Related papers: CyberMoraba: A game-based approach enhancing cyber…
Integrating AI into education has the potential to transform the teaching of science and technology courses, particularly in the field of cybersecurity. AI-driven question-answering (QA) systems can actively manage uncertainty in…
The incidence of cybersecurity attacks utilizing social engineering techniques has increased. Such attacks exploit the fact that in every secure system, there is at least one individual with the means to access sensitive information. Since…
While game-theoretic models and algorithms have been developed to combat illegal activities, such as poaching and over-fishing, in green security domains, none of the existing work considers the crucial aspect of community engagement:…
Large Language Models (LLMs) demonstrate remarkable capabilities across diverse applications. However, concerns regarding their security, particularly the vulnerability to jailbreak attacks, persist. Drawing inspiration from adversarial…
Data breaches resulting from targeted attacks against organizations, e.g., by advanced persistent threat groups, often involve social engineering (SE) as the initial attack vector before malicious software is used, e.g., for persistence,…
Cyberbullying among minors is a pressing concern in our digital society, necessitating effective prevention and intervention strategies. Traditional data collection methods often intrude on privacy and yield limited insights. This study…
As AI systems increasingly influence critical decisions, they face threats that exploit reasoning mechanisms rather than technical infrastructure. We present a framework for cognitive cybersecurity, a systematic protection of AI reasoning…
There is an unprecedented increase in cybercrime globally observed over the last years. One of the regions driving this increase is Africa, where significant financial losses are reported. Yet, citizens of African countries are not aware of…
Strong foundations in basic AI techniques are key to understanding more advanced concepts. We believe that introducing AI techniques, such as search methods, early in higher education helps create a deeper understanding of the concepts seen…
In this work we present a pedagogical introduction to the minority game and various new versions of it with interesting properties, focusing in its applications in socialphysics. For instance, some systems display a kind of social behavior…
This listing contains a total of 80 gamification applications (GA)s used in cyber security operations (CSO) undergraduate education, from 74 publications, published between 2007 and June 2022. The listing outlines each GA identified and…
Understanding how cognitive biases influence adversarial decision-making is essential for developing effective cyber defenses. Capture-the-Flag (CTF) competitions provide an ecologically valid testbed to study attacker behavior at scale,…
Integrating LLM and reinforcement learning (RL) agent effectively to achieve complementary performance is critical in high stake tasks like cybersecurity operations. In this study, we introduce SecurityBot, a LLM agent mentored by…
The increasing digitization of agricultural operations has introduced new cybersecurity challenges for the farming community. This paper introduces an educational intervention called Cybersecurity Improvement Initiative for Agriculture…
Designing cyber defense systems to account for cognitive biases in human decision making has demonstrated significant success in improving performance against human attackers. However, much of the attention in this area has focused on…
Traditional cybersecurity tabletop exercises (TTXs) provide valuable training but are often scripted, resource-intensive, and difficult to scale. We introduce AgentBnB, a browser-based re-imagining of the Backdoors & Breaches game that…
Phishing continues to be a difficult problem for individuals and organisations. Educational games and simulations have been increasingly acknowledged as enormous and powerful teaching tools, yet little work has examined how to engage users…
In this paper, we take a close look at how CTF can be used in cybersecurity education. We divide the CTF competitions into four different categories, which are attack-based CTFs, defense-based CTFs, jeopardy CTFs and gamified and wargames…
Cybersecurity training has become a crucial part of computer science education and industrial onboarding. Capture the Flag (CTF) competitions have emerged as a valuable, gamified approach for developing and refining the skills of…
The concept of Capture the Flag (CTF) games for practicing cybersecurity skills is widespread in informal educational settings and leisure-time competitions. However, it is not much used in university courses. This paper summarizes our…