learning experiences, such as virtual escape rooms, have emerged as powerful…

Computers and Society · Computer Science 2026-01-19 Khondokar Fida Hasan , William Hughes , Adrita Rahman

Modern cybersecurity threats are growing in complexity, targeting increasingly intricate & interconnected systems. To effectively defend against these evolving threats, security teams utilize automation & orchestration to enhance response…

Cryptography and Security · Computer Science 2025-10-10 Orestis Tsirakis , Konstantinos Fysarakis , Vasileios Mavroeidis , Ioannis Papaefstathiou

This Work-In-Progress Paper for the Innovative Practice Category presents a novel experiment in active learning of cybersecurity. We introduced a new workshop on hacking for an existing science-popularizing program at our university. The…

Computers and Society · Computer Science 2019-03-12 Valdemar Švábenský , Jan Vykopal

We developed a simulation game to study the effectiveness of decision-makers in overcoming two complexities in building cybersecurity capabilities: potential delays in capability development; and uncertainties in predicting cyber incidents.…

Cryptography and Security · Computer Science 2018-07-04 M. S. Jalali

Cybersecurity games are an attractive and popular method of active learning. However, the majority of current games are created for advanced players, which often leads to frustration in less experienced learners. Therefore, we decided to…

Computers and Society · Computer Science 2017-12-11 Valdemar Švábenský , Jan Vykopal
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